textures, how DO they work?

This commit is contained in:
2025-12-28 12:04:49 -05:00
parent befa390e4b
commit 58b757a838
3 changed files with 45 additions and 23 deletions

View File

@@ -52,7 +52,7 @@ fn update(@builtin(global_invocation_id) invocation_id: vec3<u32>) {
// }
// }
let hit_data = trace_test(ray);
let hit_data = trace(ray);
var final_color = hit_data.color;
@@ -210,7 +210,7 @@ fn distance_field(p: vec3<f32>) -> f32 {
return d;
}
fn trace_test(ray: Ray) -> Hit {
fn trace(ray: Ray) -> Hit {
var total_distance: f32 = 0.0;
let max_distance: f32 = 100.0;
let min_hit_distance: f32 = 0.001;