Testing new water rendering
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@@ -12,7 +12,7 @@ bevy-inspector-egui = "0.25.0"
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iyes_perf_ui = "0.3.0"
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noise = "0.8.2"
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world_generation = { path = "../../engine/world_generation" }
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bevy_rapier3d = { version = "0.27.0", features = [
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bevy_rapier3d = { version = "0.27.0", features = [
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"simd-stable",
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"parallel",
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"debug-render-3d",
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Submodule game/main/assets updated: d9e7ec8297...f0b230ad0f
@@ -3,12 +3,10 @@ use bevy::log::*;
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use bevy::{
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pbr::{ExtendedMaterial, NotShadowCaster},
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prelude::*,
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render::texture::ImageFormat,
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};
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use bevy_asset_loader::prelude::*;
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use bevy_inspector_egui::quick::ResourceInspectorPlugin;
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use image::DynamicImage;
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use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
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use shared::states::{AssetLoadState, GameplayState, MenuState};
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use world_generation::{
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@@ -16,10 +14,7 @@ use world_generation::{
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biome_painter::*,
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heightmap::generate_heightmap,
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hex_utils::{offset_to_index, SHORT_DIAGONAL},
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map::{
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biome_map::{self, BiomeMap},
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map_utils::{render_biome_noise_map, render_map},
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},
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map::biome_map::BiomeMap,
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prelude::*,
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tile_manager::*,
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tile_mapper::*,
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@@ -35,10 +30,7 @@ use crate::{
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utlis::chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
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};
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use super::{
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chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility,
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terraforming_test::TerraFormingTestPlugin,
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};
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use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility};
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pub struct MapInitPlugin;
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