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| 4b7eee6b24 | |||
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| 7564a3627f |
139
AdventOfCode/Problems/AOC2025/Day10/Factory.cs
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139
AdventOfCode/Problems/AOC2025/Day10/Factory.cs
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@@ -0,0 +1,139 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace AdventOfCode.Problems.AOC2025.Day10;
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[ProblemInfo(2025, 10, "Factory")]
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internal class Factory : Problem<int, int>
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{
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private List<Machine> _data = [];
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public override void CalculatePart1()
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{
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var results = new int[_data.Count];
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Parallel.ForEach(_data, (m, _, i) => results[i] = m.SolveLights());
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Part1 = results.Sum();
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}
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public override void CalculatePart2()
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{
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var results = new int[_data.Count];
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Parallel.ForEach(_data, (m, _, i) => results[i] = m.SolveJoltage());
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Part2 = results.Sum();
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}
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public override void LoadInput()
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{
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_data = ReadInputLines("input.txt").Select(l => new Machine(l)).ToList();
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}
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public class Machine
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{
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public bool[] Target { get; private set; }
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public int[][] Operations { get; private set; }
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public int[] Requirements { get; private set; }
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public Machine(string data)
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{
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var sections = data.Split(' ');
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Target = sections[0][1..^1].Select(c => c == '.' ? false : true).ToArray();
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Operations = sections[1..^1].Select(op => op[1..^1])
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.Select(op => op.Split(',').Select(int.Parse).ToArray())
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.ToArray();
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Requirements = sections[^1][1..^1].Split(',').Select(int.Parse).ToArray();
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}
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public int SolveLights()
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{
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var state = Enumerable.Repeat(false, Target.Length).ToArray();
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var best = Target.Length;
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return Solve(Target, Operations, state, ref best);
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static int Solve(bool[] goal, int[][] operations, bool[] curState, ref int best, int depth = 0)
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{
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static bool IsSolved(bool[] goal, bool[] state)
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{
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for (int i = 0; i < goal.Length; i++)
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{
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if (goal[i] != state[i])
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return false;
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}
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return true;
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}
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if (IsSolved(goal, curState))
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return depth;
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if (depth >= best)
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return depth;
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var opCount = int.MaxValue;
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foreach (var op in operations)
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{
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var state = new bool[curState.Length];
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Buffer.BlockCopy(curState, 0, state, 0, curState.Length);
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foreach (var idx in op)
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state[idx] = !curState[idx];
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var c = Solve(goal, operations, state, ref best, depth + 1);
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if (c < best)
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best = c;
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if (c < opCount)
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opCount = c;
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}
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return opCount;
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}
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}
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public int SolveJoltage()
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{
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var state = new int[Requirements.Length];
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var best = int.MaxValue;
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return Solve(Requirements, Operations, state, ref best);
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static int Solve(int[] target, int[][] operations, int[] curState, ref int best, int depth = 0)
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{
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if (depth > best)
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return int.MaxValue;
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if (IsOver(target, curState))
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return int.MaxValue;
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if (IsSolved(target, curState))
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{
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if (depth < best)
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best = depth;
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return depth;
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}
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static bool IsOver(int[] target, int[] curState)
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{
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for (int i = 0; i < target.Length; i++)
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{
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if (target[i] < curState[i])
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return true;
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}
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return false;
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}
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static bool IsSolved(int[] target, int[] curState)
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{
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for (int i = 0; i < target.Length; i++)
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{
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if (target[i] != curState[i])
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return false;
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}
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return true;
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}
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var opCount = int.MaxValue;
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foreach (var op in operations)
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{
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var state = new int[curState.Length];
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Buffer.BlockCopy(curState, 0, state, 0, curState.Length * sizeof(int));
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foreach (var idx in op)
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state[idx] += 1;
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var c = Solve(target, operations, state, ref best, depth + 1);
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if (c < opCount)
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opCount = c;
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}
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return opCount;
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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using AdventOfCode.Utils.Models;
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using AdventOfCode.Utils.Models;
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using System;
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using System;
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using System.Collections.Frozen;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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@@ -13,36 +14,23 @@ internal class PrintingDeparment: Problem<int, int>
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public override void CalculatePart1()
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public override void CalculatePart1()
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{
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{
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var c = 0;
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Part1 = GetAccessableRolls(_data, _size).Count;
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for (int y = 0; y < _size.Y; y++)
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{
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for (int x = 0; x < _size.X; x++)
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{
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var pos = new Vec2<int>(x, y);
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if (_data[pos.Y][pos.X] != '@')
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continue;
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var n = CountNeighbors(pos);
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if (n < 4)
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c++;
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}
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}
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Part1 = c;
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}
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}
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public int CountNeighbors(Vec2<int> pos)
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public static int CountNeighbors(string[] data, Vec2<int> size, Vec2<int> pos)
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{
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{
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var c = 0;
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var c = 0;
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for (int y = pos.Y-1; y <= pos.Y + 1; y++)
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for (int y = pos.Y-1; y <= pos.Y + 1; y++)
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{
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{
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if (y < 0 || y >= _size.Y)
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if (y < 0 || y >= size.Y)
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continue;
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continue;
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for (int x = pos.X - 1; x <= pos.X + 1; x++)
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for (int x = pos.X - 1; x <= pos.X + 1; x++)
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{
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{
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if (x < 0 || x >= _size.X)
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if (x < 0 || x >= size.X)
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continue;
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continue;
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if (pos.X == x && pos.Y == y)
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if (pos.X == x && pos.Y == y)
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continue;
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continue;
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if (_data[y][x] == '@')
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if (data[y][x] == '@')
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c++;
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c++;
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}
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}
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}
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}
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@@ -51,7 +39,50 @@ internal class PrintingDeparment: Problem<int, int>
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public override void CalculatePart2()
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public override void CalculatePart2()
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{
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{
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throw new NotImplementedException();
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var data = _data;
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var rolls = GetAccessableRolls(data, _size);
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Part2 += rolls.Count;
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while(rolls.Count > 0)
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{
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data = RemoveRolls(data, _size, rolls);
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rolls = GetAccessableRolls(data, _size);
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Part2 += rolls.Count;
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}
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}
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public static List<Vec2<int>> GetAccessableRolls(string[] data, Vec2<int> size)
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{
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var results = new List<Vec2<int>>();
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for (int y = 0; y < size.Y; y++)
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{
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for (int x = 0; x < size.X; x++)
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{
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var pos = new Vec2<int>(x, y);
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if (data[pos.Y][pos.X] != '@')
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continue;
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var n = CountNeighbors(data, size, pos);
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if (n < 4)
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results.Add(pos);
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}
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}
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return results;
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}
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public static string[] RemoveRolls(string[] data, Vec2<int> size, List<Vec2<int>> rolls)
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{
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var positions = rolls.ToFrozenSet();
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return data.Select((row, y) =>
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{
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var updatedRow = row.Select((col, x) =>
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{
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var pos = new Vec2<int>(x, y);
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if (positions.Contains(pos))
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return '.';
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else
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return col;
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}).ToArray();
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return new string(updatedRow);
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}).ToArray();
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}
|
}
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public override void LoadInput()
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public override void LoadInput()
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@@ -9,49 +9,42 @@ namespace AdventOfCode.Problems.AOC2025.Day8;
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[ProblemInfo(2025, 8, "Playground")]
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[ProblemInfo(2025, 8, "Playground")]
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internal class Playground : Problem<long, long>
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internal class Playground : Problem<long, long>
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{
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{
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private Vec3<int>[] _boxPositions= [];
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private Vec3i[] _boxPositions= [];
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public override void CalculatePart1()
|
public override void CalculatePart1()
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{
|
{
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var boxes = _boxPositions.Select((p, i) => new JunctionBox(i, p, [])).ToArray();
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var networks = new List<Network>();
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var closest = GetClosestPairs(_boxPositions, 1000);
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var closest = GetClosestPairs(_boxPositions, 1000);
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foreach (var (a, b)in closest)
|
foreach (var (a, b)in closest)
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{
|
{
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var boxA = boxes.First(box => box.Pos == a);
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var existingNetworkA = networks.FirstOrDefault(n => n.Members.Contains(a));
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var boxB = boxes.First(box => box.Pos == b);
|
var existingNetworkB = networks.FirstOrDefault(n => n.Members.Contains(b));
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boxA.Connections.Add(boxB.Id);
|
if ((existingNetworkA != null && existingNetworkB == null))
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boxB.Connections.Add(boxA.Id);
|
existingNetworkA.AddConnection(a, b);
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|
else if (existingNetworkB != null && existingNetworkA == null)
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existingNetworkB.AddConnection(a, b);
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else if (existingNetworkA != null && existingNetworkB != null && existingNetworkA != existingNetworkB)
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{
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existingNetworkA.AddConnection(a, b);
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existingNetworkA.MergeWith(existingNetworkB);
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|
networks.Remove(existingNetworkB);
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|
}
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|
else if(existingNetworkA == null && existingNetworkB == null)
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{
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|
var newNetwork = new Network().AddConnection(a, b);
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|
networks.Add(newNetwork);
|
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|
}
|
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}
|
}
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var networks = TraceNetworks(boxes);
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Console.WriteLine($"Networks: {networks.Count}");
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Part1 = networks.Select(n => (long)n.Count).OrderDescending().Take(3).Aggregate((a, b) => a * b);
|
Part1 = networks.Select(n => n.Members.Count)
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|
.OrderDescending()
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|
.Take(3)
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.Aggregate((a, b) => a * b);
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}
|
}
|
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|
|
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private static List<HashSet<int>> TraceNetworks(JunctionBox[] junctionBoxes)
|
private static List<(Vec3i a , Vec3i b)> GetClosestPairs(Vec3i[] boxes, int count = 10)
|
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{
|
{
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var networks = new List<HashSet<int>>();
|
var distances = new Dictionary<(Vec3i a, Vec3i b), double>();
|
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foreach (var box in junctionBoxes)
|
|
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{
|
|
||||||
if (networks.Any(n => n.Contains(box.Id)))
|
|
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continue;
|
|
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var net = new HashSet<int>() { box.Id };
|
|
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TraceJunction(box, junctionBoxes, net);
|
|
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networks.Add(net);
|
|
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}
|
|
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return networks;//.Where(n => n.Count > 0).ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void TraceJunction(JunctionBox box, JunctionBox[] boxes, HashSet<int> result)
|
|
||||||
{
|
|
||||||
foreach (var connection in box.Connections)
|
|
||||||
{
|
|
||||||
if (result.Add(connection))
|
|
||||||
TraceJunction(boxes[connection], boxes, result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static List<(Vec3<int> a , Vec3<int> b)> GetClosestPairs(Vec3<int>[] boxes, int count = 10)
|
|
||||||
{
|
|
||||||
var distances = new Dictionary<(Vec3<int> a, Vec3<int> b), double>();
|
|
||||||
|
|
||||||
for (int i = 0; i < boxes.Length; i++)
|
for (int i = 0; i < boxes.Length; i++)
|
||||||
{
|
{
|
||||||
@@ -74,11 +67,63 @@ internal class Playground : Problem<long, long>
|
|||||||
|
|
||||||
public override void LoadInput()
|
public override void LoadInput()
|
||||||
{
|
{
|
||||||
_boxPositions = ReadInputLines("input.txt")
|
_boxPositions = ReadInputLines("sample.txt")
|
||||||
.Select(l => l.Split(',').Select(int.Parse))
|
.Select(l => l.Split(',').Select(int.Parse))
|
||||||
.Select(c => new Vec3<int>(c.First(), c.Skip(1).First(), c.Last()))
|
.Select(c => new Vec3i(c.First(), c.Skip(1).First(), c.Last()))
|
||||||
.ToArray();
|
.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
private record class JunctionBox(int Id, Vec3<int> Pos, HashSet<int> Connections);
|
private record class JunctionBox(Vec3i Pos, HashSet<Vec3i> Connections);
|
||||||
|
|
||||||
|
private class Network
|
||||||
|
{
|
||||||
|
public HashSet<Vec3i> Members { get; private set; } = [];
|
||||||
|
public List<JunctionBox> Boxes { get; private set; } = [];
|
||||||
|
|
||||||
|
public bool IsConnectedTo(Vec3i pos)
|
||||||
|
{
|
||||||
|
return Members.Contains(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IntersectsWith(Network other)
|
||||||
|
{
|
||||||
|
return Members.Intersect(other.Members).Any();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Network AddConnection(Vec3i a, Vec3i b)
|
||||||
|
{
|
||||||
|
if (Members.Contains(a) && Members.Contains(b))
|
||||||
|
return this;
|
||||||
|
Members.Add(a);
|
||||||
|
Members.Add(b);
|
||||||
|
var boxA = GetOrAddBox(a);
|
||||||
|
var boxB = GetOrAddBox(b);
|
||||||
|
boxA.Connections.Add(b);
|
||||||
|
boxB.Connections.Add(a);
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private JunctionBox GetOrAddBox(Vec3i pos)
|
||||||
|
{
|
||||||
|
var box = Boxes.FirstOrDefault(box => box.Pos == pos);
|
||||||
|
if(box == null)
|
||||||
|
{
|
||||||
|
box = new JunctionBox(pos, []);
|
||||||
|
Boxes.Add(box);
|
||||||
|
}
|
||||||
|
return box;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Network MergeWith(Network other)
|
||||||
|
{
|
||||||
|
foreach (var box in other.Boxes)
|
||||||
|
{
|
||||||
|
foreach (var connection in box.Connections)
|
||||||
|
{
|
||||||
|
AddConnection(box.Pos, connection);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,4 +4,4 @@ global using AdventOfCode.Utils;
|
|||||||
|
|
||||||
|
|
||||||
var runner = new AOCRunner();
|
var runner = new AOCRunner();
|
||||||
runner.WithDay(8).RenderInteractiveMenu();
|
runner.RenderInteractiveMenu();
|
||||||
|
|||||||
@@ -1,4 +1,10 @@
|
|||||||
using System.Numerics;
|
global using Vec3i = AdventOfCode.Utils.Models.Vec3<int>;
|
||||||
|
global using Vec2i = AdventOfCode.Utils.Models.Vec2<int>;
|
||||||
|
global using Vec3l = AdventOfCode.Utils.Models.Vec3<long>;
|
||||||
|
global using Vec2l = AdventOfCode.Utils.Models.Vec2<long>;
|
||||||
|
global using Vec3f = AdventOfCode.Utils.Models.Vec3<float>;
|
||||||
|
global using Vec2f = AdventOfCode.Utils.Models.Vec2<float>;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
namespace AdventOfCode.Utils.Models;
|
namespace AdventOfCode.Utils.Models;
|
||||||
|
|
||||||
@@ -65,7 +71,7 @@ public record struct Vec3<T>(T X, T Y, T Z) where T : INumber<T>
|
|||||||
var a = other.X - this.X;
|
var a = other.X - this.X;
|
||||||
var b = other.Y - this.Y;
|
var b = other.Y - this.Y;
|
||||||
var c = other.Z - this.Z;
|
var c = other.Z - this.Z;
|
||||||
return (a * a) + (b * b) + (c * c);
|
return T.Abs((a * a) + (b * b) + (c * c));
|
||||||
}
|
}
|
||||||
|
|
||||||
public readonly Vec3<T> Min(Vec3<T> other) => new(T.Min(X, other.X), T.Min(Y, other.Y), T.Min(Z, other.Z));
|
public readonly Vec3<T> Min(Vec3<T> other) => new(T.Min(X, other.X), T.Min(Y, other.Y), T.Min(Z, other.Z));
|
||||||
|
|||||||
Reference in New Issue
Block a user