textures, how DO they work?
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@@ -52,7 +52,7 @@ fn update(@builtin(global_invocation_id) invocation_id: vec3<u32>) {
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// }
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// }
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let hit_data = trace_test(ray);
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let hit_data = trace(ray);
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var final_color = hit_data.color;
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@@ -210,7 +210,7 @@ fn distance_field(p: vec3<f32>) -> f32 {
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return d;
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}
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fn trace_test(ray: Ray) -> Hit {
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fn trace(ray: Ray) -> Hit {
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var total_distance: f32 = 0.0;
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let max_distance: f32 = 100.0;
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let min_hit_distance: f32 = 0.001;
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