optimize path finding

This commit is contained in:
2024-10-12 12:48:14 -04:00
parent 06ffb2bd3e
commit 3531f9f68f
7 changed files with 117 additions and 37 deletions

View File

@@ -2,29 +2,33 @@ use std::collections::HashMap;
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, utils::futures};
use pathfinding::prelude::astar;
use shared::{resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{hex_utils::HexCoord, prelude::Map};
use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
#[cfg(debug_assertions)]
use crate::units_debug_plugin::UnitsDebugPlugin;
use crate::{
assets::unit_asset::UnitAssetPlugin,
components::{Path, PathTask, Target, Unit},
components::{Path, PathTask, PathTaskPending, Target, Unit},
nav_data::NavData,
units_debug_plugin::UnitsDebugPlugin,
resources::PathBatchId,
};
pub struct UnitsPlugin;
impl Plugin for UnitsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<PathBatchId>();
app.add_plugins(UnitAssetPlugin);
#[cfg(debug_assertions)]
app.add_plugins(UnitsDebugPlugin);
// app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>());
app.add_systems(PostUpdate, build_navdata.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(Update, units_control.in_set(GameplaySet));
app.add_systems(Update, move_unit.in_set(GameplaySet));
app.add_systems(Update, (move_unit, update_navdata).in_set(GameplaySet));
app.add_systems(
FixedPreUpdate,
(dispatch_path_requests, resolve_path_task).in_set(GameplaySet),
@@ -32,6 +36,22 @@ impl Plugin for UnitsPlugin {
}
}
fn build_navdata(mut commands: Commands, map: Res<Map>) {
let nav_data = NavData::build(&map);
commands.insert_resource(nav_data);
}
fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {
nav_data.update_tile(coord, *new_height, 1.0);
}
_ => (),
}
}
}
fn units_control(tile_under_cursor: Res<TileUnderCursor>) {}
fn move_unit(
@@ -61,8 +81,10 @@ fn move_unit(
}
fn dispatch_path_requests(
units: Query<(&Transform, &Target, Entity), (With<Unit>, Without<PathTask>)>,
units: Query<(&Transform, &Target, Entity), With<Unit>>,
map: Res<Map>,
nav_data: Res<NavData>,
mut batch_id: ResMut<PathBatchId>,
mut commands: Commands,
) {
if units.is_empty() {
@@ -70,6 +92,8 @@ fn dispatch_path_requests(
}
let mut groups: HashMap<HexCoord, Vec<PathRequest>> = HashMap::new();
#[cfg(feature = "tracing")]
let _group_span = info_span!("Grouping").entered();
for (transform, target, entity) in units.iter() {
let req = PathRequest {
entity,
@@ -81,36 +105,57 @@ fn dispatch_path_requests(
groups.insert(target.0, vec![req]);
}
}
//todo: only generate when map is changed
let nav_data = NavData::build(&map);
#[cfg(feature = "tracing")]
drop(_group_span);
let pool = AsyncComputeTaskPool::get();
for (target, units) in groups {
let destinations = get_end_points(&target, units.len(), &map);
let mut i = 0;
for req in units {
let d = nav_data.clone();
let dst = destinations[i];
i += 1;
let task = pool.spawn(async move {
#[cfg(feature = "tracing")]
let _path_span = info_span!("Path Finding").entered();
if let Some(path) = calculate_path(&req.from, &dst, d) {
let mut queue = CommandQueue::default();
queue.push(move |world: &mut World| {
world.entity_mut(req.entity).insert(path);
});
return Some(queue);
}
return None;
});
let id = batch_id.0;
batch_id.0 += 1;
for req in &units {
commands
.entity(req.entity)
.insert(PathTask(task))
.remove::<Target>()
.remove::<Path>();
.insert(PathTaskPending(id))
.remove::<Target>();
}
let destinations = get_end_points(&target, units.len(), &map);
let req = BatchPathRequest::new(units, destinations);
#[cfg(feature = "tracing")]
let _clone_span = info_span!("Nav Data Clone").entered();
let local_nav_data = nav_data.clone();
#[cfg(feature = "tracing")]
drop(_clone_span);
let batch_task = pool.spawn(async move {
let mut i = 0;
let mut queue = CommandQueue::default();
for entitiy_req in req.entities {
let dst = req.destination[i];
i += 1;
#[cfg(feature = "tracing")]
let _path_span = info_span!("Path Finding").entered();
if let Some(path) = calculate_path(&entitiy_req.from, &dst, &local_nav_data) {
queue.push(move |world: &mut World| {
let mut unit_e = world.entity_mut(entitiy_req.entity);
if let Some(pending_task) = unit_e.get::<PathTaskPending>() {
if pending_task.0 == id {
unit_e.insert(path);
unit_e.remove::<PathTaskPending>();
}
}
});
}
}
if queue.is_empty() {
return None;
}
return Some(queue);
});
commands.spawn(PathTask(batch_task));
}
}
@@ -144,18 +189,18 @@ fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord> {
return result;
}
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity), With<Unit>>, mut commands: Commands) {
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Commands) {
for (mut task, entity) in tasks.iter_mut() {
if let Some(c) = futures::check_ready(&mut task.0) {
if let Some(mut queue) = c {
commands.append(&mut queue);
}
commands.entity(entity).remove::<PathTask>();
commands.entity(entity).despawn();
}
}
}
fn calculate_path(from: &HexCoord, to: &HexCoord, nav: NavData) -> Option<Path> {
fn calculate_path(from: &HexCoord, to: &HexCoord, nav: &NavData) -> Option<Path> {
let path = astar(
from,
|n| nav.get_neighbors(n),
@@ -173,3 +218,17 @@ struct PathRequest {
pub entity: Entity,
pub from: HexCoord,
}
struct BatchPathRequest {
pub entities: Vec<PathRequest>,
pub destination: Vec<HexCoord>,
}
impl BatchPathRequest {
pub fn new(entities: Vec<PathRequest>, dst: Vec<HexCoord>) -> Self {
return Self {
destination: dst,
entities,
};
}
}