Tracing and Performance improvements
tracing chunk rebuild testing speed up world gen by moving collider creation to thread pool
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@@ -22,7 +22,8 @@ pub struct ChunkRebuildPlugin;
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impl Plugin for ChunkRebuildPlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(ChunkRebuildQueue::default());
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app.add_systems(PostUpdate, chunk_rebuilder);
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app.init_resource::<PhosChunkRegistry>();
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app.add_systems(PreUpdate, chunk_rebuilder);
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}
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}
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@@ -58,17 +59,18 @@ fn chunk_rebuilder(
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.map(|idx| {
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let chunk = &heightmap.chunks[*idx];
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let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
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let collision = generate_chunk_collider(chunk, &heightmap);
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let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
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let collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES);
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return (
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mesh,
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collision,
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collider,
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offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
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hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
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);
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})
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.collect();
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for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
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for (mesh, collider, pos, index) in chunk_meshes {
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let chunk = commands.spawn((
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MaterialMeshBundle {
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mesh: meshes.add(mesh),
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@@ -82,7 +84,7 @@ fn chunk_rebuilder(
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0.,
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(Chunk::SIZE / 2) as f32 * 1.5,
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)),
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Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
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collider,
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));
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chunks.chunks[index] = chunk.id();
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}
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