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@@ -3,8 +3,7 @@ use bevy::prelude::*;
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pub const OUTER_RADIUS: f32 = 1.;
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pub const INNER_RADIUS: f32 = OUTER_RADIUS * 0.866025404;
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pub fn to_hex_pos(pos: Vec3) -> Vec3 {
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let x = (pos.x + pos.z * 0.5 - (pos.z / 2.).floor()) * (INNER_RADIUS * 2.);
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return Vec3::new(x, pos.y, pos.z * OUTER_RADIUS * 1.5);
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}
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}
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