collision fixes
generator changes
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@@ -5,11 +5,12 @@ use super::chunk::Chunk;
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pub struct MeshChunkData {
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pub heights: [f32; Chunk::AREA],
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pub textures: [[u32; 2]; Chunk::AREA],
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pub min_height: f32,
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}
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impl MeshChunkData {
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pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
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let mut data = [0.; 6];
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let mut data = [self.min_height; 6];
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let n_tiles = coord.get_neighbors();
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for i in 0..6 {
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let n = n_tiles[i];
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