fixed hex coords, added tile walls
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@@ -1,12 +1,9 @@
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use bevy::asset::io::memory::Value::Vec;
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use bevy::pbr::wireframe::{WireframeConfig, WireframePlugin};
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use bevy::{pbr::CascadeShadowConfig, prelude::*};
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use camera_system::PhosCameraPlugin;
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use iyes_perf_ui::prelude::*;
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use world_generation::hex_utils::{offset_to_world, HexCoord};
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use world_generation::{
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heightmap::generate_heightmap, hex_utils::offset3d_to_world,
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mesh_generator::generate_chunk_mesh, prelude::*,
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heightmap::generate_heightmap, mesh_generator::generate_chunk_mesh, prelude::*,
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};
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pub struct PhosGamePlugin;
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@@ -15,17 +12,11 @@ impl Plugin for PhosGamePlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(PhosCameraPlugin);
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app.add_systems(Startup, init_game)
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.add_systems(Startup, create_map)
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.add_systems(Update, draw_gizmos);
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.add_systems(Startup, create_map);
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app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
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.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
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.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
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.add_plugins(PerfUiPlugin);
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app.add_plugins(WireframePlugin);
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// app.insert_resource(WireframeConfig {
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// global: true,
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// default_color: Color::CYAN,
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// });
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}
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}
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@@ -33,7 +24,9 @@ fn init_game(mut commands: Commands) {
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commands.spawn((
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PerfUiRoot::default(),
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PerfUiEntryFPS::default(),
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PerfUiEntryClock::default(),
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PerfUiEntryFPSWorst::default(),
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PerfUiEntryFrameTime::default(),
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PerfUiEntryFrameTimeWorst::default(),
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));
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commands.spawn(DirectionalLightBundle {
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@@ -42,7 +35,7 @@ fn init_game(mut commands: Commands) {
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..default()
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},
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cascade_shadow_config: CascadeShadowConfig {
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bounds: vec![500., 1000., 5000., 10000.],
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bounds: vec![500., 1000., 2000., 5000.],
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..default()
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},
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transform: Transform::from_xyz(500., 160.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
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@@ -55,8 +48,8 @@ fn draw_gizmos(mut gizmos: Gizmos, hm: Res<Map>) {
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gizmos.arrow(Vec3::ZERO, Vec3::Z * 1.5, Color::BLUE);
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gizmos.arrow(Vec3::ZERO, Vec3::X * 1.5, Color::RED);
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let ch = &hm.chunks[0];
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let coord = HexCoord::new(16, 16);
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let coord = HexCoord::from_grid_pos(64, 14);
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let ch = &hm.chunks[coord.to_chunk_index(hm.width) as usize];
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let h = ch.points[coord.to_chunk_local_index() as usize];
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gizmos.ray(coord.to_world(h), Vec3::Y, Color::RED);
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gizmos.ray(coord.to_world(h), Vec3::Z * 1.5, Color::BLUE);
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@@ -65,10 +58,18 @@ fn draw_gizmos(mut gizmos: Gizmos, hm: Res<Map>) {
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// let h = ch.points[t.to_chunk_local_index() as usize];
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// gizmos.ray(t.to_world(h), Vec3::Y * 1., Color::PINK);
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let n = coord.get_neighbors();
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let nh = hm.get_neighbors(&coord);
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for i in 0..6 {
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let t = n[i];
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let h = ch.points[t.to_chunk_local_index() as usize];
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gizmos.ray(t.to_world(h), Vec3::Y * (i + 1) as f32, Color::CYAN);
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let h = nh[i];
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if h.is_none() {
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continue;
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}
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gizmos.ray(
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t.to_world(h.unwrap()),
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Vec3::Y * (i + 1) as f32,
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Color::CYAN,
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);
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}
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}
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@@ -78,8 +79,8 @@ fn create_map(
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mut meshes: ResMut<Assets<Mesh>>,
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) {
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let heightmap = generate_heightmap(
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1,
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1,
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32,
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32,
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&GenerationConfig {
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layers: vec![
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GeneratorLayer {
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