Tracing and Performance improvements

tracing
chunk rebuild testing
speed up world gen by moving collider creation to thread pool
This commit is contained in:
2024-05-07 23:26:13 -04:00
parent 58a9f62dca
commit 4e9a35adc6
11 changed files with 206 additions and 46 deletions

View File

@@ -22,7 +22,8 @@ pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(ChunkRebuildQueue::default());
app.add_systems(PostUpdate, chunk_rebuilder);
app.init_resource::<PhosChunkRegistry>();
app.add_systems(PreUpdate, chunk_rebuilder);
}
}
@@ -58,17 +59,18 @@ fn chunk_rebuilder(
.map(|idx| {
let chunk = &heightmap.chunks[*idx];
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
let collision = generate_chunk_collider(chunk, &heightmap);
let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
let collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES);
return (
mesh,
collision,
collider,
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
);
})
.collect();
for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
for (mesh, collider, pos, index) in chunk_meshes {
let chunk = commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
@@ -82,7 +84,7 @@ fn chunk_rebuilder(
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
)),
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
collider,
));
chunks.chunks[index] = chunk.id();
}