Mirgrate to bevy 0.14.0

This commit is contained in:
2024-07-09 01:14:45 -04:00
parent ba2dcf7129
commit 0294ce6d24
20 changed files with 1189 additions and 981 deletions

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@@ -6,13 +6,13 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.13.2"
bevy = "0.14.0"
noise = "0.9.0"
serde = {version="1.0.203", features=["derive"]}
serde = { version = "1.0.203", features = ["derive"] }
serde_json = "1.0.115"
asset_loader = {path = "../asset_loader"}
asset_loader = { path = "../asset_loader" }
rayon = "1.10.0"
bevy-inspector-egui = "0.24.0"
bevy-inspector-egui = "0.25.0"
[features]
tracing = ["bevy/trace_tracy"]
tracing = ["bevy/trace_tracy"]

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@@ -1,9 +1,5 @@
use asset_loader::create_asset_loader;
use bevy::{
asset::{Asset, Handle},
reflect::TypePath,
render::render_resource::encase::rts_array::Length,
};
use bevy::{asset::Asset, reflect::TypePath, render::render_resource::encase::rts_array::Length};
use serde::{Deserialize, Serialize};
use crate::{biome_asset::BiomeAsset, map::biome_map::BiomeData};
@@ -16,16 +12,16 @@ pub struct BiomePainterAsset {
}
impl BiomePainterAsset {
pub fn sample_biome(&self, assets: &Assets<BiomeAsset>, data: &BiomeData) -> Handle<BiomeAsset> {
pub fn sample_biome(&self, assets: &Assets<BiomeAsset>, data: &BiomeData) -> AssetId<BiomeAsset> {
assert!(self.biomes.length() != 0, "There are no biomes");
let mut biome = self.biomes.first().unwrap().clone();
let mut biome = self.biomes.first().unwrap().id();
let mut dist = f32::INFINITY;
for b in &self.biomes {
let asset = assets.get(b).unwrap();
let asset = assets.get(b.id()).unwrap();
let d = asset.distance(data.into());
if d < dist {
biome = b.clone();
biome = b.id();
dist = d;
}
}
@@ -36,7 +32,7 @@ impl BiomePainterAsset {
pub fn build(&self, assets: &Assets<BiomeAsset>) -> BiomePainter {
let mut biomes = Vec::with_capacity(self.biomes.len());
for b in &self.biomes {
let asset = assets.get(b.clone()).unwrap();
let asset = assets.get(b.id()).unwrap();
biomes.push(asset.clone());
}
return BiomePainter { biomes };

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@@ -33,7 +33,7 @@ pub fn generate_packed_chunk_mesh(
let n = map.get_neighbors(&coord);
let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
let mapper = mappers.get(biome.tile_mapper.clone());
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();

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@@ -1,12 +1,11 @@
use bevy::math::{IVec2, UVec2};
use bevy::prelude::{FloatExt, Vec2};
use bevy::utils::default;
use bevy::utils::petgraph::data;
use noise::{NoiseFn, SuperSimplex};
use rayon::iter::{IntoParallelIterator, ParallelIterator};
use crate::biome_painter::{self, BiomePainter};
use crate::map::biome_map::{self, BiomeChunk, BiomeData, BiomeMap};
use crate::biome_painter::BiomePainter;
use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap};
use crate::prelude::*;
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> Map {

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@@ -35,7 +35,7 @@ impl BiomeMap {
pub fn new(size: UVec2, biome_count: usize) -> Self {
let len = size.x as usize * size.y as usize * Chunk::AREA;
return BiomeMap {
size: size,
size,
height: size.y as usize * Chunk::SIZE,
width: size.x as usize * Chunk::SIZE,
biome_count,

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@@ -1,4 +1,4 @@
use bevy::ecs::schedule::States;
use bevy::prelude::*;
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GeneratorState {

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@@ -1,9 +1,5 @@
use asset_loader::create_asset_loader;
use bevy::{
asset::{Asset, Handle},
ecs::system::Resource,
reflect::TypePath,
};
use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath};
use serde::{Deserialize, Serialize};
#[derive(Resource, Debug)]
pub struct TileManager {

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@@ -1,12 +1,8 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy::{
asset::{Asset, Handle},
reflect::TypePath,
};
use bevy::{asset::Asset, reflect::TypePath};
use serde::{Deserialize, Serialize};
use crate::prelude::GeneratorLayer;
use crate::tile_manager::TileAsset;
pub struct TileMapper;
@@ -20,14 +16,14 @@ pub struct TileMapperAsset {
}
impl TileMapperAsset {
pub fn sample_tile(&self, height: f32) -> Handle<TileAsset> {
pub fn sample_tile(&self, height: f32) -> AssetId<TileAsset> {
for i in 0..self.thresholds.len() {
let t = self.thresholds[i];
if t >= height {
return self.tiles[i].clone();
return self.tiles[i].id();
}
}
return self.tiles.last().unwrap().clone();
return self.tiles.last().unwrap().id();
}
}