packed testing
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@@ -13,6 +13,7 @@ use world_generation::{
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generators::{
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chunk_colliders::generate_chunk_collider,
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mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
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packed_mesh_generator::generate_packed_chunk_mesh,
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},
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hex_utils::offset_to_world,
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prelude::{Chunk, Map, MeshChunkData},
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@@ -60,7 +61,7 @@ pub fn prepare_chunk_mesh(
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) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
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#[cfg(feature = "tracing")]
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let _gen_mesh = info_span!("Generate Chunk").entered();
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let chunk_mesh = generate_chunk_mesh(chunk);
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let chunk_mesh = generate_packed_chunk_mesh(chunk);
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let water_mesh = generate_chunk_water_mesh(chunk, sealevel, map_size.x as usize, map_size.y as usize);
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let col_data = generate_chunk_collider(chunk);
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