Mirgrate to bevy 0.14.0
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@@ -1,7 +1,8 @@
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use bevy::asset::Asset;
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use bevy::math::VectorSpace;
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use bevy::pbr::MaterialExtension;
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use bevy::prelude::*;
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use bevy::reflect::Reflect;
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use bevy::render::color::Color;
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use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
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#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
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@@ -14,7 +15,7 @@ pub struct WaterMaterial {
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pub struct WaterSettings {
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pub offset: f32,
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pub scale: f32,
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pub deep_color: Color,
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pub deep_color: Vec3,
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}
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impl Default for WaterSettings {
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@@ -22,7 +23,7 @@ impl Default for WaterSettings {
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Self {
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offset: 0.0,
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scale: 1.0,
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deep_color: Color::BLACK,
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deep_color: Vec3::ZERO,
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}
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}
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}
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