Updated to Bevy 0.15.1
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@@ -34,11 +34,7 @@ fn spawn_test_unit(
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if let Some(contact) = tile_under_cursor.0 {
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info!("Spawning Test Unit");
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commands.spawn((
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PbrBundle {
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transform: Transform::from_translation(contact.surface),
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mesh: unit.0.clone(),
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..default()
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},
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(Transform::from_translation(contact.surface), Mesh3d(unit.0.clone())),
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Unit,
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LandUnit,
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));
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@@ -71,7 +71,7 @@ fn move_unit(
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path.1 += 1;
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continue;
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}
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let vel = d.normalize() * 10.0 * time.delta_seconds();
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let vel = d.normalize() * 10.0 * time.delta_secs();
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t.translation += vel;
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let coord = HexCoord::from_world_pos(t.translation);
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if map.is_in_bounds(&coord) {
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