Updated to Bevy 0.15.1

This commit is contained in:
2025-01-13 21:43:50 -05:00
parent 8e2dc04a6f
commit 5b4e96177c
28 changed files with 1232 additions and 1090 deletions

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@@ -7,12 +7,12 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { version = "0.14.2", features = ["file_watcher"] }
bevy-inspector-egui = "0.25.0"
iyes_perf_ui = "0.3.0"
bevy = { version = "0.15.1", features = ["file_watcher"] }
bevy-inspector-egui = "0.28.1"
# iyes_perf_ui = "0.3.0"
noise = "0.8.2"
world_generation = { path = "../../engine/world_generation" }
bevy_rapier3d = { version = "0.27.0", features = [
bevy_rapier3d = { version = "0.28.0", features = [
"simd-stable",
"parallel",
"debug-render-3d",
@@ -21,13 +21,13 @@ rayon = "1.10.0"
buildings = { path = "../buildings" }
units = { path = "../units" }
shared = { path = "../shared" }
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.22.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
bevy_lunex = "0.2.4"
# bevy_lunex = "0.2.4"
[features]
tracing = [

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@@ -1,4 +1,4 @@
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin, TemporalAntiAliasing};
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
@@ -44,22 +44,21 @@ fn init_bounds(
});
}
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
fn setup(mut commands: Commands) {
commands
.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
..default()
},
Camera3d::default(),
Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
PhosCamera::default(),
MainCamera,
DepthPrepass,
PhosOrbitCamera::default(),
TemporalAntiAliasing::default(),
))
// .insert(RenderLayers::layer(0))
.insert(TemporalAntiAliasBundle::default());
.insert(Msaa::Off);
// .insert(RenderLayers::layer(0))
*msaa = Msaa::Off;
// *msaa = Msaa::Off;
}
fn orbit_camera_upate(
@@ -87,24 +86,24 @@ fn orbit_camera_upate(
for e in mouse_motion.read() {
orbit_move += e.delta;
}
orbit_move *= config.pan_speed * time.delta_seconds() * -1.0;
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
let right = orbit.forward.cross(Vec3::Y).normalize();
let rot_x = Quat::from_axis_angle(right, orbit_move.y);
orbit.forward = rot_x * rot_y * orbit.forward;
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize();
window.cursor.grab_mode = CursorGrabMode::Locked;
window.cursor.visible = false;
window.cursor_options.grab_mode = CursorGrabMode::Locked;
window.cursor_options.visible = false;
} else {
window.cursor.grab_mode = CursorGrabMode::None;
window.cursor.visible = true;
window.cursor_options.grab_mode = CursorGrabMode::None;
window.cursor_options.visible = true;
}
if key.pressed(KeyCode::KeyE) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_seconds());
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
} else if key.pressed(KeyCode::KeyQ) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_seconds());
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
}
@@ -137,7 +136,7 @@ fn orbit_camera_upate(
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
}
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_seconds();
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_secs();
orbit.target.y = sample_ground(orbit.target, &map);
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
@@ -152,7 +151,7 @@ fn orbit_camera_upate(
}
}
orbit.distance -= scroll * time.delta_seconds() * config.zoom_speed;
orbit.distance -= scroll * time.delta_secs() * config.zoom_speed;
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height;

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@@ -1,8 +1,8 @@
use std::env;
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*;
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::window::PresentMode;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin;

View File

@@ -73,14 +73,14 @@ fn chunk_rebuilder(
}
fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d), With<PhosChunk>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
) {
for (mut task, mesh_handle) in &mut chunks {
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
commands.append(&mut c);
meshes.insert(mesh_handle, mesh);
meshes.insert(mesh_handle.id(), mesh);
}
}
}

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@@ -252,12 +252,9 @@ fn spawn_map(
// let mesh_handle = meshes.a
let chunk = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(chunk_mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
Mesh3d(meshes.add(chunk_mesh)),
MeshMaterial3d(atlas.chunk_material_handle.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
@@ -265,12 +262,9 @@ fn spawn_map(
.id();
let water = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(water_mesh),
material: atlas.water_material.clone(),
transform: Transform::from_translation(pos),
..default()
},
Mesh3d(meshes.add(water_mesh)),
MeshMaterial3d(atlas.water_material.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
NotShadowCaster,
RenderDistanceVisibility::default().with_offset(visibility_offset),

View File

@@ -1,8 +1,6 @@
use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
use crate::ui::game::build_ui::BuildUiPlugin;
use crate::ui::lunex_setup_plugin::LunexSetupPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
@@ -15,7 +13,7 @@ use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*;
// use iyes_perf_ui::prelude::*;
use shared::animation_plugin::SimpleAnimationPlugin;
use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState};
@@ -41,8 +39,6 @@ impl Plugin for PhosGamePlugin {
RenderDistancePlugin,
BuildingPugin,
SimpleAnimationPlugin,
LunexSetupPlugin,
BuildUiPlugin,
UnitsPlugin,
DespawnPuglin,
TileSelectionPlugin,
@@ -63,8 +59,8 @@ impl Plugin for PhosGamePlugin {
//Perf UI
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
.add_plugins(PerfUiPlugin);
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin);
// .add_plugins(PerfUiPlugin);
//Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
@@ -80,52 +76,51 @@ impl Plugin for PhosGamePlugin {
fn configure_gameplay_set(app: &mut App) {
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn((
PerfUiRoot::default(),
PerfUiEntryFPS::default(),
PerfUiEntryFPSWorst::default(),
PerfUiEntryFrameTime::default(),
PerfUiEntryFrameTimeWorst::default(),
));
// commands.spawn((
// PerfUiRoot::default(),
// PerfUiEntryFPS::default(),
// PerfUiEntryFPSWorst::default(),
// PerfUiEntryFrameTime::default(),
// PerfUiEntryFrameTimeWorst::default(),
// ));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
commands.spawn((
DirectionalLight {
shadows_enabled: true,
..default()
},
cascade_shadow_config: CascadeShadowConfig {
CascadeShadowConfig {
bounds: vec![200., 400., 600., 800.],
..default()
},
transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
));
let sphere_mat = StandardMaterial {
base_color: Color::srgb(1., 1., 0.),
@@ -148,12 +143,9 @@ fn spawn_sphere(
if keyboard_input.just_pressed(KeyCode::KeyF) {
let cam_transform = cam.single();
commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(Sphere::new(0.3)),
material: mat.0.clone(),
transform: Transform::from_translation(cam_transform.translation),
..default()
},
Mesh3d(meshes.add(Sphere::new(0.3))),
MeshMaterial3d(mat.0.clone()),
Transform::from_translation(cam_transform.translation),
Collider::ball(0.3),
RigidBody::Dynamic,
Ccd::enabled(),

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@@ -1,9 +1,9 @@
use bevy::asset::{Asset, Handle};
use bevy::image::Image;
use bevy::pbr::{Material, MaterialExtension};
use bevy::reflect::TypePath;
use bevy::render::mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef};
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::render::texture::Image;
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]

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@@ -1,74 +1,74 @@
use bevy::{prelude::*, render::view::RenderLayers, sprite::Anchor};
use bevy_lunex::prelude::*;
// use bevy::{prelude::*, render::view::RenderLayers, sprite::Anchor};
// use bevy_lunex::prelude::*;
pub struct BuildUiPlugin;
// pub struct BuildUiPlugin;
impl Plugin for BuildUiPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PostStartup, setup_ui);
}
}
// impl Plugin for BuildUiPlugin {
// fn build(&self, app: &mut App) {
// app.add_systems(PostStartup, setup_ui);
// }
// }
fn setup_ui(mut commands: Commands, assets: Res<AssetServer>, mut material: ResMut<Assets<StandardMaterial>>) {
commands
.spawn((
UiTreeBundle::<MainUi> {
tree: UiTree::new2d("BuildUi"),
..default()
},
Name::new("Build UI"),
SourceFromCamera,
RenderLayers::layer(1),
))
.with_children(|ui| {
ui.spawn((
UiLink::<MainUi>::path("Root"),
UiLayout::boundary()
.pos1((Rl(0.), Rl(0.)))
.pos2((Rl(100.), Rl(100.)))
.pack::<Base>(),
RenderLayers::layer(1),
));
// fn setup_ui(mut commands: Commands, assets: Res<AssetServer>, mut material: ResMut<Assets<StandardMaterial>>) {
// commands
// .spawn((
// UiTreeBundle::<MainUi> {
// tree: UiTree::new2d("BuildUi"),
// ..default()
// },
// Name::new("Build UI"),
// SourceFromCamera,
// RenderLayers::layer(1),
// ))
// .with_children(|ui| {
// ui.spawn((
// UiLink::<MainUi>::path("Root"),
// UiLayout::boundary()
// .pos1((Rl(0.), Rl(0.)))
// .pos2((Rl(100.), Rl(100.)))
// .pack::<Base>(),
// RenderLayers::layer(1),
// ));
ui.spawn((
UiLink::<MainUi>::path("Root/MainRect"),
UiLayout::window()
.anchor(Anchor::BottomCenter)
.size((Ab(800.), Rl(100.)))
.pos((Rl(50.), Rl(100.)))
.pack::<Base>(),
RenderLayers::layer(1),
));
// ui.spawn((
// UiLink::<MainUi>::path("Root/MainRect"),
// UiLayout::window()
// .anchor(Anchor::BottomCenter)
// .size((Ab(800.), Rl(100.)))
// .pos((Rl(50.), Rl(100.)))
// .pack::<Base>(),
// RenderLayers::layer(1),
// ));
ui.spawn((
UiLink::<MainUi>::path("Root/MainRect/Categories"),
UiLayout::solid()
.align_y(Align::END)
.size((Rl(100.), Ab(30.)))
.pack::<Base>(),
RenderLayers::layer(1),
));
// ui.spawn((
// UiLink::<MainUi>::path("Root/MainRect/Categories"),
// UiLayout::solid()
// .align_y(Align::END)
// .size((Rl(100.), Ab(30.)))
// .pack::<Base>(),
// RenderLayers::layer(1),
// ));
for i in 0..5 {
let path = format!("Root/MainRect/Categories/Button{}", i);
ui.spawn((
UiLink::<MainUi>::path(path),
UiLayout::window()
.size((Rl(100. / 5.), Ab(30.)))
.x(Rl((100. / 5.) * i as f32))
.pack::<Base>(),
UiLayout::window()
.size((Rl(100. / 5.), Ab(20.)))
.x(Rl((100. / 5.) * i as f32))
.pack::<Hover>(),
UiImage2dBundle::from(assets.load("textures/world/test2.png")),
RenderLayers::layer(1),
));
// ui.spawn((
// UiLink::<MainUi>::path(format!("{}/img", path)),
// UiLayout::solid().size((Ab(30.), Ab(100.))).pack::<Base>(),
// UiImage2dBundle::from(assets.load("textures/world/test2.png")),
// ));
}
});
}
// for i in 0..5 {
// let path = format!("Root/MainRect/Categories/Button{}", i);
// ui.spawn((
// UiLink::<MainUi>::path(path),
// UiLayout::window()
// .size((Rl(100. / 5.), Ab(30.)))
// .x(Rl((100. / 5.) * i as f32))
// .pack::<Base>(),
// UiLayout::window()
// .size((Rl(100. / 5.), Ab(20.)))
// .x(Rl((100. / 5.) * i as f32))
// .pack::<Hover>(),
// UiImage2dBundle::from(assets.load("textures/world/test2.png")),
// RenderLayers::layer(1),
// ));
// // ui.spawn((
// // UiLink::<MainUi>::path(format!("{}/img", path)),
// // UiLayout::solid().size((Ab(30.), Ab(100.))).pack::<Base>(),
// // UiImage2dBundle::from(assets.load("textures/world/test2.png")),
// // ));
// }
// });
// }

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@@ -1,94 +1,94 @@
use bevy::{
prelude::*,
render::{
render_resource::{Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages},
view::RenderLayers,
},
window::PrimaryWindow,
};
use bevy_lunex::prelude::*;
use shared::tags::MainCamera;
// use bevy::{
// prelude::*,
// render::{
// render_resource::{Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages},
// view::RenderLayers,
// },
// window::PrimaryWindow,
// };
// use bevy_lunex::prelude::*;
// use shared::tags::MainCamera;
pub struct LunexSetupPlugin;
// pub struct LunexSetupPlugin;
impl Plugin for LunexSetupPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(UiDefaultPlugins);
// impl Plugin for LunexSetupPlugin {
// fn build(&self, app: &mut App) {
// app.add_plugins(UiDefaultPlugins);
#[cfg(debug_assertions)]
app.add_plugins(UiDebugPlugin::<MainUi>::new());
app.add_systems(PostStartup, setup_cameras);
}
}
// #[cfg(debug_assertions)]
// app.add_plugins(UiDebugPlugin::<MainUi>::new());
// app.add_systems(PostStartup, setup_cameras);
// }
// }
fn setup_cameras(
mut commands: Commands,
assets: Res<AssetServer>,
mut main_3d_camera_q: Query<&mut Camera, With<MainCamera>>,
window_query: Query<&Window, With<PrimaryWindow>>,
) {
//Prepare Render Texture
let win = window_query.single();
let size = Extent3d {
width: win.physical_width(),
height: win.physical_height(),
..default()
};
// fn setup_cameras(
// mut commands: Commands,
// assets: Res<AssetServer>,
// mut main_3d_camera_q: Query<&mut Camera, With<MainCamera>>,
// window_query: Query<&Window, With<PrimaryWindow>>,
// ) {
// //Prepare Render Texture
// let win = window_query.single();
// let size = Extent3d {
// width: win.physical_width(),
// height: win.physical_height(),
// ..default()
// };
let mut image = Image {
texture_descriptor: TextureDescriptor {
label: None,
size,
dimension: TextureDimension::D2,
format: TextureFormat::Bgra8UnormSrgb,
mip_level_count: 1,
sample_count: 1,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
},
..default()
};
image.resize(size);
// let mut image = Image {
// texture_descriptor: TextureDescriptor {
// label: None,
// size,
// dimension: TextureDimension::D2,
// format: TextureFormat::Bgra8UnormSrgb,
// mip_level_count: 1,
// sample_count: 1,
// usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::RENDER_ATTACHMENT,
// view_formats: &[],
// },
// ..default()
// };
// image.resize(size);
//Configure 3D Camera
let mut cam = main_3d_camera_q.single_mut();
let render_image = assets.add(image);
cam.target = render_image.clone().into();
cam.order = -1;
cam.clear_color = ClearColorConfig::Custom(LinearRgba::NONE.into());
// //Configure 3D Camera
// let mut cam = main_3d_camera_q.single_mut();
// let render_image = assets.add(image);
// cam.target = render_image.clone().into();
// cam.order = -1;
// cam.clear_color = ClearColorConfig::Custom(LinearRgba::NONE.into());
//Add Render Texture image
commands
.spawn((
UiTreeBundle::<MainUi>::from(UiTree::new2d("Main UI")),
SourceFromCamera,
RenderLayers::layer(1),
))
.with_children(|ui| {
ui.spawn((
UiLink::<MainUi>::path("Root"),
UiLayout::window_full().size((Rl(100.), Rl(100.))).pack::<Base>(),
RenderLayers::layer(1),
));
ui.spawn((
UiLink::<MainUi>::path("Root/Camera3D"),
UiLayout::solid()
.size((Rl(100.), Rl(100.)))
.scaling(Scaling::Fill)
.pack::<Base>(),
UiImage2dBundle::from(render_image),
PickingPortal,
RenderLayers::layer(1),
));
});
// //Add Render Texture image
// commands
// .spawn((
// UiTreeBundle::<MainUi>::from(UiTree::new2d("Main UI")),
// SourceFromCamera,
// RenderLayers::layer(1),
// ))
// .with_children(|ui| {
// ui.spawn((
// UiLink::<MainUi>::path("Root"),
// UiLayout::window_full().size((Rl(100.), Rl(100.))).pack::<Base>(),
// RenderLayers::layer(1),
// ));
// ui.spawn((
// UiLink::<MainUi>::path("Root/Camera3D"),
// UiLayout::solid()
// .size((Rl(100.), Rl(100.)))
// .scaling(Scaling::Fill)
// .pack::<Base>(),
// UiImage2dBundle::from(render_image),
// PickingPortal,
// RenderLayers::layer(1),
// ));
// });
//Spawn 2d UI Camera
commands.spawn((
MainUi,
Camera2dBundle {
transform: Transform::from_xyz(0.0, 0.0, 1000.0),
..default()
},
RenderLayers::from_layers(&[1]),
));
}
// //Spawn 2d UI Camera
// commands.spawn((
// MainUi,
// Camera2dBundle {
// transform: Transform::from_xyz(0.0, 0.0, 1000.0),
// ..default()
// },
// RenderLayers::from_layers(&[1]),
// ));
// }

View File

@@ -68,12 +68,7 @@ fn regenerate_map(
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
if let Some(contact) = tile_under_cursor.0 {
let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(
&shape.0,
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
@@ -95,11 +90,11 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
let (config, orbit) = cam_query.single();
gizmos.sphere(orbit.target, Quat::IDENTITY, 0.3, LinearRgba::RED);
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
let cam_proxy = orbit.target - (orbit.forward * 10.0);
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
gizmos.circle(cam_proxy, Dir3::Y, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
gizmos.circle(cam_proxy, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
}
fn verbose_data() {}

View File

@@ -1,5 +1,8 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use bevy_rapier3d::{
plugin::{RapierContext, ReadDefaultRapierContext},
prelude::QueryFilter,
};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
@@ -20,7 +23,7 @@ impl Plugin for TileSelectionPlugin {
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
rapier_context: ReadDefaultRapierContext,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
@@ -35,7 +38,7 @@ fn update_tile_under_cursor(
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};