collision fixes
generator changes
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@@ -12,7 +12,11 @@ bevy-inspector-egui = "0.25.0"
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iyes_perf_ui = "0.3.0"
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noise = "0.8.2"
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world_generation = { path = "../../engine/world_generation" }
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bevy_rapier3d = { version = "0.27.0", features = ["simd-stable", "parallel"] }
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bevy_rapier3d = { version = "0.27.0", features = [
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"simd-stable",
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"parallel",
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"debug-render-3d",
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] }
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rayon = "1.10.0"
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buildings = { path = "../buildings" }
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units = { path = "../units" }
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Submodule game/main/assets updated: f8f4375919...5e5c821eb1
@@ -163,7 +163,7 @@ fn create_heightmap(
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) {
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let config = GenerationConfig {
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biome_blend: 32,
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biome_dither: 16.,
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biome_dither: 10.,
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continent_noise: NoiseConfig {
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scale: 800.,
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layers: vec![GeneratorLayer {
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@@ -176,7 +176,6 @@ fn create_heightmap(
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weight: 0.,
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weight_multi: 0.,
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layers: 1,
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first_layer_mask: false,
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}],
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},
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moisture_noise: NoiseConfig {
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@@ -191,7 +190,6 @@ fn create_heightmap(
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weight: 0.,
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weight_multi: 0.,
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layers: 1,
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first_layer_mask: false,
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}],
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},
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temperature_noise: NoiseConfig {
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@@ -206,7 +204,6 @@ fn create_heightmap(
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weight: 0.,
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weight_multi: 0.,
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layers: 1,
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first_layer_mask: false,
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}],
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},
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sea_level: 8.5,
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@@ -9,6 +9,9 @@ impl Plugin for RenderDistancePlugin {
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app.register_type::<RenderDistanceSettings>();
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app.add_systems(PostUpdate, render_distance_system)
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.insert_resource(RenderDistanceSettings::default());
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#[cfg(debug_assertions)]
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app.insert_resource(RenderDistanceSettings::new(f32::MAX));
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}
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}
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