generator tweaks
data fixes wip biome map visualization
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@@ -1,10 +1,13 @@
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use bevy::math::{UVec2, Vec3};
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use bevy::{
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math::{UVec2, Vec3},
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prelude::Resource,
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};
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use noise::NoiseFn;
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use super::chunk::Chunk;
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#[derive(Clone)]
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#[derive(Clone, Resource)]
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pub struct BiomeMap {
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pub height: usize,
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pub width: usize,
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