setup asset load states

This commit is contained in:
2025-11-08 10:28:04 -05:00
parent 3ed3fbd38a
commit befa390e4b
3 changed files with 56 additions and 8 deletions

View File

@@ -75,7 +75,11 @@ impl render_graph::Node for TracerNode {
render_context: &mut RenderContext,
world: &World,
) -> Result<(), render_graph::NodeRunError> {
let bind_groups = &world.resource::<TracerImageBindGroups>().0;
let bind_groups_res = world.get_resource::<TracerImageBindGroups>();
if bind_groups_res.is_none() {
return Ok(());
}
let bind_groups = &bind_groups_res.unwrap().0;
let pipeline_cache = world.resource::<PipelineCache>();
let pipeline = world.resource::<TracerPipeline>();

View File

@@ -18,7 +18,7 @@ use bevy::{
},
};
use crate::{SHADER_ASSET_PATH, components::rt::RTCamera, render::node::TracerNode};
use crate::{SHADER_ASSET_PATH, app::AssetLoad, components::rt::RTCamera, render::node::TracerNode};
#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
pub struct TracerLabel;
@@ -47,9 +47,9 @@ impl Plugin for TracerPipelinePlugin {
ExtractResourcePlugin::<TracerUniforms>::default(),
));
app.init_resource::<TracerUniforms>()
.add_systems(Update, switch_textures);
.add_systems(Update, switch_textures.run_if(in_state(AssetLoad::Ready)));
app.add_systems(First, update_tracer_uniforms);
app.add_systems(First, update_tracer_uniforms.run_if(in_state(AssetLoad::Ready)));
let render_app = app.sub_app_mut(RenderApp);
// render_app.add_systems(Startup, init_pipeline);
@@ -203,7 +203,12 @@ fn prepare_bind_groups(
) {
let view_a = gpu_images.get(&tracer_images.main).unwrap();
let view_b = gpu_images.get(&tracer_images.secondary).unwrap();
let skybox = gpu_images.get(&tracer_images.skybox).unwrap();
let skybox_image = gpu_images.get(&tracer_images.skybox);
if skybox_image.is_none() {
error!("skybox image is not yet loaded");
return;
}
let skybox = skybox_image.unwrap();
// Uniform buffer is used here to demonstrate how to set up a uniform in a compute shader
// Alternatives such as storage buffers or push constants may be more suitable for your use case