chunk rebuilder system
refactoring
This commit is contained in:
@@ -11,9 +11,8 @@ pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32
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for z in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE {
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let height = chunk.heights[x + z * Chunk::SIZE];
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let coord = HexCoord::from_offset(
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IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32),
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);
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let coord =
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HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
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let neighbors = map.get_neighbors(&coord);
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let off_pos = Vec3::new(x as f32, height, z as f32);
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let tile_pos = offset3d_to_world(off_pos);
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@@ -23,12 +22,7 @@ pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32
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return (verts, indices);
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}
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fn create_tile_collider(
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pos: Vec3,
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verts: &mut Vec<Vec3>,
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indices: &mut Vec<[u32; 3]>,
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neighbors: &[Option<f32>; 6],
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) {
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fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[Option<f32>; 6]) {
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let idx = verts.len() as u32;
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for i in 0..6 {
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let p = pos + HEX_CORNERS[i];
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@@ -66,13 +60,7 @@ fn create_tile_collider(
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}
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}
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fn create_tile_wall_collider(
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idx: u32,
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pos: Vec3,
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dir: usize,
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verts: &mut Vec<Vec3>,
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indices: &mut Vec<[u32; 3]>,
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) {
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fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) {
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let idx2 = verts.len() as u32;
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verts.push(pos + HEX_CORNERS[dir]);
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@@ -28,6 +28,10 @@ pub fn offset_to_hex(offset: IVec2) -> IVec3 {
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return v;
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}
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pub fn offset_to_index(offset: IVec2, width: usize) -> usize {
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return offset.x as usize + offset.y as usize * width;
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}
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pub fn snap_to_hex_grid(world_pos: Vec3) -> Vec3 {
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return offset_to_world(world_to_offset_pos(world_pos), world_pos.y);
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}
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@@ -11,8 +11,6 @@ use bevy::{
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},
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};
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pub fn generate_chunk_mesh(
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chunk: &Chunk,
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map: &Map,
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@@ -33,9 +31,8 @@ pub fn generate_chunk_mesh(
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let temperature = chunk.temperature[x + z * Chunk::SIZE];
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let off_pos = Vec3::new(x as f32, height, z as f32);
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let tile_pos = offset3d_to_world(off_pos);
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let coord = HexCoord::from_offset(
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IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32),
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);
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let coord =
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HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
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let n = map.get_neighbors(&coord);
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let biome = mappers.get(painter.sample_biome(moisture, temperature));
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let tile_handle = biome.unwrap().sample_tile(height);
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@@ -28,9 +28,8 @@ pub fn generate_packed_chunk_mesh(
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let height = chunk.heights[x + z * Chunk::SIZE];
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let moisture = chunk.moisture[x + z * Chunk::SIZE];
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let temperature = chunk.temperature[x + z * Chunk::SIZE];
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let coord = HexCoord::from_offset(
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IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32),
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);
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let coord =
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HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
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let n = map.get_neighbors(&coord);
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let biome = mappers.get(painter.sample_biome(moisture, temperature));
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let tile_handle = biome.unwrap().sample_tile(height);
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@@ -6,7 +6,7 @@ use bevy_inspector_egui::quick::WorldInspectorPlugin;
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use phos::PhosGamePlugin;
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mod camera_system;
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mod map_init;
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mod map_rendering;
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mod phos;
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mod prelude;
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mod shader_extensions;
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90
game/main/src/map_rendering/chunk_rebuild.rs
Normal file
90
game/main/src/map_rendering/chunk_rebuild.rs
Normal file
@@ -0,0 +1,90 @@
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use bevy::prelude::*;
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use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
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use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
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use world_generation::{
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biome_painter::BiomePainterAsset,
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chunk_colliders::generate_chunk_collider,
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hex_utils::{self, offset_to_world, SHORT_DIAGONAL},
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mesh_generator::generate_chunk_mesh,
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prelude::{Chunk, Map},
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tile_manager::TileAsset,
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tile_mapper::TileMapperAsset,
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};
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use crate::{
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prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry},
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utlis::render_distance_system::RenderDistanceVisibility,
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};
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use super::prelude::CurrentBiomePainter;
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pub struct ChunkRebuildPlugin;
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impl Plugin for ChunkRebuildPlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(ChunkRebuildQueue::default());
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app.add_systems(PostUpdate, chunk_rebuilder);
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}
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}
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#[derive(Resource, Default)]
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pub struct ChunkRebuildQueue {
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pub queue: Vec<usize>,
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}
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fn chunk_rebuilder(
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mut commands: Commands,
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mut queue: ResMut<ChunkRebuildQueue>,
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mut chunks: ResMut<PhosChunkRegistry>,
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atlas: Res<ChunkAtlas>,
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heightmap: Res<Map>,
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tile_assets: Res<Assets<TileAsset>>,
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tile_mappers: Res<Assets<TileMapperAsset>>,
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mut meshes: ResMut<Assets<Mesh>>,
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biome_painters: Res<Assets<BiomePainterAsset>>,
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painter: Res<CurrentBiomePainter>,
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) {
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for chunk_index in &queue.queue {
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let chunk = chunks.chunks[*chunk_index];
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commands.entity(chunk).despawn();
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}
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let b_painter = biome_painters.get(painter.handle.clone());
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let cur_painter = b_painter.unwrap();
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let chunk_meshes: Vec<_> = queue
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.queue
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.par_iter()
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.map(|idx| {
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let chunk = &heightmap.chunks[*idx];
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let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
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let collision = generate_chunk_collider(chunk, &heightmap);
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return (
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mesh,
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collision,
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offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
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hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
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);
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})
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.collect();
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for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
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let chunk = commands.spawn((
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MaterialMeshBundle {
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mesh: meshes.add(mesh),
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material: atlas.chunk_material_handle.clone(),
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transform: Transform::from_translation(pos),
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..default()
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},
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PhosChunk::new(index),
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RenderDistanceVisibility::default().with_offset(Vec3::new(
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(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
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0.,
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(Chunk::SIZE / 2) as f32 * 1.5,
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)),
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Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
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));
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chunks.chunks[index] = chunk.id();
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}
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queue.queue.clear();
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}
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@@ -1,4 +1,4 @@
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use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*};
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use bevy::{asset::LoadState, log::tracing_subscriber::registry, pbr::ExtendedMaterial, prelude::*};
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use bevy_inspector_egui::quick::ResourceInspectorPlugin;
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use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
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use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
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@@ -6,7 +6,7 @@ use world_generation::{
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biome_painter::*,
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chunk_colliders::generate_chunk_collider,
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heightmap::generate_heightmap,
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hex_utils::{offset_to_world, SHORT_DIAGONAL},
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hex_utils::{self, offset_to_world, SHORT_DIAGONAL},
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mesh_generator::generate_chunk_mesh,
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prelude::*,
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tile_manager::*,
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@@ -15,11 +15,13 @@ use world_generation::{
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use crate::{
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camera_system::components::*,
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prelude::{ChunkAtlas, PhosChunk, PhosMap},
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prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry, PhosMap},
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shader_extensions::chunk_material::ChunkMaterial,
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utlis::render_distance_system::RenderDistanceVisibility,
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};
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use super::prelude::CurrentBiomePainter;
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pub struct MapInitPlugin;
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impl Plugin for MapInitPlugin {
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@@ -58,12 +60,10 @@ fn load_textures(
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water_material: water_material,
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});
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}
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#[derive(Resource)]
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struct Painter(Handle<BiomePainterAsset>);
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fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) {
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let handle: Handle<BiomePainterAsset> = asset_server.load("biome_painters/terra.biomes.json");
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commands.insert_resource(Painter(handle));
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commands.insert_resource(CurrentBiomePainter { handle });
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}
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fn finalize_texture(
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@@ -71,7 +71,7 @@ fn finalize_texture(
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mut atlas: ResMut<ChunkAtlas>,
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mut map: ResMut<PhosMap>,
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mut images: ResMut<Assets<Image>>,
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painter: Res<Painter>,
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painter: Res<CurrentBiomePainter>,
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painter_load: Res<BiomePainterLoadState>,
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tile_load: Res<TileAssetLoadState>,
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mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
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@@ -88,7 +88,7 @@ fn finalize_texture(
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if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded {
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return;
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}
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if asset_server.load_state(painter.0.clone()) != LoadState::Loaded {
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if asset_server.load_state(painter.handle.clone()) != LoadState::Loaded {
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return;
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}
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let image = images.get_mut(&atlas.handle).unwrap();
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@@ -198,12 +198,12 @@ fn spawn_map(
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tile_assets: Res<Assets<TileAsset>>,
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tile_mappers: Res<Assets<TileMapperAsset>>,
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biome_painters: Res<Assets<BiomePainterAsset>>,
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painter: Res<Painter>,
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painter: Res<CurrentBiomePainter>,
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) {
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if !map.ready || !map.regenerate {
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return;
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}
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let b_painter = biome_painters.get(painter.0.clone());
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let b_painter = biome_painters.get(painter.handle.clone());
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map.regenerate = false;
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let cur_painter = b_painter.unwrap();
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@@ -218,19 +218,22 @@ fn spawn_map(
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mesh,
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collision,
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offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
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hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
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);
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})
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.collect();
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for (mesh, (col_verts, col_indicies), pos) in chunk_meshes {
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commands.spawn((
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let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
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for (mesh, (col_verts, col_indicies), pos, index) in chunk_meshes {
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let chunk = commands.spawn((
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MaterialMeshBundle {
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mesh: meshes.add(mesh),
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material: atlas.chunk_material_handle.clone(),
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transform: Transform::from_translation(pos),
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..default()
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},
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PhosChunk,
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PhosChunk::new(index),
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RenderDistanceVisibility::default().with_offset(Vec3::new(
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(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
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0.,
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@@ -238,6 +241,7 @@ fn spawn_map(
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)),
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Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
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));
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registry.chunks.push(chunk.id());
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}
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commands.spawn((PbrBundle {
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@@ -250,6 +254,8 @@ fn spawn_map(
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material: atlas.water_material.clone(),
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..default()
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},));
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commands.insert_resource(registry);
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}
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fn despawn_map(
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4
game/main/src/map_rendering/mod.rs
Normal file
4
game/main/src/map_rendering/mod.rs
Normal file
@@ -0,0 +1,4 @@
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pub mod chunk_rebuild;
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pub mod map_init;
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pub mod prelude;
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pub mod terraforming_test;
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7
game/main/src/map_rendering/prelude.rs
Normal file
7
game/main/src/map_rendering/prelude.rs
Normal file
@@ -0,0 +1,7 @@
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use bevy::prelude::*;
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use world_generation::biome_painter::BiomePainterAsset;
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#[derive(Resource)]
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pub struct CurrentBiomePainter {
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pub handle: Handle<BiomePainterAsset>,
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}
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37
game/main/src/map_rendering/terraforming_test.rs
Normal file
37
game/main/src/map_rendering/terraforming_test.rs
Normal file
@@ -0,0 +1,37 @@
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use bevy::prelude::*;
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use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
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use world_generation::{hex_utils::HexCoord, prelude::Map};
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use crate::camera_system::components::PhosCamera;
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use super::chunk_rebuild::ChunkRebuildQueue;
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pub struct TerraFormingTestPlugin;
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impl Plugin for TerraFormingTestPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, deform);
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}
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}
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fn deform(
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cam: Query<&Transform, With<PhosCamera>>,
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keyboard: Res<ButtonInput<KeyCode>>,
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rapier_context: Res<RapierContext>,
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mut heightmap: ResMut<Map>,
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mut rebuild: ResMut<ChunkRebuildQueue>,
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) {
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if !keyboard.pressed(KeyCode::KeyF) {
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return;
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}
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let cam_transform = cam.single();
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let fwd: Vec3 = cam_transform.forward().into();
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let collision = rapier_context.cast_ray(cam_transform.translation, fwd, 100., true, QueryFilter::only_fixed());
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if let Some((entity, dist)) = collision {
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let contact_point = cam_transform.translation + (fwd * dist);
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let contact_coord = HexCoord::from_world_pos(contact_point);
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}
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}
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@@ -1,7 +1,7 @@
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use crate::camera_system::camera_plugin::PhosCameraPlugin;
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use crate::camera_system::components::PhosCamera;
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use crate::map_init::MapInitPlugin;
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use crate::prelude::*;
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use crate::map_rendering::chunk_rebuild::ChunkRebuildPlugin;
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use crate::map_rendering::map_init::MapInitPlugin;
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use crate::shader_extensions::chunk_material::ChunkMaterial;
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use crate::utlis::render_distance_system::RenderDistancePlugin;
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use bevy::pbr::ExtendedMaterial;
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@@ -26,6 +26,7 @@ impl Plugin for PhosGamePlugin {
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MapInitPlugin,
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MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
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RenderDistancePlugin,
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ChunkRebuildPlugin,
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));
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//Systems - Startup
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@@ -22,4 +22,25 @@ pub struct PhosMap {
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}
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#[derive(Component)]
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pub struct PhosChunk;
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pub struct PhosChunk {
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pub index: usize,
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}
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impl PhosChunk {
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pub fn new(index: usize) -> Self {
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return Self { index };
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}
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}
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#[derive(Resource, Default)]
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pub struct PhosChunkRegistry {
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pub chunks: Vec<Entity>,
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}
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impl PhosChunkRegistry {
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pub fn new(size: usize) -> Self {
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return Self {
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chunks: Vec::with_capacity(size),
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};
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}
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}
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Reference in New Issue
Block a user