Testing new water rendering

This commit is contained in:
2024-10-19 22:03:27 -04:00
parent cc3e43da16
commit 1d17d0917e
3 changed files with 4 additions and 12 deletions

View File

@@ -3,12 +3,10 @@ use bevy::log::*;
use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
render::texture::ImageFormat,
};
use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use image::DynamicImage;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{AssetLoadState, GameplayState, MenuState};
use world_generation::{
@@ -16,10 +14,7 @@ use world_generation::{
biome_painter::*,
heightmap::generate_heightmap,
hex_utils::{offset_to_index, SHORT_DIAGONAL},
map::{
biome_map::{self, BiomeMap},
map_utils::{render_biome_noise_map, render_map},
},
map::biome_map::BiomeMap,
prelude::*,
tile_manager::*,
tile_mapper::*,
@@ -35,10 +30,7 @@ use crate::{
utlis::chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
};
use super::{
chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility,
terraforming_test::TerraFormingTestPlugin,
};
use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility};
pub struct MapInitPlugin;