node based orbit circularization
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+15
-1
@@ -60,6 +60,9 @@ declare function Ascent{
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}else if circ = 3 {
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lock steering to heading(head, 0, 270).
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CreateCircularizationNode(apoapsis).
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// if periapsis < targetOrbit and eta:apoapsis < orbit:period / 2{
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// CreateCircularizationNode(apoapsis).
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// }
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}
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set isDone to true.
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@@ -115,6 +118,17 @@ local function CreateCircularizationNode{
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wait until altitude > 80000.
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local burnDv is CalculateCircularizationDV(tgt, orbit:semimajoraxis).
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set circNode to Node(eta:apoapsis, 0, 0, burnDv).
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set circNode to Node(time:seconds + eta:apoapsis, 0, 0, burnDv).
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add circNode.
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wait 0.01.
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lock steering to circNode:burnvector.
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local burnDuration is CalculateMultiStageBurnDuration(burnDv).
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wait until circNode:eta <= burnDuration /2.
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lock throttle to 1.
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wait until nextNode:deltav:mag <= 10.
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lock throttle to 0.5.
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wait until NEXTNODE:deltav:mag <= 1.
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remove nextNode.
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lock throttle to 0.
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wait until throttle = 0.
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}
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+5
-20
@@ -7,26 +7,11 @@ declare function Lerp{
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declare function Map{
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parameter value.
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parameter low1.
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parameter high1.
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parameter low2.
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parameter high2.
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return low2 + (high2 - low2) * ((value - low1) / (high1 - low1)).
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}
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declare function ApproximateExp {
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parameter x.
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local result is 1.0.
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local xPower is 1.0.
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local nFact is 1.0.
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// Loop 4 times (for terms 1 through 4, total 5 terms)
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from { local n is 1.} until n = 5 step {set n to n + 1.} do {
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SET xPower TO xPower * x.
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SET nFact TO nFact * n.
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SET result TO result + (xPower / nFact).
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}
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RETURN result.
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parameter a1.
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parameter a2.
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parameter b1.
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parameter b2.
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return b1 + (b2 - b1) * ((value - a1) / (a2 - a1)).
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}
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declare function EaseOutExpo {
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