improved water shader
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@@ -69,8 +69,8 @@ fn asset_reloaded(
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let mut rebuild = false;
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for event in asset_events.read() {
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match event {
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AssetEvent::Modified { id } => rebuild = true,
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_ => todo!(),
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AssetEvent::Modified {..}=> rebuild = true,
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_ => (),
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}
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}
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if rebuild {
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