migrate to a fragment shader
This commit is contained in:
92
src/app.rs
92
src/app.rs
@@ -12,8 +12,8 @@ use bevy::{
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use iyes_perf_ui::prelude::*;
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use crate::{
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components::rt::RTCamera,
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render::pipeline::{TracerPipelinePlugin, TracerRenderTextures, TracerUniforms},
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components::rt::{RTCamera, RTDisplay},
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render::{tracer::TracerPlugin, tracer_material::TracerMaterial},
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};
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pub struct Blackhole;
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@@ -32,18 +32,12 @@ struct SkyboxAsset(Handle<Image>);
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impl Plugin for Blackhole {
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fn build(&self, app: &mut App) {
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app.register_type::<TracerRenderTextures>();
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app.init_state::<AssetLoad>();
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app.add_systems(Startup, setup)
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.add_systems(Update, asset_load_check.run_if(in_state(AssetLoad::Loading)))
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.add_systems(Update, prepare_skybox.run_if(in_state(AssetLoad::Init)))
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// .add_systems(Update, prepare_skybox.run_if(in_state(AssetLoad::Init)))
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.add_systems(Last, asset_init.run_if(in_state(AssetLoad::Init)));
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app.add_plugins(TracerPipelinePlugin);
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app.insert_resource(TracerUniforms {
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sky_color: LinearRgba::rgb(0.1, 0.0, 0.01),
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..default()
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});
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app.add_plugins(TracerPlugin);
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//Perf UI
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app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin::default())
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@@ -55,10 +49,10 @@ impl Plugin for Blackhole {
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fn setup(
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mut commands: Commands,
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mut images: ResMut<Assets<Image>>,
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window: Single<&Window, With<PrimaryWindow>>,
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asset_server: Res<AssetServer>,
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mut load_state: ResMut<NextState<AssetLoad>>,
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mut materials: ResMut<Assets<TracerMaterial>>,
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mut meshes: ResMut<Assets<Mesh>>,
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) {
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commands.spawn((
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PerfUiRoot::default(),
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@@ -68,58 +62,16 @@ fn setup(
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PerfUiEntryFrameTimeWorst::default(),
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));
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let size = window.physical_size();
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let extent = Extent3d {
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width: size.x,
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height: size.y,
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..Default::default()
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};
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const PIXEL_FORMAT: TextureFormat = TextureFormat::Rgba32Float;
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const PIXEL_SIZE: usize = 16;
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let mut image = Image::new_fill(
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extent,
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TextureDimension::D2,
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&[255; PIXEL_SIZE],
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PIXEL_FORMAT,
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RenderAssetUsages::RENDER_WORLD,
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);
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image.texture_descriptor.usage = TextureUsages::TEXTURE_BINDING
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| TextureUsages::STORAGE_BINDING
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| TextureUsages::COPY_DST
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| TextureUsages::RENDER_ATTACHMENT;
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let render0 = images.add(image.clone());
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let render1 = images.add(image);
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let mut skybox_render_image = Image::new_fill(
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Extent3d {
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width: 256,
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height: 1536,
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..Default::default()
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},
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TextureDimension::D2,
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&[255; PIXEL_SIZE],
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PIXEL_FORMAT,
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RenderAssetUsages::RENDER_WORLD,
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);
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skybox_render_image.reinterpret_stacked_2d_as_array(6);
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skybox_render_image.texture_descriptor.usage = TextureUsages::TEXTURE_BINDING | TextureUsages::RENDER_ATTACHMENT;
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skybox_render_image.texture_view_descriptor = Some(TextureViewDescriptor {
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dimension: Some(TextureViewDimension::Cube),
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..default()
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});
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let skybox_render_image_handle = images.add(skybox_render_image);
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let skybox_asset = asset_server.load("sky-array.png");
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commands.spawn((
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Name::new("Render Sprite"),
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Sprite {
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image: render0.clone(),
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custom_size: Some(size.as_vec2()),
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Name::new("Render Display"),
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MeshMaterial2d(materials.add(TracerMaterial {
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sky_color: LinearRgba::rgb(0.1, 0.0, 0.01),
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skybox: Some(skybox_asset.clone()),
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..default()
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},
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})),
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RTDisplay,
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Mesh2d(meshes.add(Rectangle::from_size(vec2(1920.0, 1080.0)))),
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Transform::from_translation(Vec3::ZERO),
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));
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@@ -128,11 +80,6 @@ fn setup(
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commands
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.spawn((
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Camera3d::default(),
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// Camera { order: -1, ..default() },
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// Projection::Perspective(PerspectiveProjection {
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// aspect_ratio: size.x as f32 / size.y as f32,
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// ..default()
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// }),
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RTCamera,
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RenderLayers::layer(1),
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Transform::from_xyz(0.0, 5.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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@@ -140,11 +87,6 @@ fn setup(
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))
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.insert(Camera { order: -1, ..default() });
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commands.insert_resource(TracerRenderTextures {
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main: render0,
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secondary: render1,
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skybox: skybox_render_image_handle,
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});
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commands.insert_resource(SkyboxAsset(skybox_asset));
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load_state.set(AssetLoad::Loading);
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@@ -162,11 +104,7 @@ fn asset_load_check(
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}
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}
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fn prepare_skybox(
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tracer_textures: Res<TracerRenderTextures>,
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skybox: Res<SkyboxAsset>,
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mut image_assets: ResMut<Assets<Image>>,
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) {
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fn prepare_skybox(skybox: Res<SkyboxAsset>, mut image_assets: ResMut<Assets<Image>>) {
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let mut skybox_image = image_assets
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.get(skybox.0.id())
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.expect("Skybox asset image does not exist")
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@@ -176,7 +114,7 @@ fn prepare_skybox(
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dimension: Some(TextureViewDimension::Cube),
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..default()
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});
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image_assets.insert(tracer_textures.skybox.id(), skybox_image.clone());
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image_assets.insert(skybox.0.id(), skybox_image);
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}
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fn asset_init(mut load_state: ResMut<NextState<AssetLoad>>) {
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@@ -1,4 +1,7 @@
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use bevy::prelude::*;
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#[derive(Component)]
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#[derive(Component, Debug)]
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pub struct RTCamera;
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#[derive(Component, Debug)]
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pub struct RTDisplay;
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@@ -1,2 +1,2 @@
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pub mod node;
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pub mod pipeline;
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pub mod tracer;
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pub mod tracer_material;
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@@ -1,112 +0,0 @@
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use bevy::{
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prelude::*,
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render::{
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render_graph::{self},
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render_resource::{CachedPipelineState, ComputePassDescriptor, PipelineCache, PipelineCacheError},
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renderer::RenderContext,
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},
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};
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use crate::render::pipeline::{TracerImageBindGroups, TracerPipeline, TracerRenderTextures};
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use crate::{SHADER_ASSET_PATH, WORKGROUP_SIZE};
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pub enum TracerState {
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Loading,
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Init,
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Update(usize),
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}
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pub struct TracerNode {
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state: TracerState,
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}
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impl Default for TracerNode {
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fn default() -> Self {
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Self {
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state: TracerState::Loading,
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}
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}
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}
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impl render_graph::Node for TracerNode {
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fn update(&mut self, world: &mut World) {
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let pipeline = world.resource::<TracerPipeline>();
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let pipeline_cache = world.resource::<PipelineCache>();
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// if the corresponding pipeline has loaded, transition to the next stage
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match self.state {
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TracerState::Loading => {
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match pipeline_cache.get_compute_pipeline_state(pipeline.init_pipeline) {
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CachedPipelineState::Ok(_) => {
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self.state = TracerState::Init;
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}
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// If the shader hasn't loaded yet, just wait.
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CachedPipelineState::Err(PipelineCacheError::ShaderNotLoaded(_)) => (),
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CachedPipelineState::Err(err) => {
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panic!("Initializing assets/{SHADER_ASSET_PATH}:\n{err}")
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}
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_ => (),
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};
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// let tex = world.resource::<TracerRenderTextures>();
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// let asset_server = world.resource::<AssetServer>();
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// let load_state = asset_server.get_load_state(tex.skybox.id()).expect();
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// if load_state.is_loaded() && shader_loaded {
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// self.state = TracerState::Init;
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// }
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}
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TracerState::Init => {
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if let CachedPipelineState::Ok(_) = pipeline_cache.get_compute_pipeline_state(pipeline.update_pipeline)
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{
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self.state = TracerState::Update(1);
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}
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}
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TracerState::Update(0) => {
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self.state = TracerState::Update(1);
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}
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TracerState::Update(1) => {
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self.state = TracerState::Update(0);
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}
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TracerState::Update(_) => unreachable!(),
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}
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}
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fn run(
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&self,
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_graph: &mut render_graph::RenderGraphContext,
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render_context: &mut RenderContext,
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world: &World,
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) -> Result<(), render_graph::NodeRunError> {
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let bind_groups_res = world.get_resource::<TracerImageBindGroups>();
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if bind_groups_res.is_none() {
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return Ok(());
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}
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let bind_groups = &bind_groups_res.unwrap().0;
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let pipeline_cache = world.resource::<PipelineCache>();
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let pipeline = world.resource::<TracerPipeline>();
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let mut pass = render_context
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.command_encoder()
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.begin_compute_pass(&ComputePassDescriptor::default());
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// select the pipeline based on the current state
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match self.state {
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TracerState::Loading => {}
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TracerState::Init => {
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let init_pipeline = pipeline_cache.get_compute_pipeline(pipeline.init_pipeline).unwrap();
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pass.set_bind_group(0, &bind_groups[0], &[]);
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pass.set_pipeline(init_pipeline);
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pass.dispatch_workgroups(1920 / WORKGROUP_SIZE, 1080 / WORKGROUP_SIZE, 1);
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}
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TracerState::Update(index) => {
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if let Some(update_pipeline) = pipeline_cache.get_compute_pipeline(pipeline.update_pipeline) {
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pass.set_bind_group(0, &bind_groups[index], &[]);
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pass.set_pipeline(update_pipeline);
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pass.dispatch_workgroups(1920 / WORKGROUP_SIZE, 1080 / WORKGROUP_SIZE, 1);
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}
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}
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}
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Ok(())
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}
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}
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@@ -1,236 +0,0 @@
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use std::borrow::Cow;
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use bevy::{
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prelude::*,
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render::{
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Render, RenderApp, RenderSet,
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extract_resource::{ExtractResource, ExtractResourcePlugin},
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render_asset::RenderAssets,
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render_graph::{RenderGraph, RenderLabel},
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render_resource::{
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BindGroup, BindGroupEntries, BindGroupLayout, BindGroupLayoutEntries, CachedComputePipelineId,
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ComputePipelineDescriptor, PipelineCache, SamplerBindingType, ShaderStages, ShaderType,
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StorageTextureAccess, TextureFormat, TextureSampleType, UniformBuffer,
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binding_types::{sampler, texture_cube, texture_storage_2d, uniform_buffer},
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},
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renderer::{RenderDevice, RenderQueue},
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texture::GpuImage,
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},
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};
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use crate::{SHADER_ASSET_PATH, app::AssetLoad, components::rt::RTCamera, render::node::TracerNode};
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#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
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pub struct TracerLabel;
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#[derive(Resource, Reflect, ExtractResource, Clone)]
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#[reflect(Resource)]
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pub struct TracerRenderTextures {
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pub main: Handle<Image>,
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pub secondary: Handle<Image>,
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pub skybox: Handle<Image>,
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}
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#[derive(Resource, Clone, ExtractResource, ShaderType, Default)]
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pub struct TracerUniforms {
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pub sky_color: LinearRgba,
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pub world_from_clip: Mat4,
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pub world_position: Vec3,
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}
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pub struct TracerPipelinePlugin;
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impl Plugin for TracerPipelinePlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins((
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ExtractResourcePlugin::<TracerRenderTextures>::default(),
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ExtractResourcePlugin::<TracerUniforms>::default(),
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));
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app.init_resource::<TracerUniforms>()
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.add_systems(Update, switch_textures.run_if(in_state(AssetLoad::Ready)));
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app.add_systems(First, update_tracer_uniforms.run_if(in_state(AssetLoad::Ready)));
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let render_app = app.sub_app_mut(RenderApp);
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// render_app.add_systems(Startup, init_pipeline);
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render_app.add_systems(Render, prepare_bind_groups.in_set(RenderSet::PrepareBindGroups));
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let mut render_graph = render_app.world_mut().resource_mut::<RenderGraph>();
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render_graph.add_node(TracerLabel, TracerNode::default());
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render_graph.add_node_edge(TracerLabel, bevy::render::graph::CameraDriverLabel);
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}
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fn finish(&self, app: &mut App) {
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let render_app = app.sub_app_mut(RenderApp);
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render_app.init_resource::<TracerPipeline>();
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}
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}
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fn switch_textures(images: Res<TracerRenderTextures>, mut sprite: Single<&mut Sprite>) {
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if sprite.image == images.main {
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sprite.image = images.secondary.clone();
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} else {
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sprite.image = images.main.clone();
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}
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}
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#[derive(Resource)]
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pub struct TracerPipeline {
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pub texture_bind_group_layout: BindGroupLayout,
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pub init_pipeline: CachedComputePipelineId,
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pub update_pipeline: CachedComputePipelineId,
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}
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impl FromWorld for TracerPipeline {
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fn from_world(world: &mut World) -> Self {
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let render_device = world.resource::<RenderDevice>();
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let texture_bind_group_layout = render_device.create_bind_group_layout(
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"TracerImages",
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&BindGroupLayoutEntries::sequential(
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ShaderStages::COMPUTE,
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(
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texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::ReadOnly),
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texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::WriteOnly),
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uniform_buffer::<TracerUniforms>(false),
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texture_cube(TextureSampleType::Float { filterable: true }),
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sampler(SamplerBindingType::Filtering),
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),
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),
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);
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let shader = world.load_asset(SHADER_ASSET_PATH);
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let pipeline_cache = world.resource::<PipelineCache>();
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let init_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
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layout: vec![texture_bind_group_layout.clone()],
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shader: shader.clone(),
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entry_point: Cow::from("init"),
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label: None,
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zero_initialize_workgroup_memory: false,
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push_constant_ranges: Default::default(),
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shader_defs: Default::default(),
|
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});
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let update_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
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layout: vec![texture_bind_group_layout.clone()],
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shader,
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entry_point: Cow::from("update"),
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label: None,
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zero_initialize_workgroup_memory: false,
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push_constant_ranges: Default::default(),
|
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shader_defs: Default::default(),
|
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});
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return TracerPipeline {
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texture_bind_group_layout,
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init_pipeline,
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update_pipeline,
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};
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}
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}
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|
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#[allow(dead_code)] //Pending bevy update for RenderStartup schedule
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fn init_pipeline(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
|
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asset_server: Res<AssetServer>,
|
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pipeline_cache: Res<PipelineCache>,
|
||||
) {
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let texture_bind_group_layout = render_device.create_bind_group_layout(
|
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"TracerImages",
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&BindGroupLayoutEntries::sequential(
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ShaderStages::COMPUTE,
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(
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texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::ReadOnly),
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texture_storage_2d(TextureFormat::Rgba32Float, StorageTextureAccess::WriteOnly),
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uniform_buffer::<TracerUniforms>(false),
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texture_cube(TextureSampleType::Float { filterable: true }),
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sampler(SamplerBindingType::Filtering),
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),
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),
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);
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let shader = asset_server.load(SHADER_ASSET_PATH);
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let init_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
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layout: vec![texture_bind_group_layout.clone()],
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shader: shader.clone(),
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entry_point: Cow::from("init"),
|
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label: None,
|
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zero_initialize_workgroup_memory: false,
|
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push_constant_ranges: Default::default(),
|
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shader_defs: Default::default(),
|
||||
});
|
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|
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let update_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
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layout: vec![texture_bind_group_layout.clone()],
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shader,
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entry_point: Cow::from("update"),
|
||||
label: None,
|
||||
zero_initialize_workgroup_memory: false,
|
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push_constant_ranges: Default::default(),
|
||||
shader_defs: Default::default(),
|
||||
});
|
||||
|
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commands.insert_resource(TracerPipeline {
|
||||
texture_bind_group_layout,
|
||||
init_pipeline,
|
||||
update_pipeline,
|
||||
});
|
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}
|
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|
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#[derive(Resource)]
|
||||
pub struct TracerImageBindGroups(pub [BindGroup; 2]);
|
||||
|
||||
fn update_tracer_uniforms(
|
||||
mut tracer_uniforms: ResMut<TracerUniforms>,
|
||||
rt_camera: Single<(&GlobalTransform, &Camera), With<RTCamera>>,
|
||||
) {
|
||||
let (transform, cam) = rt_camera.into_inner();
|
||||
|
||||
let clip_from_view = cam.clip_from_view();
|
||||
let world_from_clip = transform.compute_matrix() * clip_from_view.inverse();
|
||||
|
||||
tracer_uniforms.world_from_clip = world_from_clip;
|
||||
tracer_uniforms.world_position = transform.translation();
|
||||
}
|
||||
|
||||
fn prepare_bind_groups(
|
||||
mut commands: Commands,
|
||||
pipeline: Res<TracerPipeline>,
|
||||
gpu_images: Res<RenderAssets<GpuImage>>,
|
||||
tracer_images: Res<TracerRenderTextures>,
|
||||
tracer_uniforms: Res<TracerUniforms>,
|
||||
render_device: Res<RenderDevice>,
|
||||
queue: Res<RenderQueue>,
|
||||
) {
|
||||
let view_a = gpu_images.get(&tracer_images.main).unwrap();
|
||||
let view_b = gpu_images.get(&tracer_images.secondary).unwrap();
|
||||
let skybox = gpu_images.get(&tracer_images.skybox).unwrap();
|
||||
|
||||
// Uniform buffer is used here to demonstrate how to set up a uniform in a compute shader
|
||||
// Alternatives such as storage buffers or push constants may be more suitable for your use case
|
||||
let mut uniform_buffer = UniformBuffer::from(tracer_uniforms.into_inner());
|
||||
uniform_buffer.write_buffer(&render_device, &queue);
|
||||
|
||||
let bind_group_0 = render_device.create_bind_group(
|
||||
None,
|
||||
&pipeline.texture_bind_group_layout,
|
||||
&BindGroupEntries::sequential((
|
||||
&view_a.texture_view,
|
||||
&view_b.texture_view,
|
||||
&uniform_buffer,
|
||||
&skybox.texture_view,
|
||||
&skybox.sampler,
|
||||
)),
|
||||
);
|
||||
let bind_group_1 = render_device.create_bind_group(
|
||||
None,
|
||||
&pipeline.texture_bind_group_layout,
|
||||
&BindGroupEntries::sequential((
|
||||
&view_b.texture_view,
|
||||
&view_a.texture_view,
|
||||
&uniform_buffer,
|
||||
&skybox.texture_view,
|
||||
&skybox.sampler,
|
||||
)),
|
||||
);
|
||||
commands.insert_resource(TracerImageBindGroups([bind_group_0, bind_group_1]));
|
||||
}
|
||||
35
src/render/tracer.rs
Normal file
35
src/render/tracer.rs
Normal file
@@ -0,0 +1,35 @@
|
||||
use bevy::{prelude::*, sprite::Material2dPlugin};
|
||||
|
||||
use crate::{
|
||||
app::AssetLoad,
|
||||
components::rt::{RTCamera, RTDisplay},
|
||||
render::tracer_material::{TracerMaterial, TracerView},
|
||||
};
|
||||
|
||||
pub struct TracerPlugin;
|
||||
|
||||
impl Plugin for TracerPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins(Material2dPlugin::<TracerMaterial>::default());
|
||||
app.add_systems(First, update_tracer_uniforms.run_if(in_state(AssetLoad::Ready)));
|
||||
}
|
||||
}
|
||||
|
||||
fn update_tracer_uniforms(
|
||||
rt_camera: Single<(&GlobalTransform, &Camera), With<RTCamera>>,
|
||||
display: Single<&MeshMaterial2d<TracerMaterial>, With<RTDisplay>>,
|
||||
mut materials: ResMut<Assets<TracerMaterial>>,
|
||||
) {
|
||||
let (transform, cam) = rt_camera.into_inner();
|
||||
|
||||
let clip_from_view = cam.clip_from_view();
|
||||
let world_from_clip = transform.compute_matrix() * clip_from_view.inverse();
|
||||
|
||||
let mat = materials
|
||||
.get_mut(display.0.id())
|
||||
.expect("Tracer Materials doesn't exist");
|
||||
mat.view = TracerView {
|
||||
world_from_clip: world_from_clip,
|
||||
world_position: transform.translation(),
|
||||
};
|
||||
}
|
||||
35
src/render/tracer_material.rs
Normal file
35
src/render/tracer_material.rs
Normal file
@@ -0,0 +1,35 @@
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
reflect::Reflect,
|
||||
render::render_resource::{AsBindGroup, ShaderType},
|
||||
sprite::Material2d,
|
||||
};
|
||||
|
||||
use crate::SHADER_ASSET_PATH;
|
||||
|
||||
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone, Default)]
|
||||
pub struct TracerMaterial {
|
||||
#[uniform(0)]
|
||||
pub sky_color: LinearRgba,
|
||||
#[uniform(1)]
|
||||
pub view: TracerView,
|
||||
#[texture(2)]
|
||||
#[sampler(3)]
|
||||
pub skybox: Option<Handle<Image>>,
|
||||
}
|
||||
|
||||
#[derive(Debug, ShaderType, Clone, Reflect, Default)]
|
||||
pub struct TracerView {
|
||||
pub world_from_clip: Mat4,
|
||||
pub world_position: Vec3,
|
||||
}
|
||||
|
||||
impl Material2d for TracerMaterial {
|
||||
fn fragment_shader() -> bevy::render::render_resource::ShaderRef {
|
||||
SHADER_ASSET_PATH.into()
|
||||
}
|
||||
|
||||
fn alpha_mode(&self) -> bevy::sprite::AlphaMode2d {
|
||||
bevy::sprite::AlphaMode2d::Opaque
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user