improved water shader
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@@ -105,14 +105,15 @@ fn setup_materials(
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) {
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let water_material = water_materials.add(ExtendedMaterial {
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base: StandardMaterial {
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base_color: Color::srgba(0., 0.5, 1., 0.8),
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base_color: Color::srgb(0., 0.878, 1.),
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alpha_mode: AlphaMode::Blend,
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..Default::default()
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},
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extension: WaterMaterial {
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settings: WaterSettings {
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offset: 0.5,
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scale: 100.,
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offset: -4.97,
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scale: 1.,
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deep_color: LinearRgba::rgb(0.0, 0.04, 0.085).into(),
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..Default::default()
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},
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..default()
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