re-create compute from example
This commit is contained in:
27
src/app.rs
27
src/app.rs
@@ -1,30 +1,27 @@
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use bevy::{
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asset::RenderAssetUsages,
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prelude::*,
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render::{
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RenderApp,
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render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages},
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},
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render::render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages},
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window::PrimaryWindow,
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};
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use crate::render::pipeline::{TracerPipelinePlugin, TracerRenderTextures, TracerUniforms};
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pub struct Blackhole;
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impl Plugin for Blackhole {
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fn build(&self, app: &mut App) {
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app.register_type::<RenderTextures>();
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app.register_type::<TracerRenderTextures>();
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app.add_systems(Startup, setup);
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let render_app = app.sub_app_mut(RenderApp);
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render_app.add_systems(Startup, init_pipeline);
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app.add_plugins(TracerPipelinePlugin);
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app.insert_resource(TracerUniforms {
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sky_color: LinearRgba::BLUE,
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});
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}
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}
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#[derive(Resource, Reflect)]
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#[reflect(Resource)]
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struct RenderTextures(pub Handle<Image>, pub Handle<Image>);
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fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>, window: Single<&Window, With<PrimaryWindow>>) {
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let size = window.physical_size();
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@@ -39,7 +36,7 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>, window: Sing
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let mut image = Image::new_fill(
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extent,
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TextureDimension::D2,
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&[0; PIXEL_SIZE],
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&[255; PIXEL_SIZE],
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PIXEL_FORMAT,
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RenderAssetUsages::RENDER_WORLD,
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);
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@@ -63,7 +60,5 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>, window: Sing
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commands.spawn(Camera2d);
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commands.insert_resource(RenderTextures(img0, img1));
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commands.insert_resource(TracerRenderTextures(img0, img1));
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}
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fn init_pipeline(mut commands: Commands) {}
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@@ -1,10 +1,13 @@
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use app::Blackhole;
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use bevy::prelude::*;
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use bevy::{prelude::*, window::PresentMode};
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use bevy::window::PresentMode;
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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mod app;
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mod render;
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pub const SHADER_ASSET_PATH: &str = "trace.wgsl";
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pub const WORKGROUP_SIZE: u32 = 8;
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const NAME: &str = "Black Hole";
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fn main() {
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2
src/render/mod.rs
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2
src/render/mod.rs
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@@ -0,0 +1,2 @@
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pub mod node;
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pub mod pipeline;
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101
src/render/node.rs
Normal file
101
src/render/node.rs
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@@ -0,0 +1,101 @@
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use bevy::{
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prelude::*,
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render::{
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render_graph::{self},
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render_resource::{CachedPipelineState, ComputePassDescriptor, PipelineCache, PipelineCacheError},
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renderer::RenderContext,
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},
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};
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use crate::render::pipeline::{TracerImageBindGroups, TracerPipeline};
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use crate::{SHADER_ASSET_PATH, WORKGROUP_SIZE};
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pub enum TracerState {
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Loading,
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Init,
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Update(usize),
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}
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pub struct TracerNode {
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state: TracerState,
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}
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impl Default for TracerNode {
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fn default() -> Self {
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Self {
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state: TracerState::Loading,
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}
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}
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}
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impl render_graph::Node for TracerNode {
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fn update(&mut self, world: &mut World) {
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let pipeline = world.resource::<TracerPipeline>();
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let pipeline_cache = world.resource::<PipelineCache>();
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// if the corresponding pipeline has loaded, transition to the next stage
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match self.state {
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TracerState::Loading => {
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match pipeline_cache.get_compute_pipeline_state(pipeline.init_pipeline) {
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CachedPipelineState::Ok(_) => {
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self.state = TracerState::Init;
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}
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// If the shader hasn't loaded yet, just wait.
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CachedPipelineState::Err(PipelineCacheError::ShaderNotLoaded(_)) => {}
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CachedPipelineState::Err(err) => {
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panic!("Initializing assets/{SHADER_ASSET_PATH}:\n{err}")
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}
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_ => {}
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}
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}
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TracerState::Init => {
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if let CachedPipelineState::Ok(_) = pipeline_cache.get_compute_pipeline_state(pipeline.update_pipeline)
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{
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self.state = TracerState::Update(1);
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}
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}
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TracerState::Update(0) => {
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self.state = TracerState::Update(1);
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}
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TracerState::Update(1) => {
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self.state = TracerState::Update(0);
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}
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TracerState::Update(_) => unreachable!(),
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}
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}
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fn run(
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&self,
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_graph: &mut render_graph::RenderGraphContext,
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render_context: &mut RenderContext,
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world: &World,
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) -> Result<(), render_graph::NodeRunError> {
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let bind_groups = &world.resource::<TracerImageBindGroups>().0;
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let pipeline_cache = world.resource::<PipelineCache>();
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let pipeline = world.resource::<TracerPipeline>();
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let mut pass = render_context
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.command_encoder()
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.begin_compute_pass(&ComputePassDescriptor::default());
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// select the pipeline based on the current state
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match self.state {
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TracerState::Loading => {}
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TracerState::Init => {
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let init_pipeline = pipeline_cache.get_compute_pipeline(pipeline.init_pipeline).unwrap();
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pass.set_bind_group(0, &bind_groups[0], &[]);
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pass.set_pipeline(init_pipeline);
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pass.dispatch_workgroups(1920 / WORKGROUP_SIZE, 1080 / WORKGROUP_SIZE, 1);
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}
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TracerState::Update(index) => {
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if let Some(update_pipeline) = pipeline_cache.get_compute_pipeline(pipeline.update_pipeline) {
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pass.set_bind_group(0, &bind_groups[index], &[]);
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pass.set_pipeline(update_pipeline);
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pass.dispatch_workgroups(1920 / WORKGROUP_SIZE, 1080 / WORKGROUP_SIZE, 1);
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}
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}
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}
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Ok(())
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}
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}
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188
src/render/pipeline.rs
Normal file
188
src/render/pipeline.rs
Normal file
@@ -0,0 +1,188 @@
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use std::borrow::Cow;
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use bevy::{
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prelude::*,
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render::{
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Render, RenderApp, RenderSet,
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extract_resource::{ExtractResource, ExtractResourcePlugin},
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render_asset::RenderAssets,
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render_graph::{RenderGraph, RenderLabel},
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render_resource::{
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BindGroup, BindGroupEntries, BindGroupLayout, BindGroupLayoutEntries, CachedComputePipelineId,
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ComputePipelineDescriptor, PipelineCache, ShaderStages, ShaderType, StorageTextureAccess, TextureFormat,
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UniformBuffer,
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binding_types::{texture_storage_2d, uniform_buffer},
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},
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renderer::{RenderDevice, RenderQueue},
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texture::GpuImage,
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},
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};
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use crate::{SHADER_ASSET_PATH, render::node::TracerNode};
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#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
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pub struct TracerLabel;
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#[derive(Resource, Reflect, ExtractResource, Clone)]
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#[reflect(Resource)]
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pub struct TracerRenderTextures(pub Handle<Image>, pub Handle<Image>);
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#[derive(Resource)]
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pub struct TracerPipeline {
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pub texture_bind_group_layout: BindGroupLayout,
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pub init_pipeline: CachedComputePipelineId,
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pub update_pipeline: CachedComputePipelineId,
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}
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#[derive(Resource, Clone, ExtractResource, ShaderType, Default)]
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pub struct TracerUniforms {
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pub sky_color: LinearRgba,
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}
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pub struct TracerPipelinePlugin;
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impl Plugin for TracerPipelinePlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins((
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ExtractResourcePlugin::<TracerRenderTextures>::default(),
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ExtractResourcePlugin::<TracerUniforms>::default(),
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));
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app.init_resource::<TracerUniforms>();
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let render_app = app.sub_app_mut(RenderApp);
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// render_app.add_systems(Startup, init_pipeline);
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render_app.add_systems(Render, prepare_bind_groups.in_set(RenderSet::PrepareBindGroups));
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let mut render_graph = render_app.world_mut().resource_mut::<RenderGraph>();
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render_graph.add_node(TracerLabel, TracerNode::default());
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render_graph.add_node_edge(TracerLabel, bevy::render::graph::CameraDriverLabel);
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}
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fn finish(&self, app: &mut App) {
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let render_app = app.sub_app_mut(RenderApp);
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render_app.init_resource::<TracerPipeline>();
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}
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}
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impl FromWorld for TracerPipeline {
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fn from_world(world: &mut World) -> Self {
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let render_device = world.resource::<RenderDevice>();
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let texture_bind_group_layout = render_device.create_bind_group_layout(
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"TracerImages",
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&BindGroupLayoutEntries::sequential(
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ShaderStages::COMPUTE,
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(
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texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::ReadOnly),
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texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::WriteOnly),
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uniform_buffer::<TracerUniforms>(false),
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),
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),
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);
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let shader = world.load_asset(SHADER_ASSET_PATH);
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let pipeline_cache = world.resource::<PipelineCache>();
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let init_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
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layout: vec![texture_bind_group_layout.clone()],
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shader: shader.clone(),
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entry_point: Cow::from("init"),
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label: None,
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zero_initialize_workgroup_memory: false,
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push_constant_ranges: Default::default(),
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shader_defs: Default::default(),
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});
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let update_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
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layout: vec![texture_bind_group_layout.clone()],
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shader,
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entry_point: Cow::from("update"),
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label: None,
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zero_initialize_workgroup_memory: false,
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push_constant_ranges: Default::default(),
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shader_defs: Default::default(),
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});
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return TracerPipeline {
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texture_bind_group_layout,
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init_pipeline,
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update_pipeline,
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};
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}
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}
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fn init_pipeline(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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asset_server: Res<AssetServer>,
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pipeline_cache: Res<PipelineCache>,
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) {
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let texture_bind_group_layout = render_device.create_bind_group_layout(
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"TracerImages",
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&BindGroupLayoutEntries::sequential(
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ShaderStages::COMPUTE,
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(
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texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::ReadOnly),
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texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::WriteOnly),
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uniform_buffer::<TracerUniforms>(false),
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),
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),
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);
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let shader = asset_server.load(SHADER_ASSET_PATH);
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let init_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
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layout: vec![texture_bind_group_layout.clone()],
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shader: shader.clone(),
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entry_point: Cow::from("init"),
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label: None,
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zero_initialize_workgroup_memory: false,
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push_constant_ranges: Default::default(),
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shader_defs: Default::default(),
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});
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let update_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
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layout: vec![texture_bind_group_layout.clone()],
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shader,
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entry_point: Cow::from("update"),
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label: None,
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zero_initialize_workgroup_memory: false,
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push_constant_ranges: Default::default(),
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shader_defs: Default::default(),
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});
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commands.insert_resource(TracerPipeline {
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texture_bind_group_layout,
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init_pipeline,
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update_pipeline,
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});
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}
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#[derive(Resource)]
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pub struct TracerImageBindGroups(pub [BindGroup; 2]);
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fn prepare_bind_groups(
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mut commands: Commands,
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pipeline: Res<TracerPipeline>,
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gpu_images: Res<RenderAssets<GpuImage>>,
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tracer_images: Res<TracerRenderTextures>,
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tracer_uniforms: Res<TracerUniforms>,
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render_device: Res<RenderDevice>,
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queue: Res<RenderQueue>,
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) {
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let view_a = gpu_images.get(&tracer_images.0).unwrap();
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let view_b = gpu_images.get(&tracer_images.1).unwrap();
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// Uniform buffer is used here to demonstrate how to set up a uniform in a compute shader
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// Alternatives such as storage buffers or push constants may be more suitable for your use case
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let mut uniform_buffer = UniformBuffer::from(tracer_uniforms.into_inner());
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uniform_buffer.write_buffer(&render_device, &queue);
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let bind_group_0 = render_device.create_bind_group(
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None,
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&pipeline.texture_bind_group_layout,
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&BindGroupEntries::sequential((&view_a.texture_view, &view_b.texture_view, &uniform_buffer)),
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);
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let bind_group_1 = render_device.create_bind_group(
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None,
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&pipeline.texture_bind_group_layout,
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&BindGroupEntries::sequential((&view_b.texture_view, &view_a.texture_view, &uniform_buffer)),
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);
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commands.insert_resource(TracerImageBindGroups([bind_group_0, bind_group_1]));
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}
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Block a user