use bevy states
despawn plugin buiding plugin
This commit is contained in:
34
Cargo.lock
generated
34
Cargo.lock
generated
@@ -888,9 +888,9 @@ checksum = "8050e2869fe341db6874203b5a01ff12673807a2c7c80cb829f6c7bea6997268"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_rapier3d"
|
name = "bevy_rapier3d"
|
||||||
version = "0.25.0"
|
version = "0.26.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "3ac2b344d110e8aff2dab7ca6ed428dfcbbfeeb8f20827825996538f24e7fcdf"
|
checksum = "56691c8fbd7a8614368011bad8736789bb36176f49fc19fd6f3627322134659b"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bevy",
|
"bevy",
|
||||||
"bitflags 2.5.0",
|
"bitflags 2.5.0",
|
||||||
@@ -1326,6 +1326,8 @@ name = "buildings"
|
|||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"bevy",
|
"bevy",
|
||||||
|
"bevy_rapier3d",
|
||||||
|
"shared",
|
||||||
"world_generation",
|
"world_generation",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -3160,6 +3162,15 @@ dependencies = [
|
|||||||
"libredox",
|
"libredox",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ordered-float"
|
||||||
|
version = "4.2.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a76df7075c7d4d01fdcb46c912dd17fba5b60c78ea480b475f2b6ab6f666584e"
|
||||||
|
dependencies = [
|
||||||
|
"num-traits",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "overload"
|
name = "overload"
|
||||||
version = "0.1.1"
|
version = "0.1.1"
|
||||||
@@ -3206,15 +3217,16 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "parry3d"
|
name = "parry3d"
|
||||||
version = "0.13.7"
|
version = "0.15.1"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6ccba18a65dba56c08dadfa936e0c9efbc883b3a26dc77d2685f78be10f7667c"
|
checksum = "aa342e0cdfc774fed0196714290ba2d85408b8ce9f295c40a0b1e05f3f8256ab"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"approx",
|
"approx",
|
||||||
"arrayvec",
|
"arrayvec",
|
||||||
"bitflags 1.3.2",
|
"bitflags 1.3.2",
|
||||||
"downcast-rs",
|
"downcast-rs",
|
||||||
"either",
|
"either",
|
||||||
|
"log",
|
||||||
"nalgebra",
|
"nalgebra",
|
||||||
"num-derive",
|
"num-derive",
|
||||||
"num-traits",
|
"num-traits",
|
||||||
@@ -3258,6 +3270,7 @@ dependencies = [
|
|||||||
"iyes_perf_ui",
|
"iyes_perf_ui",
|
||||||
"noise 0.8.2",
|
"noise 0.8.2",
|
||||||
"rayon",
|
"rayon",
|
||||||
|
"shared",
|
||||||
"world_generation",
|
"world_generation",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -3483,9 +3496,9 @@ checksum = "9c8a99fddc9f0ba0a85884b8d14e3592853e787d581ca1816c91349b10e4eeab"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rapier3d"
|
name = "rapier3d"
|
||||||
version = "0.18.0"
|
version = "0.19.0"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "92d07a833e0aa3bc57010caaa50bf75fa78afc03a74207607db740da4e4579a1"
|
checksum = "93ce0398df94b282787ddd36a3a9c7e1ca19fa1e79722a2debc49c9f7c06e889"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"approx",
|
"approx",
|
||||||
"arrayvec",
|
"arrayvec",
|
||||||
@@ -3493,9 +3506,11 @@ dependencies = [
|
|||||||
"bitflags 1.3.2",
|
"bitflags 1.3.2",
|
||||||
"crossbeam",
|
"crossbeam",
|
||||||
"downcast-rs",
|
"downcast-rs",
|
||||||
|
"log",
|
||||||
"nalgebra",
|
"nalgebra",
|
||||||
"num-derive",
|
"num-derive",
|
||||||
"num-traits",
|
"num-traits",
|
||||||
|
"ordered-float",
|
||||||
"parry3d",
|
"parry3d",
|
||||||
"rayon",
|
"rayon",
|
||||||
"rustc-hash",
|
"rustc-hash",
|
||||||
@@ -3768,6 +3783,13 @@ dependencies = [
|
|||||||
"lazy_static",
|
"lazy_static",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "shared"
|
||||||
|
version = "0.1.0"
|
||||||
|
dependencies = [
|
||||||
|
"bevy",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "shlex"
|
name = "shlex"
|
||||||
version = "1.3.0"
|
version = "1.3.0"
|
||||||
|
|||||||
@@ -3,8 +3,9 @@ resolver = "2"
|
|||||||
members = [
|
members = [
|
||||||
"game/main",
|
"game/main",
|
||||||
"game/buildings",
|
"game/buildings",
|
||||||
|
"game/shared",
|
||||||
"engine/world_generation",
|
"engine/world_generation",
|
||||||
"engine/asset_loader", "game/buildings"]
|
"engine/asset_loader", "game/buildings", "game/shared"]
|
||||||
|
|
||||||
# Enable a small amount of optimization in debug mode
|
# Enable a small amount of optimization in debug mode
|
||||||
[profile.dev]
|
[profile.dev]
|
||||||
|
|||||||
@@ -5,5 +5,6 @@ pub mod heightmap;
|
|||||||
pub mod hex_utils;
|
pub mod hex_utils;
|
||||||
pub mod map;
|
pub mod map;
|
||||||
pub mod prelude;
|
pub mod prelude;
|
||||||
|
pub mod states;
|
||||||
pub mod tile_manager;
|
pub mod tile_manager;
|
||||||
pub mod tile_mapper;
|
pub mod tile_mapper;
|
||||||
|
|||||||
@@ -107,7 +107,7 @@ impl Map {
|
|||||||
|
|
||||||
pub fn hex_select<OP, Ret>(&self, center: &HexCoord, radius: usize, include_center: bool, op: OP) -> Vec<Ret>
|
pub fn hex_select<OP, Ret>(&self, center: &HexCoord, radius: usize, include_center: bool, op: OP) -> Vec<Ret>
|
||||||
where
|
where
|
||||||
OP: Fn(&HexCoord, f32, usize) -> Ret + Sync + Send,
|
OP: (Fn(&HexCoord, f32, usize) -> Ret) + Sync + Send,
|
||||||
{
|
{
|
||||||
assert!(radius != 0, "Radius cannot be zero");
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
|
||||||
@@ -140,7 +140,7 @@ impl Map {
|
|||||||
op: OP,
|
op: OP,
|
||||||
) -> Vec<Ret>
|
) -> Vec<Ret>
|
||||||
where
|
where
|
||||||
OP: Fn(&HexCoord, &mut f32, usize) -> Ret + Sync + Send,
|
OP: (Fn(&HexCoord, &mut f32, usize) -> Ret) + Sync + Send,
|
||||||
{
|
{
|
||||||
assert!(radius != 0, "Radius cannot be zero");
|
assert!(radius != 0, "Radius cannot be zero");
|
||||||
|
|
||||||
|
|||||||
@@ -3,3 +3,4 @@ pub use crate::map::chunk::*;
|
|||||||
pub use crate::map::config::*;
|
pub use crate::map::config::*;
|
||||||
pub use crate::map::map::*;
|
pub use crate::map::map::*;
|
||||||
pub use crate::map::mesh_chunk::*;
|
pub use crate::map::mesh_chunk::*;
|
||||||
|
pub use crate::states::*;
|
||||||
|
|||||||
17
engine/world_generation/src/states.rs
Normal file
17
engine/world_generation/src/states.rs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
use bevy::ecs::schedule::States;
|
||||||
|
|
||||||
|
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GeneratorState {
|
||||||
|
GenerateHeightmap,
|
||||||
|
SpawnMap,
|
||||||
|
Idle,
|
||||||
|
Regenerate,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub enum AssetLoadState {
|
||||||
|
StartLoading,
|
||||||
|
Loading,
|
||||||
|
FinalizeAssets,
|
||||||
|
LoadComplete,
|
||||||
|
}
|
||||||
@@ -8,6 +8,8 @@ edition = "2021"
|
|||||||
[dependencies]
|
[dependencies]
|
||||||
bevy = "0.13.2"
|
bevy = "0.13.2"
|
||||||
world_generation = {path = "../../engine/world_generation"}
|
world_generation = {path = "../../engine/world_generation"}
|
||||||
|
shared = {path = "../shared"}
|
||||||
|
bevy_rapier3d = "0.26.0"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
tracing = []
|
tracing = []
|
||||||
|
|||||||
68
game/buildings/src/building_plugin.rs
Normal file
68
game/buildings/src/building_plugin.rs
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
use bevy::{prelude::*, window::PrimaryWindow};
|
||||||
|
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
|
||||||
|
use shared::{despawn::Despawn, states::GameplayState, tags::MainCamera};
|
||||||
|
use world_generation::{hex_utils::HexCoord, map::map::Map};
|
||||||
|
|
||||||
|
pub struct BuildingPugin;
|
||||||
|
|
||||||
|
impl Plugin for BuildingPugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(Startup, init);
|
||||||
|
app.add_systems(Update, hq_placement.run_if(in_state(GameplayState::PlaceHQ)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
|
||||||
|
|
||||||
|
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
|
||||||
|
let cube = Cuboid::from_size(Vec3::splat(1.));
|
||||||
|
let mesh_handle = meshes.add(cube);
|
||||||
|
let mat_handle = materials.add(Color::WHITE);
|
||||||
|
commands.insert_resource(IndicatorCube(mesh_handle, mat_handle));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn hq_placement(
|
||||||
|
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
window: Query<&Window, With<PrimaryWindow>>,
|
||||||
|
mouse: Res<ButtonInput<MouseButton>>,
|
||||||
|
rapier_context: Res<RapierContext>,
|
||||||
|
map: Res<Map>,
|
||||||
|
indicator: Res<IndicatorCube>,
|
||||||
|
) {
|
||||||
|
let win = window.single();
|
||||||
|
let (cam_transform, camera) = cam_query.single();
|
||||||
|
let Some(cursor_pos) = win.cursor_position() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let collision = rapier_context.cast_ray(
|
||||||
|
cam_ray.origin,
|
||||||
|
cam_ray.direction.into(),
|
||||||
|
500.,
|
||||||
|
true,
|
||||||
|
QueryFilter::only_fixed(),
|
||||||
|
);
|
||||||
|
|
||||||
|
if let Some((_e, dist)) = collision {
|
||||||
|
let contact_point = cam_ray.get_point(dist);
|
||||||
|
let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||||
|
let positions = map.hex_select(&contact_coord, 3, true, |pos, h, _| pos.to_world(h));
|
||||||
|
for p in positions {
|
||||||
|
commands.spawn((
|
||||||
|
PbrBundle {
|
||||||
|
mesh: indicator.0.clone(),
|
||||||
|
material: indicator.1.clone(),
|
||||||
|
transform: Transform::from_translation(p),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
Despawn,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1 +1,4 @@
|
|||||||
pub mod buildings_database;
|
pub mod buildings_database;
|
||||||
|
pub mod building_plugin;
|
||||||
|
|
||||||
|
pub use building_plugin::*;
|
||||||
@@ -12,9 +12,10 @@ bevy-inspector-egui = "0.23.4"
|
|||||||
iyes_perf_ui = "0.2.3"
|
iyes_perf_ui = "0.2.3"
|
||||||
noise = "0.8.2"
|
noise = "0.8.2"
|
||||||
world_generation ={path="../../engine/world_generation"}
|
world_generation ={path="../../engine/world_generation"}
|
||||||
bevy_rapier3d = { version = "0.25.0", features = [ "simd-stable","parallel" ] }
|
bevy_rapier3d = { version = "0.26.0", features = [ "simd-stable","parallel" ] }
|
||||||
rayon = "1.10.0"
|
rayon = "1.10.0"
|
||||||
buildings = {path="../buildings"}
|
buildings = {path="../buildings"}
|
||||||
|
shared = {path="../shared"}
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]
|
tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]
|
||||||
@@ -2,6 +2,8 @@ use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAn
|
|||||||
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
|
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::window::CursorGrabMode;
|
use bevy::window::CursorGrabMode;
|
||||||
|
use shared::states::GameState;
|
||||||
|
use shared::tags::MainCamera;
|
||||||
use world_generation::hex_utils::HexCoord;
|
use world_generation::hex_utils::HexCoord;
|
||||||
use world_generation::prelude::Map;
|
use world_generation::prelude::Map;
|
||||||
|
|
||||||
@@ -15,7 +17,7 @@ impl Plugin for PhosCameraPlugin {
|
|||||||
|
|
||||||
app.add_systems(PreStartup, setup);
|
app.add_systems(PreStartup, setup);
|
||||||
|
|
||||||
app.add_systems(Update, rts_camera_system);
|
app.add_systems(Update, rts_camera_system.run_if(in_state(GameState::Playing)));
|
||||||
app.add_systems(PostUpdate, limit_camera_bounds);
|
app.add_systems(PostUpdate, limit_camera_bounds);
|
||||||
//Free Cam
|
//Free Cam
|
||||||
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
|
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
|
||||||
@@ -32,6 +34,7 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
|
|||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
PhosCamera::default(),
|
PhosCamera::default(),
|
||||||
|
MainCamera,
|
||||||
PhosCameraTargets::default(),
|
PhosCameraTargets::default(),
|
||||||
))
|
))
|
||||||
.insert(TemporalAntiAliasBundle::default());
|
.insert(TemporalAntiAliasBundle::default());
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ use bevy::log::*;
|
|||||||
use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*};
|
use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*};
|
||||||
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
|
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
|
||||||
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
||||||
|
use shared::states::{GameState, GameplayState};
|
||||||
use world_generation::{
|
use world_generation::{
|
||||||
biome_painter::*,
|
biome_painter::*,
|
||||||
heightmap::generate_heightmap,
|
heightmap::generate_heightmap,
|
||||||
@@ -14,10 +15,10 @@ use world_generation::{
|
|||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera_system::components::*,
|
camera_system::components::*,
|
||||||
prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry, PhosMap},
|
prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry},
|
||||||
shader_extensions::chunk_material::ChunkMaterial,
|
shader_extensions::chunk_material::ChunkMaterial,
|
||||||
utlis::{
|
utlis::{
|
||||||
chunk_utils::{paint_map, prepare_chunk_mesh, prepare_chunk_mesh_with_collider},
|
chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
|
||||||
render_distance_system::RenderDistanceVisibility,
|
render_distance_system::RenderDistanceVisibility,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
@@ -30,23 +31,46 @@ pub struct MapInitPlugin;
|
|||||||
|
|
||||||
impl Plugin for MapInitPlugin {
|
impl Plugin for MapInitPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
|
app.insert_state(GeneratorState::GenerateHeightmap);
|
||||||
|
app.insert_state(AssetLoadState::StartLoading);
|
||||||
|
|
||||||
app.add_plugins((
|
app.add_plugins((
|
||||||
ResourceInspectorPlugin::<PhosMap>::default(),
|
|
||||||
ResourceInspectorPlugin::<GenerationConfig>::default(),
|
ResourceInspectorPlugin::<GenerationConfig>::default(),
|
||||||
ChunkRebuildPlugin,
|
ChunkRebuildPlugin,
|
||||||
TerraFormingTestPlugin,
|
TerraFormingTestPlugin,
|
||||||
));
|
));
|
||||||
|
|
||||||
app.add_systems(Startup, (load_textures, load_tiles));
|
app.add_systems(Startup, (load_textures, load_tiles).in_set(AssetLoaderSet));
|
||||||
app.add_systems(PostStartup, create_map);
|
app.add_systems(Startup, create_heightmap.in_set(GeneratorSet));
|
||||||
|
|
||||||
|
app.configure_sets(Startup, AssetLoaderSet.run_if(in_state(AssetLoadState::StartLoading)));
|
||||||
|
app.configure_sets(
|
||||||
|
Startup,
|
||||||
|
GeneratorSet.run_if(in_state(GeneratorState::GenerateHeightmap)),
|
||||||
|
);
|
||||||
|
|
||||||
|
app.add_systems(Update, check_asset_load.run_if(in_state(AssetLoadState::Loading)));
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
finalize_texture.run_if(in_state(AssetLoadState::FinalizeAssets)),
|
||||||
|
);
|
||||||
|
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
spawn_map
|
||||||
|
.run_if(in_state(AssetLoadState::LoadComplete))
|
||||||
|
.run_if(in_state(GeneratorState::SpawnMap)),
|
||||||
|
);
|
||||||
|
|
||||||
app.add_systems(Update, finalize_texture);
|
|
||||||
app.add_systems(PostUpdate, (despawn_map, spawn_map).chain());
|
|
||||||
app.insert_resource(TileManager::default());
|
app.insert_resource(TileManager::default());
|
||||||
app.insert_resource(PhosMap::default());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
struct GeneratorSet;
|
||||||
|
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
struct AssetLoaderSet;
|
||||||
|
|
||||||
fn load_textures(
|
fn load_textures(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
asset_server: Res<AssetServer>,
|
asset_server: Res<AssetServer>,
|
||||||
@@ -67,26 +91,25 @@ fn load_textures(
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) {
|
fn load_tiles(
|
||||||
|
mut commands: Commands,
|
||||||
|
asset_server: Res<AssetServer>,
|
||||||
|
mut next_state: ResMut<NextState<AssetLoadState>>,
|
||||||
|
) {
|
||||||
let handle: Handle<BiomePainterAsset> = asset_server.load("biome_painters/terra.biomes.json");
|
let handle: Handle<BiomePainterAsset> = asset_server.load("biome_painters/terra.biomes.json");
|
||||||
commands.insert_resource(CurrentBiomePainter { handle });
|
commands.insert_resource(CurrentBiomePainter { handle });
|
||||||
|
next_state.set(AssetLoadState::Loading);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn finalize_texture(
|
fn check_asset_load(
|
||||||
asset_server: Res<AssetServer>,
|
asset_server: Res<AssetServer>,
|
||||||
mut atlas: ResMut<ChunkAtlas>,
|
atlas: Res<ChunkAtlas>,
|
||||||
mut map: ResMut<PhosMap>,
|
|
||||||
mut images: ResMut<Assets<Image>>,
|
|
||||||
painter: Res<CurrentBiomePainter>,
|
painter: Res<CurrentBiomePainter>,
|
||||||
painter_load: Res<BiomePainterLoadState>,
|
painter_load: Res<BiomePainterLoadState>,
|
||||||
tile_load: Res<TileAssetLoadState>,
|
tile_load: Res<TileAssetLoadState>,
|
||||||
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
|
|
||||||
mapper_load: Res<TileMapperLoadState>,
|
mapper_load: Res<TileMapperLoadState>,
|
||||||
|
mut next_state: ResMut<NextState<AssetLoadState>>,
|
||||||
) {
|
) {
|
||||||
if atlas.is_loaded {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if !painter_load.is_all_loaded() || !tile_load.is_all_loaded() || !mapper_load.is_all_loaded() {
|
if !painter_load.is_all_loaded() || !tile_load.is_all_loaded() || !mapper_load.is_all_loaded() {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -97,6 +120,16 @@ fn finalize_texture(
|
|||||||
if asset_server.load_state(painter.handle.clone()) != LoadState::Loaded {
|
if asset_server.load_state(painter.handle.clone()) != LoadState::Loaded {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
next_state.set(AssetLoadState::FinalizeAssets);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn finalize_texture(
|
||||||
|
mut atlas: ResMut<ChunkAtlas>,
|
||||||
|
mut images: ResMut<Assets<Image>>,
|
||||||
|
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
|
||||||
|
mut next_state: ResMut<NextState<AssetLoadState>>,
|
||||||
|
) {
|
||||||
let image = images.get_mut(&atlas.handle).unwrap();
|
let image = images.get_mut(&atlas.handle).unwrap();
|
||||||
|
|
||||||
let array_layers = 14;
|
let array_layers = 14;
|
||||||
@@ -110,11 +143,15 @@ fn finalize_texture(
|
|||||||
},
|
},
|
||||||
});
|
});
|
||||||
atlas.chunk_material_handle = chunk_material;
|
atlas.chunk_material_handle = chunk_material;
|
||||||
map.ready = true;
|
|
||||||
map.regenerate = true;
|
next_state.set(AssetLoadState::LoadComplete);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn create_map(mut commands: Commands, mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>) {
|
fn create_heightmap(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
|
||||||
|
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||||
|
) {
|
||||||
let config = GenerationConfig {
|
let config = GenerationConfig {
|
||||||
layers: vec![
|
layers: vec![
|
||||||
GeneratorLayer {
|
GeneratorLayer {
|
||||||
@@ -193,6 +230,7 @@ fn create_map(mut commands: Commands, mut cam: Query<(&mut Transform, Entity), W
|
|||||||
|
|
||||||
commands.insert_resource(heightmap);
|
commands.insert_resource(heightmap);
|
||||||
commands.insert_resource(config);
|
commands.insert_resource(config);
|
||||||
|
next_state.set(GeneratorState::SpawnMap);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn spawn_map(
|
fn spawn_map(
|
||||||
@@ -200,16 +238,15 @@ fn spawn_map(
|
|||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut meshes: ResMut<Assets<Mesh>>,
|
mut meshes: ResMut<Assets<Mesh>>,
|
||||||
atlas: Res<ChunkAtlas>,
|
atlas: Res<ChunkAtlas>,
|
||||||
mut map: ResMut<PhosMap>,
|
|
||||||
tile_assets: Res<Assets<TileAsset>>,
|
tile_assets: Res<Assets<TileAsset>>,
|
||||||
tile_mappers: Res<Assets<TileMapperAsset>>,
|
tile_mappers: Res<Assets<TileMapperAsset>>,
|
||||||
biome_painters: Res<Assets<BiomePainterAsset>>,
|
biome_painters: Res<Assets<BiomePainterAsset>>,
|
||||||
painter: Res<CurrentBiomePainter>,
|
painter: Res<CurrentBiomePainter>,
|
||||||
|
mut generator_state: ResMut<NextState<GeneratorState>>,
|
||||||
|
cur_game_state: Res<State<GameState>>,
|
||||||
|
mut game_state: ResMut<NextState<GameState>>,
|
||||||
|
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||||
) {
|
) {
|
||||||
if !map.ready || !map.regenerate {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
map.regenerate = false;
|
|
||||||
let b_painter = biome_painters.get(painter.handle.clone());
|
let b_painter = biome_painters.get(painter.handle.clone());
|
||||||
let cur_painter = b_painter.unwrap();
|
let cur_painter = b_painter.unwrap();
|
||||||
paint_map(&mut heightmap, cur_painter, &tile_assets, &tile_mappers);
|
paint_map(&mut heightmap, cur_painter, &tile_assets, &tile_mappers);
|
||||||
@@ -224,7 +261,6 @@ fn spawn_map(
|
|||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
|
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
|
||||||
|
|
||||||
{
|
{
|
||||||
#[cfg(feature = "tracing")]
|
#[cfg(feature = "tracing")]
|
||||||
let _spawn_span = info_span!("Spawn Chunks").entered();
|
let _spawn_span = info_span!("Spawn Chunks").entered();
|
||||||
@@ -262,21 +298,24 @@ fn spawn_map(
|
|||||||
},));
|
},));
|
||||||
|
|
||||||
commands.insert_resource(registry);
|
commands.insert_resource(registry);
|
||||||
|
generator_state.set(GeneratorState::Idle);
|
||||||
|
if cur_game_state.get() != &GameState::Playing {
|
||||||
|
game_state.set(GameState::Playing);
|
||||||
|
gameplay_state.set(GameplayState::PlaceHQ);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn despawn_map(
|
fn despawn_map(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
mut heightmap: ResMut<Map>,
|
mut heightmap: ResMut<Map>,
|
||||||
cfg: Res<GenerationConfig>,
|
cfg: Res<GenerationConfig>,
|
||||||
map: Res<PhosMap>,
|
|
||||||
chunks: Query<Entity, With<PhosChunk>>,
|
chunks: Query<Entity, With<PhosChunk>>,
|
||||||
|
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||||
) {
|
) {
|
||||||
if !map.regenerate {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
for chunk in chunks.iter() {
|
for chunk in chunks.iter() {
|
||||||
commands.entity(chunk).despawn();
|
commands.entity(chunk).despawn();
|
||||||
}
|
}
|
||||||
|
|
||||||
*heightmap = generate_heightmap(&cfg, 4);
|
*heightmap = generate_heightmap(&cfg, 4);
|
||||||
|
next_state.set(GeneratorState::SpawnMap);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
use bevy::{prelude::*, window::PrimaryWindow};
|
use bevy::{prelude::*, window::PrimaryWindow};
|
||||||
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
|
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
|
||||||
use world_generation::{hex_utils::HexCoord, prelude::Map};
|
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera_system::components::PhosCamera,
|
camera_system::components::PhosCamera,
|
||||||
@@ -11,7 +11,7 @@ pub struct TerraFormingTestPlugin;
|
|||||||
|
|
||||||
impl Plugin for TerraFormingTestPlugin {
|
impl Plugin for TerraFormingTestPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(Update, deform);
|
app.add_systems(Update, deform.run_if(in_state(GeneratorState::Idle)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -35,8 +35,6 @@ fn deform(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(feature = "tracing")]
|
|
||||||
let span = info_span!("Deform Mesh").entered();
|
|
||||||
let win = window.single();
|
let win = window.single();
|
||||||
let (cam_transform, camera) = cam_query.single();
|
let (cam_transform, camera) = cam_query.single();
|
||||||
let Some(cursor_pos) = win.cursor_position() else {
|
let Some(cursor_pos) = win.cursor_position() else {
|
||||||
@@ -50,12 +48,14 @@ fn deform(
|
|||||||
let collision = rapier_context.cast_ray(
|
let collision = rapier_context.cast_ray(
|
||||||
cam_ray.origin,
|
cam_ray.origin,
|
||||||
cam_ray.direction.into(),
|
cam_ray.direction.into(),
|
||||||
100.,
|
500.,
|
||||||
true,
|
true,
|
||||||
QueryFilter::only_fixed(),
|
QueryFilter::only_fixed(),
|
||||||
);
|
);
|
||||||
|
|
||||||
if let Some((e, dist)) = collision {
|
if let Some((e, dist)) = collision {
|
||||||
|
#[cfg(feature = "tracing")]
|
||||||
|
let span = info_span!("Deform Mesh").entered();
|
||||||
let contact_point = cam_ray.get_point(dist);
|
let contact_point = cam_ray.get_point(dist);
|
||||||
let contact_coord = HexCoord::from_world_pos(contact_point);
|
let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||||
let modified_chunks = heightmap.create_crater(&contact_coord, 5, 5. * multi);
|
let modified_chunks = heightmap.create_crater(&contact_coord, 5, 5. * multi);
|
||||||
|
|||||||
@@ -12,7 +12,10 @@ use bevy::{
|
|||||||
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
|
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
|
||||||
use bevy_rapier3d::geometry::Collider;
|
use bevy_rapier3d::geometry::Collider;
|
||||||
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
|
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
|
||||||
|
use buildings::BuildingPugin;
|
||||||
use iyes_perf_ui::prelude::*;
|
use iyes_perf_ui::prelude::*;
|
||||||
|
use shared::despawn::DespawnPuglin;
|
||||||
|
use shared::states::{GameState, GameplayState};
|
||||||
use world_generation::biome_painter::BiomePainterPlugin;
|
use world_generation::biome_painter::BiomePainterPlugin;
|
||||||
use world_generation::tile_manager::TileAssetPlugin;
|
use world_generation::tile_manager::TileAssetPlugin;
|
||||||
use world_generation::tile_mapper::TileMapperAssetPlugin;
|
use world_generation::tile_mapper::TileMapperAssetPlugin;
|
||||||
@@ -26,8 +29,13 @@ impl Plugin for PhosGamePlugin {
|
|||||||
MapInitPlugin,
|
MapInitPlugin,
|
||||||
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
|
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
|
||||||
RenderDistancePlugin,
|
RenderDistancePlugin,
|
||||||
|
BuildingPugin,
|
||||||
|
DespawnPuglin,
|
||||||
));
|
));
|
||||||
|
|
||||||
|
app.insert_state(GameState::Startup);
|
||||||
|
app.insert_state(GameplayState::Waiting);
|
||||||
|
|
||||||
//Systems - Startup
|
//Systems - Startup
|
||||||
app.add_systems(Startup, init_game);
|
app.add_systems(Startup, init_game);
|
||||||
|
|
||||||
|
|||||||
@@ -14,13 +14,6 @@ pub struct ChunkAtlas {
|
|||||||
pub is_loaded: bool,
|
pub is_loaded: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource, Default, Reflect)]
|
|
||||||
#[reflect(Resource)]
|
|
||||||
pub struct PhosMap {
|
|
||||||
pub ready: bool,
|
|
||||||
pub regenerate: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct PhosChunk {
|
pub struct PhosChunk {
|
||||||
pub index: usize,
|
pub index: usize,
|
||||||
|
|||||||
13
game/shared/Cargo.toml
Normal file
13
game/shared/Cargo.toml
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
[package]
|
||||||
|
name = "shared"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
bevy = "0.13.2"
|
||||||
|
|
||||||
|
|
||||||
|
[features]
|
||||||
|
tracing = []
|
||||||
47
game/shared/src/despawn.rs
Normal file
47
game/shared/src/despawn.rs
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
use crate::states::GameState;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
pub struct DespawnPuglin;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct DespawnAt(f32);
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct DespawnAfter(Timer);
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Despawn;
|
||||||
|
|
||||||
|
impl Plugin for DespawnPuglin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(PostUpdate, despawn_at);
|
||||||
|
app.add_systems(
|
||||||
|
PreUpdate,
|
||||||
|
(despawn, despawn_after).run_if(not(in_state(GameState::Paused))),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
|
||||||
|
for (entity, at) in entities.iter() {
|
||||||
|
let d = at.0 - time.elapsed_seconds();
|
||||||
|
commands
|
||||||
|
.entity(entity)
|
||||||
|
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
|
||||||
|
for (mut after, entity) in &mut entities.iter_mut() {
|
||||||
|
after.0.tick(time.delta());
|
||||||
|
if after.0.finished() {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn despawn(mut commands: Commands, entities: Query<Entity, With<Despawn>>) {
|
||||||
|
for entity in entities.iter() {
|
||||||
|
commands.entity(entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
3
game/shared/src/lib.rs
Normal file
3
game/shared/src/lib.rs
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
pub mod despawn;
|
||||||
|
pub mod states;
|
||||||
|
pub mod tags;
|
||||||
17
game/shared/src/states.rs
Normal file
17
game/shared/src/states.rs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GameState {
|
||||||
|
Startup,
|
||||||
|
MainMenu,
|
||||||
|
Loading,
|
||||||
|
Playing,
|
||||||
|
Paused,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||||
|
pub enum GameplayState {
|
||||||
|
Waiting,
|
||||||
|
PlaceHQ,
|
||||||
|
Playing,
|
||||||
|
}
|
||||||
3
game/shared/src/tags.rs
Normal file
3
game/shared/src/tags.rs
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct MainCamera;
|
||||||
Reference in New Issue
Block a user