chunk rebuilder system
refactoring
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@@ -1,7 +1,7 @@
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use crate::camera_system::camera_plugin::PhosCameraPlugin;
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use crate::camera_system::components::PhosCamera;
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use crate::map_init::MapInitPlugin;
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use crate::prelude::*;
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use crate::map_rendering::chunk_rebuild::ChunkRebuildPlugin;
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use crate::map_rendering::map_init::MapInitPlugin;
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use crate::shader_extensions::chunk_material::ChunkMaterial;
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use crate::utlis::render_distance_system::RenderDistancePlugin;
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use bevy::pbr::ExtendedMaterial;
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@@ -26,6 +26,7 @@ impl Plugin for PhosGamePlugin {
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MapInitPlugin,
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MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
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RenderDistancePlugin,
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ChunkRebuildPlugin,
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));
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//Systems - Startup
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