Tracing and Performance improvements

tracing
chunk rebuild testing
speed up world gen by moving collider creation to thread pool
This commit is contained in:
2024-05-07 23:26:13 -04:00
parent 58a9f62dca
commit 4e9a35adc6
11 changed files with 206 additions and 46 deletions

View File

@@ -14,3 +14,7 @@ noise = "0.8.2"
world_generation ={path="../../engine/world_generation"}
bevy_rapier3d = { version = "0.25.0", features = [ "simd-stable", "debug-render-3d","parallel" ] }
rayon = "1.10.0"
[features]
tracing = ["bevy/trace_tracy", "world_generation/tracing"]

View File

@@ -22,7 +22,8 @@ pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(ChunkRebuildQueue::default());
app.add_systems(PostUpdate, chunk_rebuilder);
app.init_resource::<PhosChunkRegistry>();
app.add_systems(PreUpdate, chunk_rebuilder);
}
}
@@ -58,17 +59,18 @@ fn chunk_rebuilder(
.map(|idx| {
let chunk = &heightmap.chunks[*idx];
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
let collision = generate_chunk_collider(chunk, &heightmap);
let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
let collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES);
return (
mesh,
collision,
collider,
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
);
})
.collect();
for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
for (mesh, collider, pos, index) in chunk_meshes {
let chunk = commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
@@ -82,7 +84,7 @@ fn chunk_rebuilder(
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
)),
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
collider,
));
chunks.chunks[index] = chunk.id();
}

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@@ -1,6 +1,8 @@
use bevy::{asset::LoadState, log::tracing_subscriber::registry, pbr::ExtendedMaterial, prelude::*};
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*};
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use bevy_rapier3d::geometry::Collider;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use world_generation::{
biome_painter::*,
@@ -20,7 +22,9 @@ use crate::{
utlis::render_distance_system::RenderDistanceVisibility,
};
use super::prelude::CurrentBiomePainter;
use super::{
chunk_rebuild::ChunkRebuildPlugin, prelude::CurrentBiomePainter, terraforming_test::TerraFormingTestPlugin,
};
pub struct MapInitPlugin;
@@ -29,6 +33,8 @@ impl Plugin for MapInitPlugin {
app.add_plugins((
ResourceInspectorPlugin::<PhosMap>::default(),
ResourceInspectorPlugin::<GenerationConfig>::default(),
ChunkRebuildPlugin,
TerraFormingTestPlugin,
));
app.add_systems(Startup, (load_textures, load_tiles));
@@ -212,11 +218,19 @@ fn spawn_map(
.chunks
.par_iter()
.map(|chunk: &Chunk| {
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered();
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
let collision = generate_chunk_collider(chunk, &heightmap);
let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
let collider: Collider;
{
#[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh(col_verts, col_indicies);
}
return (
mesh,
collision,
collider,
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
);
@@ -225,23 +239,29 @@ fn spawn_map(
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
let chunk = commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(Vec3::new(
(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
)),
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
));
registry.chunks.push(chunk.id());
{
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Spawn Chunks").entered();
let visibility_offset = Vec3::new(
(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
);
for (mesh, collider, pos, index) in chunk_meshes {
// let mesh_handle = meshes.a
let chunk = commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
));
registry.chunks.push(chunk.id());
}
}
commands.spawn((PbrBundle {

View File

@@ -1,8 +1,8 @@
use bevy::prelude::*;
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use world_generation::{hex_utils::HexCoord, prelude::Map};
use crate::camera_system::components::PhosCamera;
use crate::{camera_system::components::PhosCamera, prelude::PhosChunkRegistry};
use super::chunk_rebuild::ChunkRebuildQueue;
@@ -15,23 +15,52 @@ impl Plugin for TerraFormingTestPlugin {
}
fn deform(
cam: Query<&Transform, With<PhosCamera>>,
keyboard: Res<ButtonInput<KeyCode>>,
cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
keyboard: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>,
mut heightmap: ResMut<Map>,
mut rebuild: ResMut<ChunkRebuildQueue>,
time: Res<Time>,
) {
if !keyboard.pressed(KeyCode::KeyF) {
if !keyboard.just_pressed(MouseButton::Left) {
return;
}
let cam_transform = cam.single();
let fwd: Vec3 = cam_transform.forward().into();
let win = window.single();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let collision = rapier_context.cast_ray(cam_transform.translation, fwd, 100., true, QueryFilter::only_fixed());
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
if let Some((entity, dist)) = collision {
let contact_point = cam_transform.translation + (fwd * dist);
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
100.,
true,
QueryFilter::only_fixed(),
);
if let Some((_, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
let cur_height = heightmap.sample_height(&contact_coord);
heightmap.set_height(&contact_coord, cur_height + 1.);
let cur_chunk = contact_coord.to_chunk_index(heightmap.width);
if contact_coord.is_on_chunk_edge() {
let neighbors = contact_coord.get_neighbors();
let mut other_chunks: Vec<_> = neighbors
.iter()
.map(|c| c.to_chunk_index(heightmap.width))
.filter(|c| c != &cur_chunk)
.collect();
rebuild.queue.append(&mut other_chunks);
}
rebuild.queue.push(cur_chunk);
}
}

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@@ -26,7 +26,6 @@ impl Plugin for PhosGamePlugin {
MapInitPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
RenderDistancePlugin,
ChunkRebuildPlugin,
));
//Systems - Startup