Merge branch 'lunex'

This commit is contained in:
2024-11-15 21:58:17 -05:00
16 changed files with 295 additions and 10 deletions

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@@ -23,6 +23,11 @@ pub struct BuildingAsset {
pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>,
pub production: Vec<ResourceIdentifier>,
pub health: u32,
pub building_type: BuildingType,
pub animations: Vec<AnimationComponent>,
}
#[derive(Serialize, Deserialize, Debug, TypePath)]

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@@ -0,0 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct FactoryBuildingInfo {
pub units_to_build: Vec<()>
}

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@@ -0,0 +1,8 @@
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceGatheringBuildingInfo {
pub resources_to_gather: Vec<ResourceIdentifier>,
pub gather_range: usize,
}

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@@ -0,0 +1,9 @@
use serde::{Deserialize, Serialize};
use shared::{building::BuildingIdentifier, StatusEffect};
#[derive(Serialize, Deserialize, Debug)]
pub struct TechBuildingInfo {
pub effect_range: usize,
pub buildings_to_unlock: Vec<BuildingIdentifier>,
pub buffs: Vec<StatusEffect>,
}

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@@ -27,6 +27,7 @@ bevy_asset_loader = { version = "0.21.0", features = [
] }
ron = "0.8.1"
image = "0.25.2"
bevy_lunex = "0.2.4"
[features]
tracing = [

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@@ -2,7 +2,9 @@ use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAn
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
use bevy::render::view::RenderLayers;
use bevy::window::{CursorGrabMode, PrimaryWindow};
use bevy_lunex::prelude::MainUi;
use shared::sets::GameplaySet;
use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord;
@@ -59,6 +61,7 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
MainCamera,
DepthPrepass,
PhosOrbitCamera::default(),
MainUi,
))
// .insert(RenderLayers::layer(0))
.insert(TemporalAntiAliasBundle::default());

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@@ -1,3 +1,5 @@
use std::env;
use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*;
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
@@ -10,8 +12,8 @@ mod map_rendering;
mod phos;
mod prelude;
mod shader_extensions;
mod utlis;
mod ui;
mod utlis;
fn main() {
App::new()

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@@ -1,6 +1,7 @@
use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
use crate::ui::game::build_ui::BuildUiPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};

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@@ -1,11 +1,54 @@
use bevy::prelude::*;
use bevy::{prelude::*, render::view::RenderLayers};
use bevy_lunex::prelude::*;
use shared::tags::MainCamera;
pub struct BuildUiPlugin;
impl Plugin for BuildUiPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PostStartup, setup);
// app.add_plugins(UiDefaultPlugins)
// .add_plugins(UiDebugPlugin::<MainUi>::new());
app.add_systems(PostStartup, setup_ui);
}
}
fn setup(mut commands: Commands) {}
fn setup_ui(mut commands: Commands, assets: Res<AssetServer>) {
commands
.spawn((
Camera2dBundle {
transform: Transform::from_xyz(0.0, 0.0, 1000.0),
..default()
},
MainUi,
))
.insert(RenderLayers::layer(1));
commands
.spawn((
UiTreeBundle::<MainUi> {
tree: UiTree::new2d("BuildUi"),
..default()
},
Name::new("Build UI"),
SourceFromCamera,
RenderLayers::layer(1),
))
.with_children(|ui| {
ui.spawn((
UiLink::<MainUi>::path("Root"),
UiLayout::boundary()
.pos1(Ab(20.0))
.pos2(Rl(100.0) - Ab(20.0))
.pack::<Base>(),
RenderLayers::layer(1),
));
ui.spawn((
UiLink::<MainUi>::path("Root/Rect"),
UiLayout::solid().size((Ab(1920.0), Ab(1080.0))).pack::<Base>(),
UiImage2dBundle::from(assets.load("textures/world/test2.png")),
RenderLayers::layer(1),
));
});
}

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@@ -1,2 +1 @@
pub mod build_ui;
pub mod build_ui;

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@@ -1,2 +1 @@
pub mod game;

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@@ -1,6 +1,7 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Default, Reflect, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct BuildingIdentifier(pub usize);
impl From<i32> for BuildingIdentifier {

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@@ -1,9 +1,15 @@
use bevy::prelude::Resource;
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)]
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct ResourceIdentifier {
pub id: u32,
pub qty: u32,
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct UnitIdentifier(u32);
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct TileIdentifier(u32);

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@@ -1,3 +1,4 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
pub mod building;
@@ -17,3 +18,17 @@ pub enum Tier {
Three,
Superior,
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub enum StatusEffect {
UnitRange(f32),
UnitAttack(f32),
UnitHealth(f32),
StructureRange(f32),
StructureAttack(f32),
StructureHealth(f32),
BuildSpeedMulti(f32),
BuildCostMulti(f32),
ConsumptionMulti(f32),
ProductionMulti(f32),
}

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@@ -1,3 +1,5 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
pub mod assets;
pub mod components;