use bevy states

despawn plugin
buiding plugin
This commit is contained in:
2024-06-05 22:00:00 -04:00
parent c31c2fb908
commit 05f9fa3143
20 changed files with 296 additions and 54 deletions

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@@ -8,6 +8,8 @@ edition = "2021"
[dependencies]
bevy = "0.13.2"
world_generation = {path = "../../engine/world_generation"}
shared = {path = "../shared"}
bevy_rapier3d = "0.26.0"
[features]
tracing = []

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@@ -0,0 +1,68 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use shared::{despawn::Despawn, states::GameplayState, tags::MainCamera};
use world_generation::{hex_utils::HexCoord, map::map::Map};
pub struct BuildingPugin;
impl Plugin for BuildingPugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, init);
app.add_systems(Update, hq_placement.run_if(in_state(GameplayState::PlaceHQ)));
}
}
#[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
let cube = Cuboid::from_size(Vec3::splat(1.));
let mesh_handle = meshes.add(cube);
let mat_handle = materials.add(Color::WHITE);
commands.insert_resource(IndicatorCube(mesh_handle, mat_handle));
}
fn hq_placement(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
mut commands: Commands,
window: Query<&Window, With<PrimaryWindow>>,
mouse: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>,
map: Res<Map>,
indicator: Res<IndicatorCube>,
) {
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
let positions = map.hex_select(&contact_coord, 3, true, |pos, h, _| pos.to_world(h));
for p in positions {
commands.spawn((
PbrBundle {
mesh: indicator.0.clone(),
material: indicator.1.clone(),
transform: Transform::from_translation(p),
..default()
},
Despawn,
));
}
}
}

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@@ -1 +1,4 @@
pub mod buildings_database;
pub mod building_plugin;
pub use building_plugin::*;