fixes to camera orbit
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@@ -21,7 +21,6 @@ use world_generation::{
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};
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use crate::{
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camera_system::components::*,
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prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
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shader_extensions::{
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chunk_material::ChunkMaterial,
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@@ -144,7 +143,6 @@ fn finalize_texture(
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fn create_heightmap(
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mut commands: Commands,
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mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
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mut next_state: ResMut<NextState<GeneratorState>>,
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biome_painter: Res<BiomePainter>,
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) {
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@@ -200,10 +198,6 @@ fn create_heightmap(
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};
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let (heightmap, biome_map) = generate_heightmap(&config, 42069, &biome_painter);
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let (mut cam_t, cam_entity) = cam.single_mut();
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cam_t.translation = heightmap.get_center();
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commands.entity(cam_entity).insert(CameraBounds::from_size(config.size));
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commands.insert_resource(heightmap);
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commands.insert_resource(biome_map);
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commands.insert_resource(config);
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