fixes to uvs
wip on custom chunk shader
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@@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use bevy::window::PresentMode;
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use bevy_inspector_egui::quick::WorldInspectorPlugin;
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mod phos;
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mod prelude;
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@@ -13,11 +14,8 @@ fn main() {
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title: "Phos".into(),
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name: Some("phos".into()),
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resolution: (1920.0, 1080.0).into(),
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resizable: false,
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enabled_buttons: bevy::window::EnabledButtons {
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maximize: false,
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..Default::default()
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},
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resizable: true,
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present_mode: PresentMode::AutoNoVsync,
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..default()
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}),
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..default()
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