re-create compute from example

This commit is contained in:
2025-08-18 21:41:49 -04:00
parent b1f7524856
commit 81e8c2504f
8 changed files with 469 additions and 18 deletions

88
Cargo.lock generated
View File

@@ -549,6 +549,7 @@ dependencies = [
"futures-io",
"futures-lite",
"js-sys",
"notify-debouncer-full",
"parking_lot",
"ron",
"serde",
@@ -2343,6 +2344,15 @@ dependencies = [
"simd-adler32",
]
[[package]]
name = "file-id"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6bc904b9bbefcadbd8e3a9fb0d464a9b979de6324c03b3c663e8994f46a5be36"
dependencies = [
"windows-sys 0.52.0",
]
[[package]]
name = "fixedbitset"
version = "0.5.7"
@@ -2430,6 +2440,15 @@ version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aa9a19cbb55df58761df49b23516a86d432839add4af60fc256da840f66ed35b"
[[package]]
name = "fsevent-sys"
version = "4.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "76ee7a02da4d231650c7cea31349b889be2f45ddb3ef3032d2ec8185f6313fd2"
dependencies = [
"libc",
]
[[package]]
name = "futures-channel"
version = "0.3.31"
@@ -2979,6 +2998,26 @@ version = "3.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
[[package]]
name = "kqueue"
version = "1.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eac30106d7dce88daf4a3fcb4879ea939476d5074a9b7ddd0fb97fa4bed5596a"
dependencies = [
"kqueue-sys",
"libc",
]
[[package]]
name = "kqueue-sys"
version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed9625ffda8729b85e45cf04090035ac368927b8cebc34898e7c120f52e4838b"
dependencies = [
"bitflags 1.3.2",
"libc",
]
[[package]]
name = "ktx2"
version = "0.3.0"
@@ -3190,6 +3229,18 @@ dependencies = [
"simd-adler32",
]
[[package]]
name = "mio"
version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "78bed444cc8a2160f01cbcf811ef18cac863ad68ae8ca62092e8db51d51c761c"
dependencies = [
"libc",
"log",
"wasi 0.11.1+wasi-snapshot-preview1",
"windows-sys 0.59.0",
]
[[package]]
name = "naga"
version = "24.0.0"
@@ -3344,6 +3395,43 @@ version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0676bb32a98c1a483ce53e500a81ad9c3d5b3f7c920c28c24e9cb0980d0b5bc8"
[[package]]
name = "notify"
version = "8.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4d3d07927151ff8575b7087f245456e549fea62edf0ec4e565a5ee50c8402bc3"
dependencies = [
"bitflags 2.9.1",
"fsevent-sys",
"inotify",
"kqueue",
"libc",
"log",
"mio",
"notify-types",
"walkdir",
"windows-sys 0.60.2",
]
[[package]]
name = "notify-debouncer-full"
version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d2d88b1a7538054351c8258338df7c931a590513fb3745e8c15eb9ff4199b8d1"
dependencies = [
"file-id",
"log",
"notify",
"notify-types",
"walkdir",
]
[[package]]
name = "notify-types"
version = "2.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5e0826a989adedc2a244799e823aece04662b66609d96af8dff7ac6df9a8925d"
[[package]]
name = "ntapi"
version = "0.4.1"

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@@ -4,5 +4,5 @@ version = "0.1.0"
edition = "2024"
[dependencies]
bevy = {version = "0.16.1", features = ["bevy_image"]}
bevy = {version = "0.16.1", features = ["bevy_image", "file_watcher"]}
bevy-inspector-egui = "0.31.0"

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@@ -0,0 +1,74 @@
@group(0) @binding(0) var input: texture_storage_2d<rgba32float, read>;
@group(0) @binding(1) var output: texture_storage_2d<rgba32float, write>;
@group(0) @binding(2) var<uniform> config: TracerUniforms;
struct TracerUniforms {
sky_color: vec4<f32>,
}
fn hash(value: u32) -> u32 {
var state = value;
state = state ^ 2747636419u;
state = state * 2654435769u;
state = state ^ (state >> 16u);
state = state * 2654435769u;
state = state ^ (state >> 16u);
state = state * 2654435769u;
return state;
}
fn randomFloat(value: u32) -> f32 {
return f32(hash(value)) / 4294967295.0;
}
@compute @workgroup_size(8, 8, 1)
fn init(@builtin(global_invocation_id) invocation_id: vec3<u32>, @builtin(num_workgroups) num_workgroups: vec3<u32>) {
let location = vec2<i32>(i32(invocation_id.x), i32(invocation_id.y));
let randomNumber = randomFloat((invocation_id.y << 16u) | invocation_id.x);
let alive = randomNumber > 0.9;
// Use alpha channel to keep track of cell's state
let color = vec4(config.sky_color.rgb, f32(alive));
textureStore(output, location, color);
}
fn is_alive(location: vec2<i32>, offset_x: i32, offset_y: i32) -> i32 {
let value: vec4<f32> = textureLoad(input, location + vec2<i32>(offset_x, offset_y));
return i32(value.a);
}
fn count_alive(location: vec2<i32>) -> i32 {
return is_alive(location, -1, -1) +
is_alive(location, -1, 0) +
is_alive(location, -1, 1) +
is_alive(location, 0, -1) +
is_alive(location, 0, 1) +
is_alive(location, 1, -1) +
is_alive(location, 1, 0) +
is_alive(location, 1, 1);
}
@compute @workgroup_size(8, 8, 1)
fn update(@builtin(global_invocation_id) invocation_id: vec3<u32>) {
let location = vec2<i32>(i32(invocation_id.x), i32(invocation_id.y));
let n_alive = count_alive(location);
var alive: bool;
if (n_alive == 3) {
alive = true;
} else if (n_alive == 2) {
let currently_alive = is_alive(location, 0, 0);
alive = bool(currently_alive);
} else {
alive = false;
}
let color = vec4(config.sky_color.rgb , f32(alive));
textureStore(output, location, color);
}

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@@ -1,30 +1,27 @@
use bevy::{
asset::RenderAssetUsages,
prelude::*,
render::{
RenderApp,
render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages},
},
render::render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages},
window::PrimaryWindow,
};
use crate::render::pipeline::{TracerPipelinePlugin, TracerRenderTextures, TracerUniforms};
pub struct Blackhole;
impl Plugin for Blackhole {
fn build(&self, app: &mut App) {
app.register_type::<RenderTextures>();
app.register_type::<TracerRenderTextures>();
app.add_systems(Startup, setup);
let render_app = app.sub_app_mut(RenderApp);
render_app.add_systems(Startup, init_pipeline);
app.add_plugins(TracerPipelinePlugin);
app.insert_resource(TracerUniforms {
sky_color: LinearRgba::BLUE,
});
}
}
#[derive(Resource, Reflect)]
#[reflect(Resource)]
struct RenderTextures(pub Handle<Image>, pub Handle<Image>);
fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>, window: Single<&Window, With<PrimaryWindow>>) {
let size = window.physical_size();
@@ -39,7 +36,7 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>, window: Sing
let mut image = Image::new_fill(
extent,
TextureDimension::D2,
&[0; PIXEL_SIZE],
&[255; PIXEL_SIZE],
PIXEL_FORMAT,
RenderAssetUsages::RENDER_WORLD,
);
@@ -63,7 +60,5 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>, window: Sing
commands.spawn(Camera2d);
commands.insert_resource(RenderTextures(img0, img1));
commands.insert_resource(TracerRenderTextures(img0, img1));
}
fn init_pipeline(mut commands: Commands) {}

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@@ -1,10 +1,13 @@
use app::Blackhole;
use bevy::prelude::*;
use bevy::{prelude::*, window::PresentMode};
use bevy::window::PresentMode;
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
mod app;
mod render;
pub const SHADER_ASSET_PATH: &str = "trace.wgsl";
pub const WORKGROUP_SIZE: u32 = 8;
const NAME: &str = "Black Hole";
fn main() {

2
src/render/mod.rs Normal file
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@@ -0,0 +1,2 @@
pub mod node;
pub mod pipeline;

101
src/render/node.rs Normal file
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@@ -0,0 +1,101 @@
use bevy::{
prelude::*,
render::{
render_graph::{self},
render_resource::{CachedPipelineState, ComputePassDescriptor, PipelineCache, PipelineCacheError},
renderer::RenderContext,
},
};
use crate::render::pipeline::{TracerImageBindGroups, TracerPipeline};
use crate::{SHADER_ASSET_PATH, WORKGROUP_SIZE};
pub enum TracerState {
Loading,
Init,
Update(usize),
}
pub struct TracerNode {
state: TracerState,
}
impl Default for TracerNode {
fn default() -> Self {
Self {
state: TracerState::Loading,
}
}
}
impl render_graph::Node for TracerNode {
fn update(&mut self, world: &mut World) {
let pipeline = world.resource::<TracerPipeline>();
let pipeline_cache = world.resource::<PipelineCache>();
// if the corresponding pipeline has loaded, transition to the next stage
match self.state {
TracerState::Loading => {
match pipeline_cache.get_compute_pipeline_state(pipeline.init_pipeline) {
CachedPipelineState::Ok(_) => {
self.state = TracerState::Init;
}
// If the shader hasn't loaded yet, just wait.
CachedPipelineState::Err(PipelineCacheError::ShaderNotLoaded(_)) => {}
CachedPipelineState::Err(err) => {
panic!("Initializing assets/{SHADER_ASSET_PATH}:\n{err}")
}
_ => {}
}
}
TracerState::Init => {
if let CachedPipelineState::Ok(_) = pipeline_cache.get_compute_pipeline_state(pipeline.update_pipeline)
{
self.state = TracerState::Update(1);
}
}
TracerState::Update(0) => {
self.state = TracerState::Update(1);
}
TracerState::Update(1) => {
self.state = TracerState::Update(0);
}
TracerState::Update(_) => unreachable!(),
}
}
fn run(
&self,
_graph: &mut render_graph::RenderGraphContext,
render_context: &mut RenderContext,
world: &World,
) -> Result<(), render_graph::NodeRunError> {
let bind_groups = &world.resource::<TracerImageBindGroups>().0;
let pipeline_cache = world.resource::<PipelineCache>();
let pipeline = world.resource::<TracerPipeline>();
let mut pass = render_context
.command_encoder()
.begin_compute_pass(&ComputePassDescriptor::default());
// select the pipeline based on the current state
match self.state {
TracerState::Loading => {}
TracerState::Init => {
let init_pipeline = pipeline_cache.get_compute_pipeline(pipeline.init_pipeline).unwrap();
pass.set_bind_group(0, &bind_groups[0], &[]);
pass.set_pipeline(init_pipeline);
pass.dispatch_workgroups(1920 / WORKGROUP_SIZE, 1080 / WORKGROUP_SIZE, 1);
}
TracerState::Update(index) => {
if let Some(update_pipeline) = pipeline_cache.get_compute_pipeline(pipeline.update_pipeline) {
pass.set_bind_group(0, &bind_groups[index], &[]);
pass.set_pipeline(update_pipeline);
pass.dispatch_workgroups(1920 / WORKGROUP_SIZE, 1080 / WORKGROUP_SIZE, 1);
}
}
}
Ok(())
}
}

188
src/render/pipeline.rs Normal file
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@@ -0,0 +1,188 @@
use std::borrow::Cow;
use bevy::{
prelude::*,
render::{
Render, RenderApp, RenderSet,
extract_resource::{ExtractResource, ExtractResourcePlugin},
render_asset::RenderAssets,
render_graph::{RenderGraph, RenderLabel},
render_resource::{
BindGroup, BindGroupEntries, BindGroupLayout, BindGroupLayoutEntries, CachedComputePipelineId,
ComputePipelineDescriptor, PipelineCache, ShaderStages, ShaderType, StorageTextureAccess, TextureFormat,
UniformBuffer,
binding_types::{texture_storage_2d, uniform_buffer},
},
renderer::{RenderDevice, RenderQueue},
texture::GpuImage,
},
};
use crate::{SHADER_ASSET_PATH, render::node::TracerNode};
#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
pub struct TracerLabel;
#[derive(Resource, Reflect, ExtractResource, Clone)]
#[reflect(Resource)]
pub struct TracerRenderTextures(pub Handle<Image>, pub Handle<Image>);
#[derive(Resource)]
pub struct TracerPipeline {
pub texture_bind_group_layout: BindGroupLayout,
pub init_pipeline: CachedComputePipelineId,
pub update_pipeline: CachedComputePipelineId,
}
#[derive(Resource, Clone, ExtractResource, ShaderType, Default)]
pub struct TracerUniforms {
pub sky_color: LinearRgba,
}
pub struct TracerPipelinePlugin;
impl Plugin for TracerPipelinePlugin {
fn build(&self, app: &mut App) {
app.add_plugins((
ExtractResourcePlugin::<TracerRenderTextures>::default(),
ExtractResourcePlugin::<TracerUniforms>::default(),
));
app.init_resource::<TracerUniforms>();
let render_app = app.sub_app_mut(RenderApp);
// render_app.add_systems(Startup, init_pipeline);
render_app.add_systems(Render, prepare_bind_groups.in_set(RenderSet::PrepareBindGroups));
let mut render_graph = render_app.world_mut().resource_mut::<RenderGraph>();
render_graph.add_node(TracerLabel, TracerNode::default());
render_graph.add_node_edge(TracerLabel, bevy::render::graph::CameraDriverLabel);
}
fn finish(&self, app: &mut App) {
let render_app = app.sub_app_mut(RenderApp);
render_app.init_resource::<TracerPipeline>();
}
}
impl FromWorld for TracerPipeline {
fn from_world(world: &mut World) -> Self {
let render_device = world.resource::<RenderDevice>();
let texture_bind_group_layout = render_device.create_bind_group_layout(
"TracerImages",
&BindGroupLayoutEntries::sequential(
ShaderStages::COMPUTE,
(
texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::ReadOnly),
texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::WriteOnly),
uniform_buffer::<TracerUniforms>(false),
),
),
);
let shader = world.load_asset(SHADER_ASSET_PATH);
let pipeline_cache = world.resource::<PipelineCache>();
let init_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
layout: vec![texture_bind_group_layout.clone()],
shader: shader.clone(),
entry_point: Cow::from("init"),
label: None,
zero_initialize_workgroup_memory: false,
push_constant_ranges: Default::default(),
shader_defs: Default::default(),
});
let update_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
layout: vec![texture_bind_group_layout.clone()],
shader,
entry_point: Cow::from("update"),
label: None,
zero_initialize_workgroup_memory: false,
push_constant_ranges: Default::default(),
shader_defs: Default::default(),
});
return TracerPipeline {
texture_bind_group_layout,
init_pipeline,
update_pipeline,
};
}
}
fn init_pipeline(
mut commands: Commands,
render_device: Res<RenderDevice>,
asset_server: Res<AssetServer>,
pipeline_cache: Res<PipelineCache>,
) {
let texture_bind_group_layout = render_device.create_bind_group_layout(
"TracerImages",
&BindGroupLayoutEntries::sequential(
ShaderStages::COMPUTE,
(
texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::ReadOnly),
texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::WriteOnly),
uniform_buffer::<TracerUniforms>(false),
),
),
);
let shader = asset_server.load(SHADER_ASSET_PATH);
let init_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
layout: vec![texture_bind_group_layout.clone()],
shader: shader.clone(),
entry_point: Cow::from("init"),
label: None,
zero_initialize_workgroup_memory: false,
push_constant_ranges: Default::default(),
shader_defs: Default::default(),
});
let update_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
layout: vec![texture_bind_group_layout.clone()],
shader,
entry_point: Cow::from("update"),
label: None,
zero_initialize_workgroup_memory: false,
push_constant_ranges: Default::default(),
shader_defs: Default::default(),
});
commands.insert_resource(TracerPipeline {
texture_bind_group_layout,
init_pipeline,
update_pipeline,
});
}
#[derive(Resource)]
pub struct TracerImageBindGroups(pub [BindGroup; 2]);
fn prepare_bind_groups(
mut commands: Commands,
pipeline: Res<TracerPipeline>,
gpu_images: Res<RenderAssets<GpuImage>>,
tracer_images: Res<TracerRenderTextures>,
tracer_uniforms: Res<TracerUniforms>,
render_device: Res<RenderDevice>,
queue: Res<RenderQueue>,
) {
let view_a = gpu_images.get(&tracer_images.0).unwrap();
let view_b = gpu_images.get(&tracer_images.1).unwrap();
// Uniform buffer is used here to demonstrate how to set up a uniform in a compute shader
// Alternatives such as storage buffers or push constants may be more suitable for your use case
let mut uniform_buffer = UniformBuffer::from(tracer_uniforms.into_inner());
uniform_buffer.write_buffer(&render_device, &queue);
let bind_group_0 = render_device.create_bind_group(
None,
&pipeline.texture_bind_group_layout,
&BindGroupEntries::sequential((&view_a.texture_view, &view_b.texture_view, &uniform_buffer)),
);
let bind_group_1 = render_device.create_bind_group(
None,
&pipeline.texture_bind_group_layout,
&BindGroupEntries::sequential((&view_b.texture_view, &view_a.texture_view, &uniform_buffer)),
);
commands.insert_resource(TracerImageBindGroups([bind_group_0, bind_group_1]));
}