use bevy states

despawn plugin
buiding plugin
This commit is contained in:
2024-06-05 22:00:00 -04:00
parent c31c2fb908
commit 05f9fa3143
20 changed files with 296 additions and 54 deletions

View File

@@ -2,6 +2,8 @@ use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAn
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
use bevy::window::CursorGrabMode;
use shared::states::GameState;
use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord;
use world_generation::prelude::Map;
@@ -15,7 +17,7 @@ impl Plugin for PhosCameraPlugin {
app.add_systems(PreStartup, setup);
app.add_systems(Update, rts_camera_system);
app.add_systems(Update, rts_camera_system.run_if(in_state(GameState::Playing)));
app.add_systems(PostUpdate, limit_camera_bounds);
//Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
@@ -32,6 +34,7 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
..default()
},
PhosCamera::default(),
MainCamera,
PhosCameraTargets::default(),
))
.insert(TemporalAntiAliasBundle::default());