tile manager
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48
game/main/build.rs
Normal file
48
game/main/build.rs
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use std::{
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env, fs,
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path::{Path, PathBuf},
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};
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/// A helper function for recursively copying a directory.
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fn copy_dir<P, Q>(from: P, to: Q)
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where
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P: AsRef<Path>,
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Q: AsRef<Path>,
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{
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let to = to.as_ref().to_path_buf();
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for path in fs::read_dir(from).unwrap() {
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let path = path.unwrap().path();
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let to = to.clone().join(path.file_name().unwrap());
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if path.is_file() {
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fs::copy(&path, to).unwrap();
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} else if path.is_dir() {
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if !to.exists() {
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fs::create_dir(&to).unwrap();
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}
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copy_dir(&path, to);
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} else { /* Skip other content */
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}
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}
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}
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const COPY_DIR: &'static str = "assets";
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fn main() {
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// Request the output directory
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let out = env::var("PROFILE").unwrap();
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let out = PathBuf::from(format!("../../target/{}/{}", out, COPY_DIR));
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// If it is already in the output directory, delete it and start over
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if out.exists() {
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fs::remove_dir_all(&out).unwrap();
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}
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// Create the out directory
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fs::create_dir(&out).unwrap();
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// Copy the directory
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copy_dir(COPY_DIR, &out);
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}
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