optimize path finding
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@@ -24,7 +24,12 @@ fn update_tile_under_cursor(
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map: Res<Map>,
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mut tile_under_cursor: ResMut<TileUnderCursor>,
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) {
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let win = window.single();
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let win_r = window.get_single();
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if win_r.is_err() {
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return;
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}
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let win = win_r.unwrap();
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let (cam_transform, camera) = cam_query.single();
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let Some(cursor_pos) = win.cursor_position() else {
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return;
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