map visualization
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@@ -153,7 +153,7 @@ pub struct BiomeChunk {
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impl BiomeChunk {
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pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> {
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return &self.tiles[x as usize + y as usize * Chunk::SIZE];
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return &self.tiles[x + y * Chunk::SIZE];
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}
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pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
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@@ -1,3 +1,5 @@
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use std::ops::Add;
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use bevy::{math::VectorSpace, prelude::*};
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use image::ImageBuffer;
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use rayon::prelude::*;
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@@ -105,10 +107,7 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
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}
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pub fn render_biome_noise_map(map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
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let mut image = ImageBuffer::new(
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map.width as u32 * Chunk::SIZE as u32,
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map.height as u32 * Chunk::SIZE as u32,
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);
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let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
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update_biome_noise_map(map, &mut image);
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return image;
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}
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@@ -139,15 +138,18 @@ pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer
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let map_biome_count = map.biome_count as f32;
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image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
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let coord = HexCoord::from_grid_pos(x as usize, y as usize);
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let biome_blend = biome_map.get_biome(x as i32, y as i32);
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let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
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let right = coord.get_neighbor(1);
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let biome_id = map.get_biome_id(&coord) as f32;
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let hue = (biome_id / map_biome_count) * 360.0;
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let mut color = Hsla::hsl(hue, 0.8, 0.9);
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let mut color = Oklaba::BLACK;
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for i in 0..biome_blend.len() {
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let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
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c *= biome_blend[i];
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color = Oklaba::add(c, color.into()).into();
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}
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if map.is_in_bounds(&right) {
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let h1 = map.sample_height(&coord);
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let h2 = map.sample_height(&right);
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color = get_height_color_blend(color, h1, h2, 0.5);
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color = get_height_color_blend(color.into(), h1, h2, 0.5).into();
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}
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*pixel = to_pixel(&color.into());
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@@ -165,7 +165,7 @@ fn create_heightmap(
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biome_blend: 16,
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biome_dither: 16.,
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continent_noise: NoiseConfig {
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scale: 500.,
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scale: 1000.,
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layers: vec![GeneratorLayer {
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base_roughness: 2.14,
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roughness: 0.87,
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@@ -195,7 +195,7 @@ fn create_heightmap(
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}],
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},
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temperature_noise: NoiseConfig {
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scale: 500.,
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scale: 900.,
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layers: vec![GeneratorLayer {
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base_roughness: 2.14,
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roughness: 0.87,
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@@ -1,6 +1,9 @@
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use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
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use bevy_inspector_egui::bevy_egui::EguiContexts;
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use bevy_inspector_egui::egui::{self};
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use bevy_rapier3d::rapier::crossbeam::deque::Steal;
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use world_generation::map::biome_map::{self, BiomeMap};
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use world_generation::map::map_utils::{render_biome_map, render_biome_noise_map, update_map};
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use world_generation::{map::map_utils::render_map, prelude::Map, states::GeneratorState};
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pub struct EditorPlugin;
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@@ -10,7 +13,10 @@ impl Plugin for EditorPlugin {
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app.init_resource::<UIState>();
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app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
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app.add_systems(Update, (render_map_ui).run_if(in_state(GeneratorState::Idle)));
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app.add_systems(
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Update,
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(render_map_ui, update_map_render).run_if(in_state(GeneratorState::Idle)),
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);
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}
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}
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@@ -27,23 +33,72 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
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#[derive(Resource)]
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struct UIState {
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pub is_open: bool,
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pub target_map_type: MapDisplayType,
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pub cur_map_type: MapDisplayType,
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}
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impl Default for UIState {
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fn default() -> Self {
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Self { is_open: true }
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Self {
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is_open: true,
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target_map_type: default(),
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cur_map_type: default(),
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}
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}
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}
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#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
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enum MapDisplayType {
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#[default]
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HeightMap,
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Biomes,
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BiomeNoise,
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}
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fn render_map_ui(image: Res<MapImage>, mut contexts: EguiContexts, mut state: ResMut<UIState>) {
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let id = contexts.add_image(image.0.clone_weak());
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let mut map_type = state.target_map_type;
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let ctx = contexts.ctx_mut();
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egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
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ui.label("Map Test");
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egui::ComboBox::from_label("Display Type")
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.selected_text(format!("{:?}", map_type))
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.show_ui(ui, |ui| {
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ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
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ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
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ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
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});
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ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
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id,
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[512.0, 512.0],
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)));
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});
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state.target_map_type = map_type;
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}
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fn update_map_render(
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mut state: ResMut<UIState>,
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mut images: ResMut<Assets<Image>>,
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heightmap: Res<Map>,
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biome_map: Res<BiomeMap>,
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image: Res<MapImage>,
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) {
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if state.cur_map_type == state.target_map_type {
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return;
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}
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let result = match state.target_map_type {
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MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
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MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
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MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map),
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};
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images.insert(
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image.0.id(),
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Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
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);
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state.cur_map_type = state.target_map_type;
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}
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