collision fixes
generator changes
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@@ -163,7 +163,7 @@ fn create_heightmap(
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) {
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let config = GenerationConfig {
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biome_blend: 32,
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biome_dither: 16.,
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biome_dither: 10.,
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continent_noise: NoiseConfig {
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scale: 800.,
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layers: vec![GeneratorLayer {
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@@ -176,7 +176,6 @@ fn create_heightmap(
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weight: 0.,
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weight_multi: 0.,
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layers: 1,
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first_layer_mask: false,
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}],
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},
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moisture_noise: NoiseConfig {
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@@ -191,7 +190,6 @@ fn create_heightmap(
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weight: 0.,
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weight_multi: 0.,
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layers: 1,
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first_layer_mask: false,
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}],
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},
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temperature_noise: NoiseConfig {
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@@ -206,7 +204,6 @@ fn create_heightmap(
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weight: 0.,
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weight_multi: 0.,
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layers: 1,
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first_layer_mask: false,
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}],
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},
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sea_level: 8.5,
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