improved water shader
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@@ -15,7 +15,8 @@ pub struct WaterMaterial {
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pub struct WaterSettings {
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pub offset: f32,
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pub scale: f32,
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pub deep_color: Vec3,
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pub f_power: f32,
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pub deep_color: LinearRgba,
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}
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impl Default for WaterSettings {
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@@ -23,7 +24,8 @@ impl Default for WaterSettings {
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Self {
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offset: 0.0,
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scale: 1.0,
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deep_color: Vec3::ZERO,
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f_power: 2.0,
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deep_color: default(),
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}
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}
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}
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