translate ray tracer code
This commit is contained in:
@@ -15,6 +15,7 @@ use bevy::{
|
||||
},
|
||||
renderer::{RenderDevice, RenderQueue},
|
||||
texture::GpuImage,
|
||||
view::{ViewUniform, ViewUniforms},
|
||||
},
|
||||
};
|
||||
|
||||
@@ -85,6 +86,7 @@ impl FromWorld for TracerPipeline {
|
||||
texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::ReadOnly),
|
||||
texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::WriteOnly),
|
||||
uniform_buffer::<TracerUniforms>(false),
|
||||
uniform_buffer::<ViewUniform>(false),
|
||||
),
|
||||
),
|
||||
);
|
||||
@@ -133,6 +135,7 @@ fn init_pipeline(
|
||||
texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::ReadOnly),
|
||||
texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::WriteOnly),
|
||||
uniform_buffer::<TracerUniforms>(false),
|
||||
uniform_buffer::<ViewUniform>(false),
|
||||
),
|
||||
),
|
||||
);
|
||||
@@ -175,10 +178,13 @@ fn prepare_bind_groups(
|
||||
tracer_uniforms: Res<TracerUniforms>,
|
||||
render_device: Res<RenderDevice>,
|
||||
queue: Res<RenderQueue>,
|
||||
view_uniforms: Res<ViewUniforms>,
|
||||
) {
|
||||
let view_a = gpu_images.get(&tracer_images.0).unwrap();
|
||||
let view_b = gpu_images.get(&tracer_images.1).unwrap();
|
||||
|
||||
//Todo: Insert View Uniforms
|
||||
|
||||
// Uniform buffer is used here to demonstrate how to set up a uniform in a compute shader
|
||||
// Alternatives such as storage buffers or push constants may be more suitable for your use case
|
||||
let mut uniform_buffer = UniformBuffer::from(tracer_uniforms.into_inner());
|
||||
|
||||
Reference in New Issue
Block a user