Mirgrate to bevy 0.14.0
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@@ -6,13 +6,13 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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bevy = "0.13.2"
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bevy = "0.14.0"
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noise = "0.9.0"
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serde = {version="1.0.203", features=["derive"]}
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serde = { version = "1.0.203", features = ["derive"] }
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serde_json = "1.0.115"
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asset_loader = {path = "../asset_loader"}
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asset_loader = { path = "../asset_loader" }
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rayon = "1.10.0"
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bevy-inspector-egui = "0.24.0"
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bevy-inspector-egui = "0.25.0"
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[features]
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tracing = ["bevy/trace_tracy"]
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tracing = ["bevy/trace_tracy"]
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@@ -1,9 +1,5 @@
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use asset_loader::create_asset_loader;
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use bevy::{
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asset::{Asset, Handle},
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reflect::TypePath,
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render::render_resource::encase::rts_array::Length,
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};
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use bevy::{asset::Asset, reflect::TypePath, render::render_resource::encase::rts_array::Length};
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use serde::{Deserialize, Serialize};
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use crate::{biome_asset::BiomeAsset, map::biome_map::BiomeData};
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@@ -16,16 +12,16 @@ pub struct BiomePainterAsset {
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}
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impl BiomePainterAsset {
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pub fn sample_biome(&self, assets: &Assets<BiomeAsset>, data: &BiomeData) -> Handle<BiomeAsset> {
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pub fn sample_biome(&self, assets: &Assets<BiomeAsset>, data: &BiomeData) -> AssetId<BiomeAsset> {
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assert!(self.biomes.length() != 0, "There are no biomes");
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let mut biome = self.biomes.first().unwrap().clone();
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let mut biome = self.biomes.first().unwrap().id();
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let mut dist = f32::INFINITY;
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for b in &self.biomes {
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let asset = assets.get(b).unwrap();
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let asset = assets.get(b.id()).unwrap();
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let d = asset.distance(data.into());
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if d < dist {
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biome = b.clone();
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biome = b.id();
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dist = d;
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}
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}
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@@ -36,7 +32,7 @@ impl BiomePainterAsset {
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pub fn build(&self, assets: &Assets<BiomeAsset>) -> BiomePainter {
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let mut biomes = Vec::with_capacity(self.biomes.len());
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for b in &self.biomes {
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let asset = assets.get(b.clone()).unwrap();
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let asset = assets.get(b.id()).unwrap();
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biomes.push(asset.clone());
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}
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return BiomePainter { biomes };
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@@ -33,7 +33,7 @@ pub fn generate_packed_chunk_mesh(
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let n = map.get_neighbors(&coord);
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let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
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let mapper = mappers.get(biome.tile_mapper.clone());
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let mapper = mappers.get(biome.tile_mapper.id());
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let tile_handle = mapper.unwrap().sample_tile(height);
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let tile = tiles.get(tile_handle).unwrap();
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@@ -1,12 +1,11 @@
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use bevy::math::{IVec2, UVec2};
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use bevy::prelude::{FloatExt, Vec2};
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use bevy::utils::default;
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use bevy::utils::petgraph::data;
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use noise::{NoiseFn, SuperSimplex};
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use crate::biome_painter::{self, BiomePainter};
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use crate::map::biome_map::{self, BiomeChunk, BiomeData, BiomeMap};
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use crate::biome_painter::BiomePainter;
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use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap};
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use crate::prelude::*;
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pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> Map {
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@@ -35,7 +35,7 @@ impl BiomeMap {
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pub fn new(size: UVec2, biome_count: usize) -> Self {
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let len = size.x as usize * size.y as usize * Chunk::AREA;
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return BiomeMap {
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size: size,
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size,
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height: size.y as usize * Chunk::SIZE,
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width: size.x as usize * Chunk::SIZE,
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biome_count,
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@@ -1,4 +1,4 @@
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use bevy::ecs::schedule::States;
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use bevy::prelude::*;
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#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
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pub enum GeneratorState {
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@@ -1,9 +1,5 @@
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use asset_loader::create_asset_loader;
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use bevy::{
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asset::{Asset, Handle},
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ecs::system::Resource,
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reflect::TypePath,
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};
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use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath};
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use serde::{Deserialize, Serialize};
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#[derive(Resource, Debug)]
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pub struct TileManager {
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@@ -1,12 +1,8 @@
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use asset_loader::create_asset_loader;
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use bevy::prelude::*;
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use bevy::{
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asset::{Asset, Handle},
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reflect::TypePath,
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};
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use bevy::{asset::Asset, reflect::TypePath};
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use serde::{Deserialize, Serialize};
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use crate::prelude::GeneratorLayer;
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use crate::tile_manager::TileAsset;
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pub struct TileMapper;
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@@ -20,14 +16,14 @@ pub struct TileMapperAsset {
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}
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impl TileMapperAsset {
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pub fn sample_tile(&self, height: f32) -> Handle<TileAsset> {
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pub fn sample_tile(&self, height: f32) -> AssetId<TileAsset> {
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for i in 0..self.thresholds.len() {
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let t = self.thresholds[i];
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if t >= height {
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return self.tiles[i].clone();
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return self.tiles[i].id();
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}
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}
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return self.tiles.last().unwrap().clone();
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return self.tiles.last().unwrap().id();
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}
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}
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