chunk rebuilder system

refactoring
This commit is contained in:
2024-05-06 22:26:30 -04:00
parent cd4c9f2acf
commit 58a9f62dca
12 changed files with 195 additions and 41 deletions

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@@ -11,9 +11,8 @@ pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE]; let height = chunk.heights[x + z * Chunk::SIZE];
let coord = HexCoord::from_offset( let coord =
IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32), HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
);
let neighbors = map.get_neighbors(&coord); let neighbors = map.get_neighbors(&coord);
let off_pos = Vec3::new(x as f32, height, z as f32); let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos); let tile_pos = offset3d_to_world(off_pos);
@@ -23,12 +22,7 @@ pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32
return (verts, indices); return (verts, indices);
} }
fn create_tile_collider( fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[Option<f32>; 6]) {
pos: Vec3,
verts: &mut Vec<Vec3>,
indices: &mut Vec<[u32; 3]>,
neighbors: &[Option<f32>; 6],
) {
let idx = verts.len() as u32; let idx = verts.len() as u32;
for i in 0..6 { for i in 0..6 {
let p = pos + HEX_CORNERS[i]; let p = pos + HEX_CORNERS[i];
@@ -66,13 +60,7 @@ fn create_tile_collider(
} }
} }
fn create_tile_wall_collider( fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) {
idx: u32,
pos: Vec3,
dir: usize,
verts: &mut Vec<Vec3>,
indices: &mut Vec<[u32; 3]>,
) {
let idx2 = verts.len() as u32; let idx2 = verts.len() as u32;
verts.push(pos + HEX_CORNERS[dir]); verts.push(pos + HEX_CORNERS[dir]);

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@@ -28,6 +28,10 @@ pub fn offset_to_hex(offset: IVec2) -> IVec3 {
return v; return v;
} }
pub fn offset_to_index(offset: IVec2, width: usize) -> usize {
return offset.x as usize + offset.y as usize * width;
}
pub fn snap_to_hex_grid(world_pos: Vec3) -> Vec3 { pub fn snap_to_hex_grid(world_pos: Vec3) -> Vec3 {
return offset_to_world(world_to_offset_pos(world_pos), world_pos.y); return offset_to_world(world_to_offset_pos(world_pos), world_pos.y);
} }

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@@ -11,8 +11,6 @@ use bevy::{
}, },
}; };
pub fn generate_chunk_mesh( pub fn generate_chunk_mesh(
chunk: &Chunk, chunk: &Chunk,
map: &Map, map: &Map,
@@ -33,9 +31,8 @@ pub fn generate_chunk_mesh(
let temperature = chunk.temperature[x + z * Chunk::SIZE]; let temperature = chunk.temperature[x + z * Chunk::SIZE];
let off_pos = Vec3::new(x as f32, height, z as f32); let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos); let tile_pos = offset3d_to_world(off_pos);
let coord = HexCoord::from_offset( let coord =
IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32), HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
);
let n = map.get_neighbors(&coord); let n = map.get_neighbors(&coord);
let biome = mappers.get(painter.sample_biome(moisture, temperature)); let biome = mappers.get(painter.sample_biome(moisture, temperature));
let tile_handle = biome.unwrap().sample_tile(height); let tile_handle = biome.unwrap().sample_tile(height);

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@@ -28,9 +28,8 @@ pub fn generate_packed_chunk_mesh(
let height = chunk.heights[x + z * Chunk::SIZE]; let height = chunk.heights[x + z * Chunk::SIZE];
let moisture = chunk.moisture[x + z * Chunk::SIZE]; let moisture = chunk.moisture[x + z * Chunk::SIZE];
let temperature = chunk.temperature[x + z * Chunk::SIZE]; let temperature = chunk.temperature[x + z * Chunk::SIZE];
let coord = HexCoord::from_offset( let coord =
IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32), HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
);
let n = map.get_neighbors(&coord); let n = map.get_neighbors(&coord);
let biome = mappers.get(painter.sample_biome(moisture, temperature)); let biome = mappers.get(painter.sample_biome(moisture, temperature));
let tile_handle = biome.unwrap().sample_tile(height); let tile_handle = biome.unwrap().sample_tile(height);

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@@ -6,7 +6,7 @@ use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin; use phos::PhosGamePlugin;
mod camera_system; mod camera_system;
mod map_init; mod map_rendering;
mod phos; mod phos;
mod prelude; mod prelude;
mod shader_extensions; mod shader_extensions;

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@@ -0,0 +1,90 @@
use bevy::prelude::*;
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use world_generation::{
biome_painter::BiomePainterAsset,
chunk_colliders::generate_chunk_collider,
hex_utils::{self, offset_to_world, SHORT_DIAGONAL},
mesh_generator::generate_chunk_mesh,
prelude::{Chunk, Map},
tile_manager::TileAsset,
tile_mapper::TileMapperAsset,
};
use crate::{
prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry},
utlis::render_distance_system::RenderDistanceVisibility,
};
use super::prelude::CurrentBiomePainter;
pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(ChunkRebuildQueue::default());
app.add_systems(PostUpdate, chunk_rebuilder);
}
}
#[derive(Resource, Default)]
pub struct ChunkRebuildQueue {
pub queue: Vec<usize>,
}
fn chunk_rebuilder(
mut commands: Commands,
mut queue: ResMut<ChunkRebuildQueue>,
mut chunks: ResMut<PhosChunkRegistry>,
atlas: Res<ChunkAtlas>,
heightmap: Res<Map>,
tile_assets: Res<Assets<TileAsset>>,
tile_mappers: Res<Assets<TileMapperAsset>>,
mut meshes: ResMut<Assets<Mesh>>,
biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<CurrentBiomePainter>,
) {
for chunk_index in &queue.queue {
let chunk = chunks.chunks[*chunk_index];
commands.entity(chunk).despawn();
}
let b_painter = biome_painters.get(painter.handle.clone());
let cur_painter = b_painter.unwrap();
let chunk_meshes: Vec<_> = queue
.queue
.par_iter()
.map(|idx| {
let chunk = &heightmap.chunks[*idx];
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
let collision = generate_chunk_collider(chunk, &heightmap);
return (
mesh,
collision,
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
);
})
.collect();
for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
let chunk = commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(Vec3::new(
(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
)),
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
));
chunks.chunks[index] = chunk.id();
}
queue.queue.clear();
}

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@@ -1,4 +1,4 @@
use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*}; use bevy::{asset::LoadState, log::tracing_subscriber::registry, pbr::ExtendedMaterial, prelude::*};
use bevy_inspector_egui::quick::ResourceInspectorPlugin; use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use bevy_rapier3d::geometry::{Collider, TriMeshFlags}; use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefIterator, ParallelIterator}; use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
@@ -6,7 +6,7 @@ use world_generation::{
biome_painter::*, biome_painter::*,
chunk_colliders::generate_chunk_collider, chunk_colliders::generate_chunk_collider,
heightmap::generate_heightmap, heightmap::generate_heightmap,
hex_utils::{offset_to_world, SHORT_DIAGONAL}, hex_utils::{self, offset_to_world, SHORT_DIAGONAL},
mesh_generator::generate_chunk_mesh, mesh_generator::generate_chunk_mesh,
prelude::*, prelude::*,
tile_manager::*, tile_manager::*,
@@ -15,11 +15,13 @@ use world_generation::{
use crate::{ use crate::{
camera_system::components::*, camera_system::components::*,
prelude::{ChunkAtlas, PhosChunk, PhosMap}, prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry, PhosMap},
shader_extensions::chunk_material::ChunkMaterial, shader_extensions::chunk_material::ChunkMaterial,
utlis::render_distance_system::RenderDistanceVisibility, utlis::render_distance_system::RenderDistanceVisibility,
}; };
use super::prelude::CurrentBiomePainter;
pub struct MapInitPlugin; pub struct MapInitPlugin;
impl Plugin for MapInitPlugin { impl Plugin for MapInitPlugin {
@@ -58,12 +60,10 @@ fn load_textures(
water_material: water_material, water_material: water_material,
}); });
} }
#[derive(Resource)]
struct Painter(Handle<BiomePainterAsset>);
fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) { fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) {
let handle: Handle<BiomePainterAsset> = asset_server.load("biome_painters/terra.biomes.json"); let handle: Handle<BiomePainterAsset> = asset_server.load("biome_painters/terra.biomes.json");
commands.insert_resource(Painter(handle)); commands.insert_resource(CurrentBiomePainter { handle });
} }
fn finalize_texture( fn finalize_texture(
@@ -71,7 +71,7 @@ fn finalize_texture(
mut atlas: ResMut<ChunkAtlas>, mut atlas: ResMut<ChunkAtlas>,
mut map: ResMut<PhosMap>, mut map: ResMut<PhosMap>,
mut images: ResMut<Assets<Image>>, mut images: ResMut<Assets<Image>>,
painter: Res<Painter>, painter: Res<CurrentBiomePainter>,
painter_load: Res<BiomePainterLoadState>, painter_load: Res<BiomePainterLoadState>,
tile_load: Res<TileAssetLoadState>, tile_load: Res<TileAssetLoadState>,
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>, mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
@@ -88,7 +88,7 @@ fn finalize_texture(
if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded { if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded {
return; return;
} }
if asset_server.load_state(painter.0.clone()) != LoadState::Loaded { if asset_server.load_state(painter.handle.clone()) != LoadState::Loaded {
return; return;
} }
let image = images.get_mut(&atlas.handle).unwrap(); let image = images.get_mut(&atlas.handle).unwrap();
@@ -198,12 +198,12 @@ fn spawn_map(
tile_assets: Res<Assets<TileAsset>>, tile_assets: Res<Assets<TileAsset>>,
tile_mappers: Res<Assets<TileMapperAsset>>, tile_mappers: Res<Assets<TileMapperAsset>>,
biome_painters: Res<Assets<BiomePainterAsset>>, biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<Painter>, painter: Res<CurrentBiomePainter>,
) { ) {
if !map.ready || !map.regenerate { if !map.ready || !map.regenerate {
return; return;
} }
let b_painter = biome_painters.get(painter.0.clone()); let b_painter = biome_painters.get(painter.handle.clone());
map.regenerate = false; map.regenerate = false;
let cur_painter = b_painter.unwrap(); let cur_painter = b_painter.unwrap();
@@ -218,19 +218,22 @@ fn spawn_map(
mesh, mesh,
collision, collision,
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.), offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
); );
}) })
.collect(); .collect();
for (mesh, (col_verts, col_indicies), pos) in chunk_meshes { let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
commands.spawn((
for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
let chunk = commands.spawn((
MaterialMeshBundle { MaterialMeshBundle {
mesh: meshes.add(mesh), mesh: meshes.add(mesh),
material: atlas.chunk_material_handle.clone(), material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos), transform: Transform::from_translation(pos),
..default() ..default()
}, },
PhosChunk, PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(Vec3::new( RenderDistanceVisibility::default().with_offset(Vec3::new(
(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL, (Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
0., 0.,
@@ -238,6 +241,7 @@ fn spawn_map(
)), )),
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES), Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
)); ));
registry.chunks.push(chunk.id());
} }
commands.spawn((PbrBundle { commands.spawn((PbrBundle {
@@ -250,6 +254,8 @@ fn spawn_map(
material: atlas.water_material.clone(), material: atlas.water_material.clone(),
..default() ..default()
},)); },));
commands.insert_resource(registry);
} }
fn despawn_map( fn despawn_map(

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@@ -0,0 +1,4 @@
pub mod chunk_rebuild;
pub mod map_init;
pub mod prelude;
pub mod terraforming_test;

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@@ -0,0 +1,7 @@
use bevy::prelude::*;
use world_generation::biome_painter::BiomePainterAsset;
#[derive(Resource)]
pub struct CurrentBiomePainter {
pub handle: Handle<BiomePainterAsset>,
}

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@@ -0,0 +1,37 @@
use bevy::prelude::*;
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use world_generation::{hex_utils::HexCoord, prelude::Map};
use crate::camera_system::components::PhosCamera;
use super::chunk_rebuild::ChunkRebuildQueue;
pub struct TerraFormingTestPlugin;
impl Plugin for TerraFormingTestPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, deform);
}
}
fn deform(
cam: Query<&Transform, With<PhosCamera>>,
keyboard: Res<ButtonInput<KeyCode>>,
rapier_context: Res<RapierContext>,
mut heightmap: ResMut<Map>,
mut rebuild: ResMut<ChunkRebuildQueue>,
) {
if !keyboard.pressed(KeyCode::KeyF) {
return;
}
let cam_transform = cam.single();
let fwd: Vec3 = cam_transform.forward().into();
let collision = rapier_context.cast_ray(cam_transform.translation, fwd, 100., true, QueryFilter::only_fixed());
if let Some((entity, dist)) = collision {
let contact_point = cam_transform.translation + (fwd * dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
}
}

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@@ -1,7 +1,7 @@
use crate::camera_system::camera_plugin::PhosCameraPlugin; use crate::camera_system::camera_plugin::PhosCameraPlugin;
use crate::camera_system::components::PhosCamera; use crate::camera_system::components::PhosCamera;
use crate::map_init::MapInitPlugin; use crate::map_rendering::chunk_rebuild::ChunkRebuildPlugin;
use crate::prelude::*; use crate::map_rendering::map_init::MapInitPlugin;
use crate::shader_extensions::chunk_material::ChunkMaterial; use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::utlis::render_distance_system::RenderDistancePlugin; use crate::utlis::render_distance_system::RenderDistancePlugin;
use bevy::pbr::ExtendedMaterial; use bevy::pbr::ExtendedMaterial;
@@ -26,6 +26,7 @@ impl Plugin for PhosGamePlugin {
MapInitPlugin, MapInitPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(), MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
RenderDistancePlugin, RenderDistancePlugin,
ChunkRebuildPlugin,
)); ));
//Systems - Startup //Systems - Startup

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@@ -22,4 +22,25 @@ pub struct PhosMap {
} }
#[derive(Component)] #[derive(Component)]
pub struct PhosChunk; pub struct PhosChunk {
pub index: usize,
}
impl PhosChunk {
pub fn new(index: usize) -> Self {
return Self { index };
}
}
#[derive(Resource, Default)]
pub struct PhosChunkRegistry {
pub chunks: Vec<Entity>,
}
impl PhosChunkRegistry {
pub fn new(size: usize) -> Self {
return Self {
chunks: Vec::with_capacity(size),
};
}
}