fixes to uvs

wip on custom chunk shader
This commit is contained in:
2024-04-02 23:31:45 -04:00
parent 83dbf82478
commit 0bcf65b0b1
5 changed files with 79 additions and 11 deletions

View File

@@ -29,7 +29,7 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
&cfg,
&noise,
);
result[x + z * Chunk::SIZE] = sample.floor();
result[x + z * Chunk::SIZE] = sample;
}
}
return Chunk {

View File

@@ -71,11 +71,10 @@ fn create_tile(
let tex_x = texture_index % 11;
let tex_y = texture_index / 11;
let x_min = tex_x as f32 / 11.;
let x_max = (tex_x + 1) as f32 / 11.;
let y_min = tex_y as f32 / 8.;
let tx_unit = x_max - x_min;
const TX_UNIT: Vec2 = Vec2::new(1. / 11., 1. / 8.);
let uv_offset = Vec2::new(x_min + tx_unit / 2., y_min + tx_unit / 2.);
let uv_offset = Vec2::new(x_min + TX_UNIT.x / 2., y_min + TX_UNIT.y / 2.);
let idx = verts.len() as u32;
uvs.push(uv_offset);
@@ -83,7 +82,7 @@ fn create_tile(
for i in 0..6 {
let p = pos + HEX_CORNERS[i];
verts.push(p);
let uv = (HEX_CORNERS[i].xz() * tx_unit / 2.) + uv_offset;
let uv = (HEX_CORNERS[i].xz() * TX_UNIT / 2.) + uv_offset;
uvs.push(uv);
indices.push(idx);
indices.push(idx + 1 + i as u32);
@@ -103,7 +102,7 @@ fn create_tile(
uvs,
indices,
Vec2::new(x_min, y_min),
Vec2::new(x_min + tx_unit, y_min + tx_unit),
Vec2::new(x_min + TX_UNIT.x, y_min + TX_UNIT.y),
);
}
}