use bevy states
despawn plugin buiding plugin
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@@ -2,6 +2,8 @@ use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAn
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use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
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use bevy::prelude::*;
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use bevy::window::CursorGrabMode;
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use shared::states::GameState;
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use shared::tags::MainCamera;
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use world_generation::hex_utils::HexCoord;
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use world_generation::prelude::Map;
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@@ -15,7 +17,7 @@ impl Plugin for PhosCameraPlugin {
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app.add_systems(PreStartup, setup);
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app.add_systems(Update, rts_camera_system);
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app.add_systems(Update, rts_camera_system.run_if(in_state(GameState::Playing)));
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app.add_systems(PostUpdate, limit_camera_bounds);
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//Free Cam
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//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
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@@ -32,6 +34,7 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
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..default()
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},
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PhosCamera::default(),
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MainCamera,
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PhosCameraTargets::default(),
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))
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.insert(TemporalAntiAliasBundle::default());
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