optimize path finding
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@@ -2,29 +2,33 @@ use std::collections::HashMap;
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use bevy::{ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, utils::futures};
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use pathfinding::prelude::astar;
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use shared::{resources::TileUnderCursor, sets::GameplaySet};
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use world_generation::{hex_utils::HexCoord, prelude::Map};
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use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet};
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use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
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#[cfg(debug_assertions)]
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use crate::units_debug_plugin::UnitsDebugPlugin;
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use crate::{
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assets::unit_asset::UnitAssetPlugin,
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components::{Path, PathTask, Target, Unit},
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components::{Path, PathTask, PathTaskPending, Target, Unit},
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nav_data::NavData,
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units_debug_plugin::UnitsDebugPlugin,
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resources::PathBatchId,
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};
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pub struct UnitsPlugin;
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impl Plugin for UnitsPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<PathBatchId>();
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app.add_plugins(UnitAssetPlugin);
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#[cfg(debug_assertions)]
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app.add_plugins(UnitsDebugPlugin);
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// app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>());
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app.add_systems(PostUpdate, build_navdata.run_if(in_state(GeneratorState::SpawnMap)));
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app.add_systems(Update, units_control.in_set(GameplaySet));
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app.add_systems(Update, move_unit.in_set(GameplaySet));
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app.add_systems(Update, (move_unit, update_navdata).in_set(GameplaySet));
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app.add_systems(
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FixedPreUpdate,
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(dispatch_path_requests, resolve_path_task).in_set(GameplaySet),
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@@ -32,6 +36,22 @@ impl Plugin for UnitsPlugin {
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}
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}
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fn build_navdata(mut commands: Commands, map: Res<Map>) {
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let nav_data = NavData::build(&map);
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commands.insert_resource(nav_data);
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}
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fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
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for event in tile_updates.read() {
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match event {
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TileModifiedEvent::HeightChanged(coord, new_height) => {
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nav_data.update_tile(coord, *new_height, 1.0);
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}
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_ => (),
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}
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}
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}
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fn units_control(tile_under_cursor: Res<TileUnderCursor>) {}
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fn move_unit(
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@@ -61,8 +81,10 @@ fn move_unit(
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}
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fn dispatch_path_requests(
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units: Query<(&Transform, &Target, Entity), (With<Unit>, Without<PathTask>)>,
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units: Query<(&Transform, &Target, Entity), With<Unit>>,
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map: Res<Map>,
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nav_data: Res<NavData>,
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mut batch_id: ResMut<PathBatchId>,
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mut commands: Commands,
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) {
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if units.is_empty() {
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@@ -70,6 +92,8 @@ fn dispatch_path_requests(
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}
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let mut groups: HashMap<HexCoord, Vec<PathRequest>> = HashMap::new();
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#[cfg(feature = "tracing")]
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let _group_span = info_span!("Grouping").entered();
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for (transform, target, entity) in units.iter() {
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let req = PathRequest {
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entity,
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@@ -81,36 +105,57 @@ fn dispatch_path_requests(
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groups.insert(target.0, vec![req]);
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}
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}
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//todo: only generate when map is changed
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let nav_data = NavData::build(&map);
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#[cfg(feature = "tracing")]
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drop(_group_span);
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let pool = AsyncComputeTaskPool::get();
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for (target, units) in groups {
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let destinations = get_end_points(&target, units.len(), &map);
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let mut i = 0;
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for req in units {
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let d = nav_data.clone();
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let dst = destinations[i];
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i += 1;
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let task = pool.spawn(async move {
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#[cfg(feature = "tracing")]
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let _path_span = info_span!("Path Finding").entered();
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if let Some(path) = calculate_path(&req.from, &dst, d) {
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let mut queue = CommandQueue::default();
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queue.push(move |world: &mut World| {
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world.entity_mut(req.entity).insert(path);
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});
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return Some(queue);
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}
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return None;
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});
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let id = batch_id.0;
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batch_id.0 += 1;
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for req in &units {
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commands
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.entity(req.entity)
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.insert(PathTask(task))
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.remove::<Target>()
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.remove::<Path>();
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.insert(PathTaskPending(id))
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.remove::<Target>();
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}
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let destinations = get_end_points(&target, units.len(), &map);
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let req = BatchPathRequest::new(units, destinations);
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#[cfg(feature = "tracing")]
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let _clone_span = info_span!("Nav Data Clone").entered();
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let local_nav_data = nav_data.clone();
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#[cfg(feature = "tracing")]
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drop(_clone_span);
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let batch_task = pool.spawn(async move {
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let mut i = 0;
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let mut queue = CommandQueue::default();
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for entitiy_req in req.entities {
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let dst = req.destination[i];
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i += 1;
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#[cfg(feature = "tracing")]
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let _path_span = info_span!("Path Finding").entered();
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if let Some(path) = calculate_path(&entitiy_req.from, &dst, &local_nav_data) {
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queue.push(move |world: &mut World| {
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let mut unit_e = world.entity_mut(entitiy_req.entity);
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if let Some(pending_task) = unit_e.get::<PathTaskPending>() {
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if pending_task.0 == id {
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unit_e.insert(path);
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unit_e.remove::<PathTaskPending>();
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}
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}
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});
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}
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}
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if queue.is_empty() {
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return None;
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}
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return Some(queue);
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});
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commands.spawn(PathTask(batch_task));
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}
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}
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@@ -144,18 +189,18 @@ fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord> {
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return result;
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}
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fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity), With<Unit>>, mut commands: Commands) {
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fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Commands) {
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for (mut task, entity) in tasks.iter_mut() {
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if let Some(c) = futures::check_ready(&mut task.0) {
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if let Some(mut queue) = c {
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commands.append(&mut queue);
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}
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commands.entity(entity).remove::<PathTask>();
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commands.entity(entity).despawn();
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}
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}
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}
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fn calculate_path(from: &HexCoord, to: &HexCoord, nav: NavData) -> Option<Path> {
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fn calculate_path(from: &HexCoord, to: &HexCoord, nav: &NavData) -> Option<Path> {
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let path = astar(
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from,
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|n| nav.get_neighbors(n),
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@@ -173,3 +218,17 @@ struct PathRequest {
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pub entity: Entity,
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pub from: HexCoord,
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}
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struct BatchPathRequest {
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pub entities: Vec<PathRequest>,
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pub destination: Vec<HexCoord>,
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}
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impl BatchPathRequest {
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pub fn new(entities: Vec<PathRequest>, dst: Vec<HexCoord>) -> Self {
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return Self {
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destination: dst,
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entities,
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};
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}
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}
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