Tracing and Performance improvements
tracing chunk rebuild testing speed up world gen by moving collider creation to thread pool
This commit is contained in:
@@ -14,3 +14,7 @@ noise = "0.8.2"
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world_generation ={path="../../engine/world_generation"}
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bevy_rapier3d = { version = "0.25.0", features = [ "simd-stable", "debug-render-3d","parallel" ] }
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rayon = "1.10.0"
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[features]
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tracing = ["bevy/trace_tracy", "world_generation/tracing"]
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@@ -22,7 +22,8 @@ pub struct ChunkRebuildPlugin;
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impl Plugin for ChunkRebuildPlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(ChunkRebuildQueue::default());
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app.add_systems(PostUpdate, chunk_rebuilder);
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app.init_resource::<PhosChunkRegistry>();
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app.add_systems(PreUpdate, chunk_rebuilder);
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}
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}
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@@ -58,17 +59,18 @@ fn chunk_rebuilder(
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.map(|idx| {
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let chunk = &heightmap.chunks[*idx];
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let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
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let collision = generate_chunk_collider(chunk, &heightmap);
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let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
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let collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES);
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return (
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mesh,
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collision,
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collider,
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offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
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hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
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);
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})
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.collect();
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for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
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for (mesh, collider, pos, index) in chunk_meshes {
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let chunk = commands.spawn((
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MaterialMeshBundle {
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mesh: meshes.add(mesh),
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@@ -82,7 +84,7 @@ fn chunk_rebuilder(
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0.,
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(Chunk::SIZE / 2) as f32 * 1.5,
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)),
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Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
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collider,
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));
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chunks.chunks[index] = chunk.id();
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}
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@@ -1,6 +1,8 @@
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use bevy::{asset::LoadState, log::tracing_subscriber::registry, pbr::ExtendedMaterial, prelude::*};
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#[cfg(feature = "tracing")]
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use bevy::log::*;
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use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*};
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use bevy_inspector_egui::quick::ResourceInspectorPlugin;
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use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
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use bevy_rapier3d::geometry::Collider;
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use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
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use world_generation::{
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biome_painter::*,
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@@ -20,7 +22,9 @@ use crate::{
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utlis::render_distance_system::RenderDistanceVisibility,
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};
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use super::prelude::CurrentBiomePainter;
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use super::{
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chunk_rebuild::ChunkRebuildPlugin, prelude::CurrentBiomePainter, terraforming_test::TerraFormingTestPlugin,
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};
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pub struct MapInitPlugin;
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@@ -29,6 +33,8 @@ impl Plugin for MapInitPlugin {
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app.add_plugins((
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ResourceInspectorPlugin::<PhosMap>::default(),
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ResourceInspectorPlugin::<GenerationConfig>::default(),
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ChunkRebuildPlugin,
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TerraFormingTestPlugin,
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));
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app.add_systems(Startup, (load_textures, load_tiles));
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@@ -212,11 +218,19 @@ fn spawn_map(
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.chunks
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.par_iter()
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.map(|chunk: &Chunk| {
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#[cfg(feature = "tracing")]
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let _gen_mesh = info_span!("Generate Chunk").entered();
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let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
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let collision = generate_chunk_collider(chunk, &heightmap);
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let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
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let collider: Collider;
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{
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#[cfg(feature = "tracing")]
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let _collider_span = info_span!("Create Collider Trimesh").entered();
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collider = Collider::trimesh(col_verts, col_indicies);
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}
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return (
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mesh,
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collision,
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collider,
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offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
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hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
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);
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@@ -225,23 +239,29 @@ fn spawn_map(
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let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
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for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
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let chunk = commands.spawn((
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MaterialMeshBundle {
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mesh: meshes.add(mesh),
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material: atlas.chunk_material_handle.clone(),
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transform: Transform::from_translation(pos),
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..default()
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},
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PhosChunk::new(index),
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RenderDistanceVisibility::default().with_offset(Vec3::new(
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(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
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0.,
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(Chunk::SIZE / 2) as f32 * 1.5,
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)),
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Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
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));
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registry.chunks.push(chunk.id());
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{
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#[cfg(feature = "tracing")]
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let _spawn_span = info_span!("Spawn Chunks").entered();
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let visibility_offset = Vec3::new(
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(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
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0.,
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(Chunk::SIZE / 2) as f32 * 1.5,
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);
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for (mesh, collider, pos, index) in chunk_meshes {
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// let mesh_handle = meshes.a
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let chunk = commands.spawn((
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MaterialMeshBundle {
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mesh: meshes.add(mesh),
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material: atlas.chunk_material_handle.clone(),
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transform: Transform::from_translation(pos),
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..default()
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},
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PhosChunk::new(index),
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RenderDistanceVisibility::default().with_offset(visibility_offset),
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collider,
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));
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registry.chunks.push(chunk.id());
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}
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}
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commands.spawn((PbrBundle {
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@@ -1,8 +1,8 @@
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use bevy::prelude::*;
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use bevy::{prelude::*, window::PrimaryWindow};
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use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
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use world_generation::{hex_utils::HexCoord, prelude::Map};
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use crate::camera_system::components::PhosCamera;
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use crate::{camera_system::components::PhosCamera, prelude::PhosChunkRegistry};
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use super::chunk_rebuild::ChunkRebuildQueue;
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@@ -15,23 +15,52 @@ impl Plugin for TerraFormingTestPlugin {
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}
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fn deform(
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cam: Query<&Transform, With<PhosCamera>>,
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keyboard: Res<ButtonInput<KeyCode>>,
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cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
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window: Query<&Window, With<PrimaryWindow>>,
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keyboard: Res<ButtonInput<MouseButton>>,
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rapier_context: Res<RapierContext>,
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mut heightmap: ResMut<Map>,
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mut rebuild: ResMut<ChunkRebuildQueue>,
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time: Res<Time>,
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) {
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if !keyboard.pressed(KeyCode::KeyF) {
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if !keyboard.just_pressed(MouseButton::Left) {
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return;
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}
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let cam_transform = cam.single();
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let fwd: Vec3 = cam_transform.forward().into();
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let win = window.single();
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let (cam_transform, camera) = cam_query.single();
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let Some(cursor_pos) = win.cursor_position() else {
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return;
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};
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let collision = rapier_context.cast_ray(cam_transform.translation, fwd, 100., true, QueryFilter::only_fixed());
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let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
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return;
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};
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if let Some((entity, dist)) = collision {
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let contact_point = cam_transform.translation + (fwd * dist);
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let collision = rapier_context.cast_ray(
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cam_ray.origin,
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cam_ray.direction.into(),
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100.,
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true,
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QueryFilter::only_fixed(),
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);
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if let Some((_, dist)) = collision {
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let contact_point = cam_ray.get_point(dist);
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let contact_coord = HexCoord::from_world_pos(contact_point);
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let cur_height = heightmap.sample_height(&contact_coord);
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heightmap.set_height(&contact_coord, cur_height + 1.);
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let cur_chunk = contact_coord.to_chunk_index(heightmap.width);
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if contact_coord.is_on_chunk_edge() {
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let neighbors = contact_coord.get_neighbors();
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let mut other_chunks: Vec<_> = neighbors
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.iter()
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.map(|c| c.to_chunk_index(heightmap.width))
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.filter(|c| c != &cur_chunk)
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.collect();
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rebuild.queue.append(&mut other_chunks);
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}
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rebuild.queue.push(cur_chunk);
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}
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}
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@@ -26,7 +26,6 @@ impl Plugin for PhosGamePlugin {
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MapInitPlugin,
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MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
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RenderDistancePlugin,
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ChunkRebuildPlugin,
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));
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//Systems - Startup
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