map visualization

This commit is contained in:
2024-09-02 13:06:35 -04:00
parent 1dc6329252
commit 343778a883
4 changed files with 71 additions and 14 deletions

View File

@@ -153,7 +153,7 @@ pub struct BiomeChunk {
impl BiomeChunk { impl BiomeChunk {
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> { pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> {
return &self.tiles[x as usize + y as usize * Chunk::SIZE]; return &self.tiles[x + y * Chunk::SIZE];
} }
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData { pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {

View File

@@ -1,3 +1,5 @@
use std::ops::Add;
use bevy::{math::VectorSpace, prelude::*}; use bevy::{math::VectorSpace, prelude::*};
use image::ImageBuffer; use image::ImageBuffer;
use rayon::prelude::*; use rayon::prelude::*;
@@ -105,10 +107,7 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
} }
pub fn render_biome_noise_map(map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> { pub fn render_biome_noise_map(map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
let mut image = ImageBuffer::new( let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32,
);
update_biome_noise_map(map, &mut image); update_biome_noise_map(map, &mut image);
return image; return image;
} }
@@ -139,15 +138,18 @@ pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer
let map_biome_count = map.biome_count as f32; let map_biome_count = map.biome_count as f32;
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| { image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize); let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let biome_blend = biome_map.get_biome(x as i32, y as i32); let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
let right = coord.get_neighbor(1); let right = coord.get_neighbor(1);
let biome_id = map.get_biome_id(&coord) as f32; let mut color = Oklaba::BLACK;
let hue = (biome_id / map_biome_count) * 360.0; for i in 0..biome_blend.len() {
let mut color = Hsla::hsl(hue, 0.8, 0.9); let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
c *= biome_blend[i];
color = Oklaba::add(c, color.into()).into();
}
if map.is_in_bounds(&right) { if map.is_in_bounds(&right) {
let h1 = map.sample_height(&coord); let h1 = map.sample_height(&coord);
let h2 = map.sample_height(&right); let h2 = map.sample_height(&right);
color = get_height_color_blend(color, h1, h2, 0.5); color = get_height_color_blend(color.into(), h1, h2, 0.5).into();
} }
*pixel = to_pixel(&color.into()); *pixel = to_pixel(&color.into());

View File

@@ -165,7 +165,7 @@ fn create_heightmap(
biome_blend: 16, biome_blend: 16,
biome_dither: 16., biome_dither: 16.,
continent_noise: NoiseConfig { continent_noise: NoiseConfig {
scale: 500., scale: 1000.,
layers: vec![GeneratorLayer { layers: vec![GeneratorLayer {
base_roughness: 2.14, base_roughness: 2.14,
roughness: 0.87, roughness: 0.87,
@@ -195,7 +195,7 @@ fn create_heightmap(
}], }],
}, },
temperature_noise: NoiseConfig { temperature_noise: NoiseConfig {
scale: 500., scale: 900.,
layers: vec![GeneratorLayer { layers: vec![GeneratorLayer {
base_roughness: 2.14, base_roughness: 2.14,
roughness: 0.87, roughness: 0.87,

View File

@@ -1,6 +1,9 @@
use bevy::{prelude::*, render::render_asset::RenderAssetUsages}; use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use bevy_inspector_egui::bevy_egui::EguiContexts; use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui::{self}; use bevy_inspector_egui::egui::{self};
use bevy_rapier3d::rapier::crossbeam::deque::Steal;
use world_generation::map::biome_map::{self, BiomeMap};
use world_generation::map::map_utils::{render_biome_map, render_biome_noise_map, update_map};
use world_generation::{map::map_utils::render_map, prelude::Map, states::GeneratorState}; use world_generation::{map::map_utils::render_map, prelude::Map, states::GeneratorState};
pub struct EditorPlugin; pub struct EditorPlugin;
@@ -10,7 +13,10 @@ impl Plugin for EditorPlugin {
app.init_resource::<UIState>(); app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap))); app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(Update, (render_map_ui).run_if(in_state(GeneratorState::Idle))); app.add_systems(
Update,
(render_map_ui, update_map_render).run_if(in_state(GeneratorState::Idle)),
);
} }
} }
@@ -27,23 +33,72 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
#[derive(Resource)] #[derive(Resource)]
struct UIState { struct UIState {
pub is_open: bool, pub is_open: bool,
pub target_map_type: MapDisplayType,
pub cur_map_type: MapDisplayType,
} }
impl Default for UIState { impl Default for UIState {
fn default() -> Self { fn default() -> Self {
Self { is_open: true } Self {
is_open: true,
target_map_type: default(),
cur_map_type: default(),
}
} }
} }
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
enum MapDisplayType {
#[default]
HeightMap,
Biomes,
BiomeNoise,
}
fn render_map_ui(image: Res<MapImage>, mut contexts: EguiContexts, mut state: ResMut<UIState>) { fn render_map_ui(image: Res<MapImage>, mut contexts: EguiContexts, mut state: ResMut<UIState>) {
let id = contexts.add_image(image.0.clone_weak()); let id = contexts.add_image(image.0.clone_weak());
let mut map_type = state.target_map_type;
let ctx = contexts.ctx_mut(); let ctx = contexts.ctx_mut();
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| { egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
ui.label("Map Test"); ui.label("Map Test");
egui::ComboBox::from_label("Display Type")
.selected_text(format!("{:?}", map_type))
.show_ui(ui, |ui| {
ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
});
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new( ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
id, id,
[512.0, 512.0], [512.0, 512.0],
))); )));
}); });
state.target_map_type = map_type;
}
fn update_map_render(
mut state: ResMut<UIState>,
mut images: ResMut<Assets<Image>>,
heightmap: Res<Map>,
biome_map: Res<BiomeMap>,
image: Res<MapImage>,
) {
if state.cur_map_type == state.target_map_type {
return;
}
let result = match state.target_map_type {
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map),
};
images.insert(
image.0.id(),
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
);
state.cur_map_type = state.target_map_type;
} }