collision fixes
generator changes
This commit is contained in:
@@ -43,7 +43,7 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
|
||||
create_tile_wall_collider(
|
||||
idx,
|
||||
Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z),
|
||||
(i + 1) % 6,
|
||||
i,
|
||||
verts,
|
||||
indices,
|
||||
);
|
||||
|
||||
@@ -217,7 +217,6 @@ fn sample_point(
|
||||
let z_s = z / cfg.scale;
|
||||
|
||||
let mut elevation: f64 = 0.;
|
||||
let mut first_layer: f64 = 0.;
|
||||
for i in 0..cfg.layers.len() {
|
||||
let value: f64;
|
||||
let layer = &cfg.layers[i];
|
||||
@@ -226,14 +225,7 @@ fn sample_point(
|
||||
} else {
|
||||
value = sample_simple(x_s, z_s, layer, noise);
|
||||
}
|
||||
if i == 0 {
|
||||
first_layer = value;
|
||||
}
|
||||
if layer.first_layer_mask {
|
||||
elevation += mask(first_layer, value);
|
||||
} else {
|
||||
elevation += value;
|
||||
}
|
||||
elevation += value;
|
||||
}
|
||||
|
||||
if border_size == 0.0 {
|
||||
@@ -251,10 +243,6 @@ fn sample_point(
|
||||
return border_value.lerp(elevation as f32, d);
|
||||
}
|
||||
|
||||
fn mask(mask: f64, value: f64) -> f64 {
|
||||
return value * mask;
|
||||
}
|
||||
|
||||
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
|
||||
let mut freq: f64 = cfg.base_roughness;
|
||||
let mut amp: f64 = 1.;
|
||||
|
||||
@@ -134,6 +134,15 @@ impl BiomeMap {
|
||||
return chunk.get_biome_id(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
|
||||
}
|
||||
|
||||
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
|
||||
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
|
||||
let chunk = &self.chunks[cx + cy * self.size.x as usize];
|
||||
|
||||
return chunk.get_biome_id_dithered(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE), noise, scale);
|
||||
}
|
||||
|
||||
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
|
||||
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
@@ -175,16 +184,18 @@ impl BiomeChunk {
|
||||
}
|
||||
|
||||
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
|
||||
let cur_id = self.get_biome_id(x, y);
|
||||
let mut cur_id = self.get_biome_id(x, y);
|
||||
let b = self.get_biome(x, y);
|
||||
let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32) * b[cur_id];
|
||||
let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32 - 0.5)/ 2.0;
|
||||
let mut max = b[cur_id] + n;
|
||||
for i in 0..b.len() {
|
||||
let blend = b[i];
|
||||
if blend == 0. {
|
||||
continue;
|
||||
}
|
||||
if n < blend {
|
||||
return i;
|
||||
if blend > max {
|
||||
max = blend + n;
|
||||
cur_id = i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -44,5 +44,4 @@ pub struct GeneratorLayer {
|
||||
pub weight: f64,
|
||||
pub weight_multi: f64,
|
||||
pub layers: usize,
|
||||
pub first_layer_mask: bool,
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ impl Map {
|
||||
let chunk = &self.chunks[chunk_index];
|
||||
|
||||
return MeshChunkData {
|
||||
min_height: self.min_level,
|
||||
heights: chunk.heights.clone(),
|
||||
textures: chunk.textures.clone(),
|
||||
};
|
||||
@@ -73,7 +74,6 @@ impl Map {
|
||||
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
|
||||
}
|
||||
|
||||
|
||||
pub fn get_biome_id(&self, pos: &HexCoord) -> usize {
|
||||
assert!(
|
||||
self.is_in_bounds(pos),
|
||||
|
||||
@@ -5,11 +5,12 @@ use super::chunk::Chunk;
|
||||
pub struct MeshChunkData {
|
||||
pub heights: [f32; Chunk::AREA],
|
||||
pub textures: [[u32; 2]; Chunk::AREA],
|
||||
pub min_height: f32,
|
||||
}
|
||||
|
||||
impl MeshChunkData {
|
||||
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
|
||||
let mut data = [0.; 6];
|
||||
let mut data = [self.min_height; 6];
|
||||
let n_tiles = coord.get_neighbors();
|
||||
for i in 0..6 {
|
||||
let n = n_tiles[i];
|
||||
|
||||
@@ -12,7 +12,11 @@ bevy-inspector-egui = "0.25.0"
|
||||
iyes_perf_ui = "0.3.0"
|
||||
noise = "0.8.2"
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
bevy_rapier3d = { version = "0.27.0", features = ["simd-stable", "parallel"] }
|
||||
bevy_rapier3d = { version = "0.27.0", features = [
|
||||
"simd-stable",
|
||||
"parallel",
|
||||
"debug-render-3d",
|
||||
] }
|
||||
rayon = "1.10.0"
|
||||
buildings = { path = "../buildings" }
|
||||
units = { path = "../units" }
|
||||
|
||||
Submodule game/main/assets updated: f8f4375919...5e5c821eb1
@@ -163,7 +163,7 @@ fn create_heightmap(
|
||||
) {
|
||||
let config = GenerationConfig {
|
||||
biome_blend: 32,
|
||||
biome_dither: 16.,
|
||||
biome_dither: 10.,
|
||||
continent_noise: NoiseConfig {
|
||||
scale: 800.,
|
||||
layers: vec![GeneratorLayer {
|
||||
@@ -176,7 +176,6 @@ fn create_heightmap(
|
||||
weight: 0.,
|
||||
weight_multi: 0.,
|
||||
layers: 1,
|
||||
first_layer_mask: false,
|
||||
}],
|
||||
},
|
||||
moisture_noise: NoiseConfig {
|
||||
@@ -191,7 +190,6 @@ fn create_heightmap(
|
||||
weight: 0.,
|
||||
weight_multi: 0.,
|
||||
layers: 1,
|
||||
first_layer_mask: false,
|
||||
}],
|
||||
},
|
||||
temperature_noise: NoiseConfig {
|
||||
@@ -206,7 +204,6 @@ fn create_heightmap(
|
||||
weight: 0.,
|
||||
weight_multi: 0.,
|
||||
layers: 1,
|
||||
first_layer_mask: false,
|
||||
}],
|
||||
},
|
||||
sea_level: 8.5,
|
||||
|
||||
@@ -9,6 +9,9 @@ impl Plugin for RenderDistancePlugin {
|
||||
app.register_type::<RenderDistanceSettings>();
|
||||
app.add_systems(PostUpdate, render_distance_system)
|
||||
.insert_resource(RenderDistanceSettings::default());
|
||||
|
||||
#[cfg(debug_assertions)]
|
||||
app.insert_resource(RenderDistanceSettings::new(f32::MAX));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user