array texture shader
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@@ -1,7 +1,17 @@
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use bevy::asset::Handle;
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use bevy::prelude::{Image, Resource};
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use bevy::prelude::{Component, Image, Resource};
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#[derive(Resource)]
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pub struct ChunkAtlas {
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pub handle: Handle<Image>,
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pub is_loaded: bool,
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}
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#[derive(Resource, Default)]
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pub struct PhosMap {
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pub ready: bool,
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pub regenerate: bool,
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}
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#[derive(Component)]
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pub struct PhosChunk;
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