Resource Loading, Tile Mapper, and Biome Painter implementation
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@@ -29,12 +29,12 @@ pub struct TileAsset {
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#[serde(skip)]
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pub id: usize,
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pub name: String,
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#[serde(skip)]
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pub texture_id: u32,
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pub texture: String,
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#[serde(skip)]
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pub texture: String,
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pub side_texture_id: u32,
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#[serde(skip)]
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pub side_texture: String,
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}
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create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile.json"],);
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create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile.json"],;?);
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