added render layers
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@@ -80,7 +80,7 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>, window: Sing
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Transform::from_translation(Vec3::ZERO),
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Transform::from_translation(Vec3::ZERO),
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));
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));
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commands.spawn(Camera2d);
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commands.spawn((Camera2d, RenderLayers::layer(0)));
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commands.spawn((
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commands.spawn((
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Camera3d::default(),
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Camera3d::default(),
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@@ -90,6 +90,7 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>, window: Sing
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// ..default()
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// ..default()
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// }),
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// }),
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RTCamera,
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RTCamera,
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RenderLayers::layer(1),
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Transform::from_xyz(0.0, 5.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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Transform::from_xyz(0.0, 5.0, 20.0).looking_at(Vec3::ZERO, Vec3::Y),
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Name::new("RT Camera"),
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Name::new("RT Camera"),
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));
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));
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