correctly setup bevy_lunex 2d/3d composite
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@@ -61,7 +61,6 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
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MainCamera,
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DepthPrepass,
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PhosOrbitCamera::default(),
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MainUi,
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))
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// .insert(RenderLayers::layer(0))
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.insert(TemporalAntiAliasBundle::default());
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