misc
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@@ -68,6 +68,7 @@ pub mod prelude {
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pub first_layer_mask: bool,
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}
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#[derive(Clone)]
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pub struct Chunk {
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pub heights: [f32; Chunk::SIZE * Chunk::SIZE],
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pub textures: [[u32; 2]; Chunk::SIZE * Chunk::SIZE],
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@@ -80,7 +81,7 @@ pub mod prelude {
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fn default() -> Self {
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Self {
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heights: [0.; Chunk::SIZE * Chunk::SIZE],
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textures: [[0;2]; Chunk::SIZE * Chunk::SIZE],
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textures: [[0; 2]; Chunk::SIZE * Chunk::SIZE],
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moisture: [0.; Chunk::SIZE * Chunk::SIZE],
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temperature: [0.; Chunk::SIZE * Chunk::SIZE],
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chunk_offset: Default::default(),
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@@ -95,7 +96,7 @@ pub mod prelude {
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pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
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}
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#[derive(Resource)]
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#[derive(Resource, Clone)]
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pub struct Map {
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pub chunks: Vec<Chunk>,
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pub height: usize,
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@@ -1,26 +1,17 @@
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use std::thread;
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use bevy::ecs::system::CommandQueue;
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use bevy::prelude::*;
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use bevy::tasks::futures_lite::future;
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use bevy::tasks::*;
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use bevy_rapier3d::geometry::Collider;
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use bevy_rapier3d::geometry::TriMeshFlags;
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use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
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use world_generation::{
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biome_painter::BiomePainterAsset,
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hex_utils::SHORT_DIAGONAL,
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prelude::{Chunk, Map},
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tile_manager::TileAsset,
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tile_mapper::TileMapperAsset,
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};
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use world_generation::prelude::Map;
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use crate::prelude::RebuildChunk;
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use crate::{
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prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry},
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utlis::{chunk_utils::prepare_chunk_mesh, render_distance_system::RenderDistanceVisibility},
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prelude::{PhosChunk, PhosChunkRegistry},
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utlis::chunk_utils::prepare_chunk_mesh,
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};
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use super::prelude::CurrentBiomePainter;
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pub struct ChunkRebuildPlugin;
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impl Plugin for ChunkRebuildPlugin {
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@@ -37,81 +28,55 @@ pub struct ChunkRebuildQueue {
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pub queue: Vec<usize>,
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}
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//Todo: Re-use existing entity/collider until new collider is generated
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fn chunk_rebuilder(
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mut commands: Commands,
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mut queue: ResMut<ChunkRebuildQueue>,
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mut chunks: ResMut<PhosChunkRegistry>,
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atlas: Res<ChunkAtlas>,
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chunk_query: Query<(Entity, &PhosChunk), With<RebuildChunk>>,
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heightmap: Res<Map>,
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mut meshes: ResMut<Assets<Mesh>>,
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) {
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if queue.queue.len() == 0 {
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return;
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}
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queue.queue.dedup();
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let chunk_indices = queue.queue.clone();
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let pool = AsyncComputeTaskPool::get();
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for chunk_index in &queue.queue {
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let chunk = chunks.chunks[*chunk_index];
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// commands.entity(chunk).remove::<Handle<Mesh>>();
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commands.entity(chunk).despawn();
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}
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let chunk_meshes: Vec<_> = queue
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.queue
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.par_iter()
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.map(|idx| {
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return prepare_chunk_mesh(&heightmap.chunks[*idx], &heightmap);
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})
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.collect();
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for (mesh, collider_data, pos, index) in chunk_meshes {
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let mut chunk = commands.spawn((
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MaterialMeshBundle {
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mesh: meshes.add(mesh),
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material: atlas.chunk_material_handle.clone(),
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transform: Transform::from_translation(pos),
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..default()
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},
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PhosChunk::new(index),
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RenderDistanceVisibility::default().with_offset(Vec3::new(
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(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
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0.,
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(Chunk::SIZE / 2) as f32 * 1.5,
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)),
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));
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let entity = chunk.id();
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for (chunk, idx) in &chunk_query {
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#[cfg(feature = "tracing")]
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let _spawn_span = info_span!("Rebuild Chunk").entered();
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let map = heightmap.clone();
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let chunk_index = idx.index;
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let task = pool.spawn(async move {
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#[cfg(feature = "tracing")]
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let _spawn_span = info_span!("Rebuild Task").entered();
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let mut queue = CommandQueue::default();
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let (mesh, collider_data, _, _) = prepare_chunk_mesh(&map.chunks[chunk_index], &map);
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let c = Collider::trimesh_with_flags(
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collider_data.0,
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collider_data.1,
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TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
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);
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queue.push(move |world: &mut World| {
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world.entity_mut(entity).insert(c).remove::<ColliderTask>();
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world.entity_mut(chunk).insert(c).remove::<ChunkRebuildTask>();
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});
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return queue;
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return (queue, mesh);
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});
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chunk.insert(ColliderTask { task });
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chunks.chunks[index] = chunk.id();
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commands
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.entity(chunk)
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.insert(ChunkRebuildTask { task })
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.remove::<RebuildChunk>();
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}
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queue.queue.clear();
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}
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fn collider_task_resolver(mut chunks: Query<&mut ColliderTask, With<PhosChunk>>, mut commands: Commands) {
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for mut task in &mut chunks {
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if let Some(mut c) = block_on(future::poll_once(&mut task.task)) {
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fn collider_task_resolver(
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mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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) {
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for (mut task, mesh_handle) in &mut chunks {
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if let Some((mut c, mesh)) = block_on(future::poll_once(&mut task.task)) {
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commands.append(&mut c);
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meshes.insert(mesh_handle, mesh);
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}
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}
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}
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#[derive(Component)]
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struct ColliderTask {
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pub task: Task<CommandQueue>,
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struct ChunkRebuildTask {
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pub task: Task<(CommandQueue, Mesh)>,
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}
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@@ -110,14 +110,7 @@ fn finalize_texture(
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map.regenerate = true;
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}
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fn create_map(
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mut commands: Commands,
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mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
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tile_assets: Res<Assets<TileAsset>>,
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tile_mappers: Res<Assets<TileMapperAsset>>,
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biome_painters: Res<Assets<BiomePainterAsset>>,
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painter: Res<CurrentBiomePainter>,
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) {
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fn create_map(mut commands: Commands, mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>) {
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let config = GenerationConfig {
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layers: vec![
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GeneratorLayer {
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@@ -187,11 +180,7 @@ fn create_map(
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size: UVec2::splat(1024 / Chunk::SIZE as u32),
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// size: UVec2::splat(1),
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};
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let mut heightmap = generate_heightmap(&config, 4);
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let b_painter = biome_painters.get(painter.handle.clone());
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let cur_painter = b_painter.unwrap();
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paint_map(&mut heightmap, cur_painter, &tile_assets, &tile_mappers);
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let heightmap = generate_heightmap(&config, 4);
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let (mut cam_t, cam_entity) = cam.single_mut();
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cam_t.translation = heightmap.get_center();
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@@ -203,16 +192,23 @@ fn create_map(
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}
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fn spawn_map(
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heightmap: Res<Map>,
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mut heightmap: ResMut<Map>,
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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atlas: Res<ChunkAtlas>,
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mut map: ResMut<PhosMap>,
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tile_assets: Res<Assets<TileAsset>>,
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tile_mappers: Res<Assets<TileMapperAsset>>,
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biome_painters: Res<Assets<BiomePainterAsset>>,
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painter: Res<CurrentBiomePainter>,
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) {
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if !map.ready || !map.regenerate {
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return;
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}
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map.regenerate = false;
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let b_painter = biome_painters.get(painter.handle.clone());
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let cur_painter = b_painter.unwrap();
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paint_map(&mut heightmap, cur_painter, &tile_assets, &tile_mappers);
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let chunk_meshes: Vec<_> = heightmap
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.chunks
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@@ -2,7 +2,10 @@ use bevy::{prelude::*, window::PrimaryWindow};
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use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
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use world_generation::{hex_utils::HexCoord, prelude::Map};
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use crate::{camera_system::components::PhosCamera, prelude::PhosChunkRegistry};
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use crate::{
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camera_system::components::PhosCamera,
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prelude::{PhosChunkRegistry, RebuildChunk},
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};
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use super::chunk_rebuild::ChunkRebuildQueue;
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@@ -16,11 +19,12 @@ impl Plugin for TerraFormingTestPlugin {
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fn deform(
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cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
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mut commands: Commands,
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window: Query<&Window, With<PrimaryWindow>>,
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mouse: Res<ButtonInput<MouseButton>>,
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rapier_context: Res<RapierContext>,
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mut heightmap: ResMut<Map>,
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mut rebuild: ResMut<ChunkRebuildQueue>,
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chunks: Res<PhosChunkRegistry>,
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time: Res<Time>,
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) {
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let mut multi = 0.;
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@@ -52,22 +56,22 @@ fn deform(
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QueryFilter::only_fixed(),
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);
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if let Some((_, dist)) = collision {
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if let Some((e, dist)) = collision {
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let contact_point = cam_ray.get_point(dist);
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let contact_coord = HexCoord::from_world_pos(contact_point);
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let cur_height = heightmap.sample_height(&contact_coord);
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heightmap.set_height(&contact_coord, cur_height + 1. * time.delta_seconds() * multi);
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let cur_chunk = contact_coord.to_chunk_index(heightmap.width);
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commands.entity(e).insert(RebuildChunk);
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if contact_coord.is_on_chunk_edge() {
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let neighbors = contact_coord.get_neighbors();
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let mut other_chunks: Vec<_> = neighbors
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neighbors
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.iter()
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.map(|c| c.to_chunk_index(heightmap.width))
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.filter(|c| c != &cur_chunk)
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.collect();
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rebuild.queue.append(&mut other_chunks);
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.for_each(|c| {
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commands.entity(chunks.chunks[c]).insert(RebuildChunk);
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});
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}
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rebuild.queue.push(cur_chunk);
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}
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}
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@@ -44,3 +44,6 @@ impl PhosChunkRegistry {
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};
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}
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}
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#[derive(Component)]
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pub struct RebuildChunk;
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