asset loader
added rapier
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@@ -1,3 +1,8 @@
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pub mod heightmap;
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pub mod hex_utils;
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pub mod mesh_generator;
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pub mod tile_manager;
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pub mod prelude {
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use crate::hex_utils::HexCoord;
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use bevy::math::{IVec2, UVec2};
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@@ -65,8 +70,3 @@ pub mod prelude {
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pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
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MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);
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}
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pub mod heightmap;
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pub mod hex_utils;
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pub mod mesh_generator;
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pub mod tile_manager;
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