optimize chunk meshing data
This commit is contained in:
@@ -35,33 +35,31 @@ fn chunk_rebuilder(
|
||||
) {
|
||||
let pool = AsyncComputeTaskPool::get();
|
||||
|
||||
for (chunk, idx) in &chunk_query {
|
||||
for (chunk_entity, idx) in &chunk_query {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _spawn_span = info_span!("Rebuild Chunk").entered();
|
||||
let map: Map;
|
||||
{
|
||||
let _clone_span = info_span!("Clone").entered();
|
||||
map = heightmap.clone();
|
||||
}
|
||||
|
||||
let chunk_index = idx.index;
|
||||
let chunk_data = heightmap.get_chunk_mesh_data(chunk_index);
|
||||
let chunk_offset = heightmap.chunks[chunk_index].chunk_offset;
|
||||
let task = pool.spawn(async move {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _spawn_span = info_span!("Rebuild Task").entered();
|
||||
let mut queue = CommandQueue::default();
|
||||
let (mesh, collider_data, _, _) = prepare_chunk_mesh(&map.chunks[chunk_index], &map);
|
||||
let (mesh, collider_data, _, _) = prepare_chunk_mesh(&chunk_data, chunk_offset, chunk_index);
|
||||
let c = Collider::trimesh_with_flags(
|
||||
collider_data.0,
|
||||
collider_data.1,
|
||||
TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
|
||||
);
|
||||
queue.push(move |world: &mut World| {
|
||||
world.entity_mut(chunk).insert(c).remove::<ChunkRebuildTask>();
|
||||
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
|
||||
});
|
||||
|
||||
return (queue, mesh);
|
||||
});
|
||||
commands
|
||||
.entity(chunk)
|
||||
.entity(chunk_entity)
|
||||
.insert(ChunkRebuildTask { task })
|
||||
.remove::<RebuildChunk>();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,11 @@ use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*};
|
||||
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
|
||||
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
||||
use world_generation::{
|
||||
biome_painter::*, heightmap::generate_heightmap, hex_utils::SHORT_DIAGONAL, prelude::*, tile_manager::*,
|
||||
biome_painter::*,
|
||||
heightmap::generate_heightmap,
|
||||
hex_utils::{offset_to_index, SHORT_DIAGONAL},
|
||||
prelude::*,
|
||||
tile_manager::*,
|
||||
tile_mapper::*,
|
||||
};
|
||||
|
||||
@@ -214,7 +218,8 @@ fn spawn_map(
|
||||
.chunks
|
||||
.par_iter()
|
||||
.map(|chunk: &Chunk| {
|
||||
return prepare_chunk_mesh_with_collider(chunk, &heightmap);
|
||||
let index = offset_to_index(chunk.chunk_offset, heightmap.width);
|
||||
return prepare_chunk_mesh_with_collider(&heightmap.get_chunk_mesh_data(index), chunk.chunk_offset, index);
|
||||
})
|
||||
.collect();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user